Updated August 2026

The Military Tunnels are one of the oldest and meanest monuments in Rust. They sit underground, they are stuffed with the smartest scientists in the game, and the good loot is locked behind a three-keycard puzzle on a two-minute timer. Clear it and you walk out with elite crates and Advanced Blueprint Fragments. Rush it blind and you feed a pack of NPCs your best gun.

This guide covers everything about the Military Tunnels in Rust: what the monument is, the full keycard puzzle step by step, how many fuses and cards you need, how much radiation protection to bring, the loot you can expect, the scientists that guard it, and whether it is even worth running. Every number here is checked against the live monument data, not copied from a five-year-old guide.

Military Tunnels monument in Rust: the open blast-gate entrance seen in-game, the lead image for the military tunnels guide
The Military Tunnels entrance: an underground fortress and Rust’s oldest red-card gauntlet.
TL;DR The Military Tunnels are a Tier 3 underground monument guarded by around 30 elite scientists. The puzzle needs 1 Electric Fuse plus a green, a blue and a red keycard: insert the fuse, flip the timer switch, then swipe green (Storage), blue (Laboratory) and finally red to reach the elite crates. There is 1 recycler on site, radiation is light (median 11, max 26, so a Hazmat Suit or a 25% road-sign kit is plenty), and it is not a safe zone. The reward is up to six elite crates, military crates and Advanced Blueprint Fragments. It is a large monument, so it only spawns on bigger map seeds, not every wipe. Bring a rifle, armour and meds, because the scientists, not the rads, are what kill you.

What are the Military Tunnels in Rust?

The Military Tunnels are a large underground Rust monument: a concrete-and-rock complex burrowed into a hillside, with a train-track entrance, a maze of tight corridors, and a locked laboratory at its heart. It was one of the very first “puzzle” monuments Facepunch ever built, added all the way back in Devblog 89 on 3 December 2015, and it was rebuilt again in Devblog 196 when the whole layout got a level-design refresh and the scientists learned to open doors and patrol.

In progression terms it is a Tier 3, endgame monument. That puts it in the same bracket as Oil Rig, Launch Site and the Nuclear Missile Silo: a red-keycard destination you hit once you already have a rifle, armour and meds. What sets the Tunnels apart is the fighting. Almost everything happens indoors, in cramped tunnels where a scientist can be around any corner, so it plays less like a loot run and more like a firefight with a loot reward at the end.

Military Tunnels Rust quick facts: Tier 3, red keycard puzzle plus green and blue, 1 electric fuse, about 30 elite scientists, radiation median 11 and max 26, 1 recycler, 18 crates, not a safe zone
The numbers that decide whether you can clear the Military Tunnels.
Tier 3Endgame monument
Red cardPlus green + blue
~30Elite scientists
1Recycler on site

Military Tunnels quick facts

Here is the full stat line for the monument, pulled from the current in-game monument data rather than an old wiki snapshot.

StatValue
Monument typeLarge, underground
Tier3 (endgame)
Keycards neededGreen + Blue + Red (one each)
Electric Fuses needed1
ScientistsAbout 30 (counts range 29 to 33)
Median radiation11
Max radiation26
Recyclers1
Barrels14
Crates18 total (incl. elite crates)
Safe zoneNo, full PvP
No-build area138,544 m²
Patrol Heli can crash hereYes
CCTV camera codesNone (no public codes exist)

Two things jump out. First, this is the only common procedural monument that gates its best loot behind all three keycards at once, which is why players search for the Military Tunnels puzzle more than almost any other. Second, the radiation is genuinely mild for a red-card site, so you do not need to over-gear on rad protection. The danger budget goes almost entirely into surviving the scientists.

How to do the Military Tunnels puzzle

This is the part everyone wants: how do you actually run the Military Tunnels puzzle? You need one Electric Fuse and one of each keycard (green, blue and red). The whole thing is on a clock, so read the steps once before you go in.

Military Tunnels puzzle steps in Rust: insert 1 electric fuse, flip the timer switch, swipe the green Storage door, the blue Laboratory door, then the red door, loot the elite crates and take the quick exit
The Military Tunnels puzzle in order: fuse, timer, then green, blue and red.
  1. Insert the Electric Fuse. Find the fuse box near the entrance and slot in a single Electric Fuse. A red light appears on the timer switch to its right. The fuse itself wears down and expires after about three minutes, so do not dawdle.
  2. Flip the timer switch. Hit the switch next to the fuse box. The light turns green and the keycard readers power up for roughly two minutes. From this moment the clock is ticking on the whole run.
  3. Swipe GREEN at the Storage door. Go through the gap in the fence on your left and head left, then swipe your green card on the door marked “Storage” across the train tracks.
  4. Swipe BLUE at the Laboratory door. Continue deeper to the blue door marked “Laboratory” and swipe again. This opens the route toward the monument’s core.
  5. Swipe RED, loot, and sprint out. The final red door sits behind the blue one and has a short timer of its own. Swipe it, grab the elite crates inside, and take the quick exit on your left before everything reseals.
The timer is the real boss You have roughly two to three minutes from the moment you power the readers, and you are fighting scientists the entire time. If the fuse drains or the timer lapses before you reach the red door, you have to re-fuse and start the card sequence again. Clear the scientists near the fuse box first, then start the clock, so you are not reloading mid-run.

You do not strictly need the green and blue cards to physically reach the red door on some layouts, but the intended, safe route runs green to blue to red, opening each section as you go. If you are card-poor, remember a green keycard is about 15 scrap at Bandit Camp and a blue is about 100 scrap at Outpost, while the red card is loot-only from other red-tier monuments.

The tunnel scientists (why it is so hard)

The Military Tunnels are defended by around 30 elite scientists, and these are not the sleepy NPCs you meet at a road-side Radtown. They are the same high-tier AI you fight at Launch Site and the Oil Rigs: they patrol set routes, open doors, break down barricades, and push you in a group instead of standing still to be shot.

Military Tunnels scientists in Rust: about 30 elite tunnel scientists armed with the LR-300, SPAS-12, MP5A4, M92 pistol and F1 grenades who open doors and patrol the complex
The tunnel scientists carry real weapons and fight smart in tight spaces.

Their loadout pool includes the LR-300, SPAS-12 shotgun, MP5A4, M92 pistol and F1 grenades. In the tunnels’ tight corridors the shotguns and grenades hurt the most, because you rarely get the long sightlines that would let a rifle out-range them. Come in with a proper rifle, a full armour set, and more medical syringes than you think you need. Peek corners, use doorways as cover, and let them come to you rather than sprinting into a room full of them.

Bring a group, or bring patience Solo runs are possible but brutal, because you cannot cover every angle while a pack flanks through side doors. A duo or trio splits the corners and the loot. If you are solo, fight defensively, pull scientists into choke points one or two at a time, and reset if the timer forces a bad push.

Radiation: how much protection you need

Good news: radiation at the Military Tunnels is light for a red-card monument. The median level sits around 11, peaking at about 26 in the deepest rooms. That means you do not need to build a full rad tank to survive it, which surprises players who assume every endgame monument bakes you alive.

Radiation protection for Military Tunnels in Rust: median radiation 11 and max 26, so a Hazmat Suit at 50 percent or a 25 percent road-sign kit is plenty, and meds matter more than armour
Radiation is mild here. A Hazmat Suit is overkill in the best way.

The cleanest answer to “how much radiation protection do I need for Military Tunnels?” is a Hazmat Suit, which gives 50% radiation protection and makes the whole complex a non-issue. If you would rather run combat armour, roughly 25% radiation protection (a coffee-can helmet plus a road-sign jacket and kilt) is enough to shrug off the median, and you will only feel the deepest rooms briefly. Either way, pack anti-rad pills as a backup and spend your gear budget on syringes, because the scientists will chew through your health far faster than the rads will.

Loot: what the Military Tunnels drop

A red-card monument pays like one. The headline prize is the cluster of elite crates behind the red door (RustHelp counts up to six at the monument), which are the reason you run the puzzle at all. On top of those you get military and normal crates scattered through the complex, medical and food crates, 14 loot barrels, and Diesel Fuel collectables.

Military Tunnels loot in Rust: up to six elite crates behind the red door, military and normal crates, Advanced Blueprint Fragments, diesel fuel, and 14 barrels to recycle at the on-site recycler
The elite crates behind the red door are the payoff. Everything else funds the run.
LootWhereWhy it matters
Elite Crates (up to 6)Behind the red doorHigh-tier guns, components and the run’s main payoff
Military CratesThroughout the tunnelsGuns, ammo and components on a fast respawn
Normal / Medical / Food CratesThroughoutFiller loot, meds and food to sustain the fight
Advanced Blueprint FragmentsEndgame loot poolA top source for Workbench 3 unlocks
Diesel FuelCollectableRuns the Giant Excavator and other machines
14 Barrels + scrapCorridorsComponents to feed the on-site recycler

One detail a lot of guides get wrong: the Military Tunnels do have a recycler on site (one of them). That is a big deal, because it means you can smash barrels, recycle the components into scrap right there, and walk out lighter without a trip to a safe zone. Between the elite crates and the Advanced Blueprint Fragments, a clean run is one of the better scrap-and-blueprint hauls available before you own aircraft.

Is Military Tunnels worth running?

It depends on your gear and your group. The Military Tunnels sit at an awkward spot on the risk-versus-reward curve: the loot is genuinely good, but the fight is one of the hardest PvE experiences in the game, and because it is not a safe zone, you can also get third-partied by other players who hear the shooting.

Inside Military Tunnels in Rust: a dark pipe-lined underground tunnel, the tight close-quarters layout that makes the monument a deadly PvP and PvE fight
Inside the complex: dark, tight and full of blind corners.

Run it when you already have a rifle you can afford to lose, a full armour set, a stack of syringes, and ideally a friend. In that state the elite crates and Advanced Blueprint Fragments are well worth the ammo. Skip it when you are freshly geared and cannot replace what you are carrying, or when you would be better served by a quieter loot loop. For pure scrap efficiency, a road-and-barrel run with the recycler is safer, and monuments like Oil Rig often give a cleaner risk profile. The Tunnels are a monument you clear because you want the fight and the top-tier crates, not because they are the safest scrap per hour.

Timing an endgame push before the wipe? Advanced Blueprint Fragments and elite loot only matter until the monthly force wipe resets blueprints on most servers. Check exactly when the next force wipe lands so you run the Tunnels when the haul still counts.

Check the wipe countdown

Where the Military Tunnels spawn

The Military Tunnels are a large monument, which means they take up a lot of the map and do not appear on every seed. On smaller procedural maps (roughly under a 3500 seed size) the game skips the biggest monuments, the Tunnels included, to leave room for building. On a standard 4000-plus map you will usually find them, but not always, so check your server map or a map viewer before you set out with three keycards in your pocket.

Because they are underground, the entrance is a tunnel mouth cut into terrain, not a tall landmark, so they are easy to run past. Look for the train-track approach and the fenced entryway. And a quick note for console players: the Military Tunnels were re-added to Rust Console Edition in late 2025 “by popular demand,” so this same puzzle and loot loop applies there too, with a few backend tweaks.

Military Tunnels FAQ

What keycard do you need for Military Tunnels?
You need all three keycards to run the full Military Tunnels puzzle: a green card, a blue card and a red card, one of each. The final loot room behind the red door is why it counts as a red-card monument. The green card is cheap at Bandit Camp and the blue at Outpost, but the red card is loot-only from other red-tier monuments.
How many fuses do you need for Military Tunnels?
Just one Electric Fuse. You insert a single fuse into the fuse box near the entrance, flip the timer switch beside it to power the card readers, then work through the green, blue and red doors before the fuse drains (about three minutes). If you time out, you re-fuse and start the card sequence again.
Does Military Tunnels have a recycler?
Yes. The Military Tunnels have one recycler on site, so you can turn the components you loot into scrap without leaving the monument. That makes a clean run more efficient than it looks, since you can recycle barrels and crate components on the spot instead of hauling them to a safe zone.
How much radiation protection do you need for Military Tunnels?
Not much. Radiation is mild here, with a median of about 11 and a max around 26. A Hazmat Suit (50% radiation protection) covers the entire complex comfortably, and even a 25% road-sign kit is enough for most of it. Spend your real gear budget on meds and armour, because the scientists are the actual threat, not the rads.
How many scientists are in Military Tunnels?
Around 30 elite scientists, with sources putting the exact count between 29 and 33. They are high-tier AI that open doors, break barricades and patrol set routes, carrying weapons like the LR-300, SPAS-12, MP5A4 and M92 pistol plus F1 grenades. They are among the toughest NPCs in the game, on par with Launch Site and Oil Rig heavies.
Is Military Tunnels still in Rust?
Yes. The Military Tunnels are still a live monument in current Rust. Because it is a large monument, it does not spawn on every procedural map (smaller seeds skip it), which is why some players think it was removed. It was also re-added to Rust Console Edition in late 2025. Check your server map or a monument viewer to confirm it is on your wipe.
What are the Military Tunnels CCTV camera codes?
The Military Tunnels do not have a public CCTV camera network, so there are no fixed camera codes for them the way there are for Airfield, Launch Site or the Oil Rigs. If you are hunting monument camera codes, those are the monuments with a computer station and published codes, not the Tunnels.
How do you get out of Military Tunnels?
After looting the red room, take the quick exit on your left rather than backtracking through the whole complex. Backtracking means re-clearing scientists and risking the timer resealing doors behind you. The intended route is one-way into the core and straight back out the nearest exit once you have the elite crates.
Is Military Tunnels a safe zone?
No. The Military Tunnels are full PvP with no safe-zone protection, so other players can and do fight you there. Combined with roughly 30 elite scientists, that makes it one of the more dangerous places on the map. There is also a large no-build zone around it, so you cannot wall it off or base on top of it.
What loot do you get from Military Tunnels?
The main prize is the cluster of elite crates behind the red door (up to six). You also get military crates, normal, medical and food crates, 14 loot barrels, Diesel Fuel collectables, and Advanced Blueprint Fragments from the endgame loot pool. With the on-site recycler you can convert the component loot straight into scrap.
Can you solo Military Tunnels?
You can, but it is one of the hardest solo runs in the game. With around 30 elite scientists in tight corridors and a two-minute puzzle timer, a solo player struggles to cover every angle. If you go solo, fight defensively, pull scientists into choke points a couple at a time, and be ready to reset if the timer forces a bad push. A duo or trio is far safer.
What tier is Military Tunnels?
Military Tunnels is a Tier 3 monument, the top tier for procedural monuments. That places it alongside Launch Site, the Oil Rigs and the Nuclear Missile Silo as an endgame destination you tackle once you already have a rifle, armour and meds, rather than an early-wipe stop.
When were the Military Tunnels added to Rust?
The Military Tunnels were added in Devblog 89 on 3 December 2015, making them one of the oldest monuments in Rust. They were rebuilt in Devblog 196, which refreshed the level design and gave the scientists the ability to open doors and patrol between points instead of wandering randomly.

Sources