Rust SAM Site: Price, Power, Ammo, Range & Raid Cost (2026)

Rust base defence guide, 2026

The first time a minicopter lands on your roof and someone drops through a hatch you forgot to close, you learn why every serious base in Rust has a SAM site on top. It is a powered rocket turret that locks on to anything flying near your base and fires homing missiles at it until it goes down. It also shoots incoming MLRS rockets out of the sky, which makes it the only real answer to artillery.

This Rust SAM site guide covers how to get one, the 500 scrap price, SAM ammo and what it costs in sulfur, the 25 power it needs, exactly what it will and will not shoot, Attacker and Defender mode, how to destroy one cheaply, and where to put yours. If you are still setting up the rest of your defences, our auto turret guide covers the ground side.

TL;DR A SAM site in Rust has 1,000 HP, needs 25 power and locks on to aircraft within about 150 metres, roughly one grid square. You cannot craft or research it: you buy it at Outpost for about 500 scrap. It fires SAM ammo (1 metal pipe and 30 gun powder at a Workbench 2 makes 6 rockets, about 10 sulfur each), six rockets a volley. It targets minicopters, scrap helis, attack helis, hot air balloons, drones and MLRS rockets, never players on foot. Hold E on it to switch to Defender mode, which only shoots MLRS rockets. The cheapest way to kill one is 2 molotovs or 1 incendiary rocket.
Rust SAM site at a glance: 1,000 HP, 25 power, about 150 metre range and 500 scrap at Outpost
The SAM site: 1,000 HP, 25 power and about a grid square of airspace.
1,000 HPsame as an auto turret
25 powerconstant draw to work
~150 mabout one grid square
500 scrapat Outpost, dynamic price

What Is a SAM Site in Rust?

SAM stands for surface to air missile. In Rust the SAM site is a deployable anti-air turret: a round concrete base with a six tube rocket pod and a small radar on top. The in-game description sums it up as “a surface to air rocket site. Requires 25 electricity to function.” It sits in the Traps category alongside the auto turret, flame turret and shotgun trap, but it does a completely different job.

Once it is powered and loaded, the SAM site scans the sky around it. When a player-flown aircraft comes into range, it locks on and fires homing SAM rockets, one straight away and the rest in quick succession, until it has fired six. Then it reloads and goes again if the target is still up. It never shoots at players on foot, so it is not a replacement for turrets. It is there to stop people landing on your roof and to swat MLRS barrages before they land.

SAM sites came to Rust in late 2018 alongside the hot air balloon. They have been tuned several times since: they stopped shooting clan members in October 2024, and the 2026 Breach and Clear update made their missiles faster against drones with a bigger detonation radius, so they finally deal with delivery drones properly.

SAM Site Stats

StatSAM siteNotes
Health1,000 HPSame as an auto turret or armored door
Power25 powerConstant draw, it will not target without it
RangeAbout 150 mRoughly one grid square
AmmoSAM Ammo onlyNo other rocket fits
Volley6 rocketsThen it reloads before firing again
How to getOutpost, about 500 scrapNot craftable, not researchable
Decay12 hoursWithout upkeep
Recycles into30 high quality metal20 at a safe zone recycler
Shortname / item IDsamsite / -1009359066See our Rust item IDs list

How to Get a SAM Site in Rust

There is exactly one way to get a SAM site: buy it at Outpost. It has no crafting recipe, no blueprint and no node on the Workbench tech trees, so you can never make one yourself. The weapons vending machine at Outpost sells it for a baseline of 500 scrap.

How to get a SAM site in Rust: buy it at the Outpost weapons vending machine for about 500 scrap, it is not craftable or researchable and recycles into 30 HQM
Outpost is the only source. It cannot be crafted or learned.

Outpost uses dynamic pricing, so 500 is the middle of the range rather than a fixed price. When a lot of players on the server are buying SAM sites the price climbs, and on a quiet server it drops. Buy early in the wipe if you can, before every group on the server wants one at once. Farming the scrap is the real cost here, and our Rust scrap guide has the fastest ways to get it.

Unwanted SAM sites recycle into 30 high quality metal at a normal recycler, which is a poor return on 500 scrap but better than letting one decay.

SAM Ammo: Recipe and Cost

A SAM site only fires SAM Ammo. Normal rockets, HV rockets and incendiary rockets do not fit. One craft of 1 metal pipe and 30 gun powder makes 6 SAM rockets at a Workbench Level 2 once you have the blueprint.

Rust SAM ammo recipe: 1 metal pipe and 30 gun powder at a Workbench 2 make 6 SAM rockets, about 10 sulfur per rocket, blueprint 30 scrap, stacks to 1,000
SAM ammo: one metal pipe and 30 gun powder make 6 rockets.
SAM AmmoValue
Recipe1 Metal Pipe + 30 Gun Powder
Makes6 rockets per craft
Sulfur per rocketAbout 10 (60 per craft, gun powder is 2 sulfur each)
WorkbenchLevel 2
Research table30 scrap
Stack size1,000
Recycles into3 gun powder, 10% chance of a metal pipe

At about 10 sulfur a shot, SAM ammo is cheap next to raid explosives: one craft of 1 pipe and 30 gun powder makes 6 rockets, a full volley, for about 60 sulfur. The metal pipe is the real bottleneck, since the same pipes build your rockets. Our gunpowder guide covers the cheapest way to make the powder. Outpost also sells SAM ammo if you do not have the blueprint yet.

How to Power a SAM Site

A SAM site draws 25 power and it has to be constant. With less than that, it simply does not target anything, however much ammo is inside. That is more than double an auto turret, so plan your electricity around it.

Powering a SAM site in Rust: wind turbine, large solar panels, large battery, smart switch, RF receiver and splitter
Twenty-five power, all day and all night.
  • Wind turbine. Free power and the usual choice. Put it as high as you can, since output rises with height.
  • Large solar panels. Work well in daylight but you need several per SAM, and they give nothing at night.
  • Large battery. Charge it from your turbine or panels so the SAM stays up overnight and in calm weather.
  • Smart switch or RF receiver. Put one between the power and the SAM so you can turn it off before you fly home. More on why below.
  • Splitter. Lets one battery feed several SAM sites. Remember every one draws its own 25.

What Does a SAM Site Shoot?

A SAM site shoots things that fly and are flown by players. It ignores everything on the ground.

What a SAM site shoots in Rust: minicopter, scrap transport helicopter, attack helicopter, MLRS rockets and drones; it ignores players on foot, clan members and aircraft below it
Aircraft and rockets yes, players on foot no.
TargetShot at?Notes
MinicopterYes750 HP, the easiest aircraft to down, especially while landing or taking off
Scrap transport helicopterYes1,000 HP, takes more rockets
Attack helicopterYesIts decoy flares can pull missiles away
Hot air balloonYesSlow, an easy target
DronesYesMuch more reliable since the 2026 Breach and Clear update
MLRS rocketsYesShot down mid flight, in either mode
Players on footNoUse auto turrets and traps for that
Patrol helicopter and ChinookNoOnly with server plugins
Clan membersNoSince October 2024
Anything below the SAMNoIt does not fire downwards

Two things catch people out. First, your tool cupboard does not protect you. A SAM site has no authorisation list, so in its default mode it will shoot your own minicopter as happily as anyone else’s, even a parked one on a roof above it. Clan members are the only exception. Second, a SAM does not fire at anything below its own height, which is why pilots hug the terrain past defended bases. A SAM on the ground floor protects almost nothing. Put it on the roof.

Fast minicopters flying straight past often dodge the whole volley. Aircraft that slow down to land, hover or take off are the ones that die. That is fine, because landing on your roof is exactly what you are trying to stop.

Attacker vs Defender Mode

Every SAM site has two modes. Look at it and hold E (the use key) to switch between them.

Rust SAM site Attacker mode vs Defender mode: hold E to toggle, Defender mode only targets MLRS rockets and ignores aircraft
Attacker shoots every aircraft. Defender only shoots MLRS rockets.
  • Attacker mode is the default. The SAM fires at any player aircraft in range, yours included, plus MLRS rockets.
  • Defender mode ignores aircraft completely and only fires at incoming MLRS rockets. Use it if your group flies a lot and you mainly want artillery cover.

If you want the SAM to shoot other people’s helis but not yours, Defender mode is not the answer. Wire a smart switch or RF receiver into its power so you can switch it off from your phone with Rust+ or an RF broadcaster before you come in to land, then turn it back on once the heli is inside.

SAM Sites vs the MLRS

The MLRS fires up to 12 rockets that take around a minute to land, which gives a SAM site plenty of time to lock on. A powered, loaded SAM will shoot the rockets down mid flight. One SAM is a gamble, two is decent, and about three SAM sites reliably stop a full 12 rocket barrage before any of it lands. If you expect artillery, three SAMs is the cheapest insurance in the game.

How to Destroy a SAM Site (Raid Cost)

A SAM site has 1,000 HP but it is surprisingly weak to fire. You do not need explosives at all.

Rust SAM site raid cost: 2 molotovs, 1 incendiary rocket, 2 satchels, 16 beancans, 1 C4, 4 rockets, 34 HV rockets or 3 MLRS rockets
Two molotovs or one incendiary rocket is all it takes.
ToolAmountSulfur
Molotov Cocktail20
Incendiary Rocket1300
Satchel Charge2960
F1 Grenade201,200
Beancan Grenade161,920
Timed Explosive Charge (C4)12,200
Explosive 5.56 Ammo2005,000
Rocket45,600
High Velocity Rocket346,800
MLRS Rocket3Loot only

If you are raiding a base with open rooftop SAMs, clear them with molotovs or a single incendiary rocket before anyone takes off. Never spend C4 on one. For the numbers on walls and doors, use our Rust raid calculator.

Monument SAM Sites

You will also meet SAM sites you cannot pick up. Launch Site has static monument SAMs guarding the rocket and the rooftops, so flying a minicopter straight onto the monument is a quick way to lose it. Monument SAMs need no power and never run out of ammo, but they still have the lock-on delay and reload after six rockets. You can damage one enough to knock it offline for a while, but it comes back. Land well outside the walls and walk in.

SAM Site Tips

Six Rust SAM site tips: put it up high, use three for MLRS, hide it from fire, wire a switch, keep it loaded and pair it with auto turrets
Where to put it and how to keep it alive.
  • Put it up high. A SAM will not fire below itself, so the roof is the only place it does its job.
  • Three for MLRS. If artillery is a threat, spread three SAM sites over the base.
  • Protect it from fire. Two molotovs kill an exposed SAM. Put it behind half walls or on a roof raiders cannot easily reach.
  • Wire a switch. A smart switch or RF receiver on its power stops it shooting down your own heli.
  • Keep it loaded. Top it up after every fight. An empty SAM is a 500 scrap roof ornament.
  • Pair it with turrets. SAMs ignore players on foot, so cover the roof with an auto turret too.

A SAM site is a mid wipe purchase for most groups. Check when the next force wipe is before you spend the scrap, because it does not survive the wipe.

SAM Site Rust FAQ

How do you get a SAM site in Rust?

You buy it from the weapons vending machine at Outpost for about 500 scrap. The price is dynamic, so it moves up and down with demand. SAM sites cannot be crafted or researched.

How much power does a SAM site need?

A SAM site needs a constant 25 power. With less than that it will not target anything. A wind turbine or a large battery charged by solar panels is the usual setup.

What is the range of a SAM site in Rust?

About 150 metres, which is roughly one grid square. It will not fire at anything below its own height, so place it on your roof.

How do you make SAM ammo in Rust?

One craft of 1 metal pipe and 30 gun powder at a Workbench Level 2 makes 6 SAM rockets, about 60 sulfur in total or 10 per rocket. The blueprint costs 30 scrap at a research table, and SAM ammo stacks to 1,000.

Will my SAM site shoot my own minicopter?

Yes. In the default Attacker mode a SAM site shoots every player aircraft in range, including yours, because it has no authorisation list. Only clan members are safe. Put a smart switch or RF receiver on its power and turn it off before you land, or use Defender mode.

What is Defender mode on a SAM site?

Defender mode makes the SAM site ignore aircraft and only shoot incoming MLRS rockets. Look at the SAM site and hold E to switch between Attacker and Defender mode.

How many SAM sites stop an MLRS barrage?

About three. The rockets take around a minute to land, so three powered and loaded SAM sites will reliably shoot down a full 12 rocket barrage before it hits.

What is the cheapest way to destroy a SAM site?

Two molotov cocktails, which cost no sulfur, or one incendiary rocket for 300 sulfur. It also takes 2 satchel charges (960 sulfur), 1 C4 (2,200 sulfur) or 4 rockets (5,600 sulfur).

Do SAM sites shoot the patrol helicopter?

No. On vanilla servers SAM sites do not target the patrol helicopter or the Chinook. Some modded servers change that with plugins. They do target the player attack helicopter.

Sources and Further Reading