Rust monuments are the only reason to leave your base, and most players run them in exactly the wrong order. They go where the loot looks best instead of where the progression actually is, and then wonder why they are still stuck on a Tier 1 workbench four days into a wipe.
That got a lot more punishing in October 2025. Facepunch rebuilt how workbenches unlock, and the answer is now sitting behind monument puzzle doors rather than in your scrap pile. You do not craft your way to Tier 3 any more. You loot your way there.
This guide covers every monument in the game, what tier each one sits at, which keycards and fuses you need to carry, how much radiation protection each one demands, where the recyclers are, and the exact route that gets a solo from a beach spawn to a Tier 3 workbench fastest.
- What Monuments Are
- Every Monument
- Monument Tiers
- Blueprint Fragments
- Keycard Puzzles
- Radiation
- Loot & Danger
- Recyclers
- Safe Zones
- Water Monuments
- Best Monuments
- Reset Timers
- Camera Codes
- Myths & Mistakes
- Pro Tips
- FAQ
What Are Monuments in Rust?
A monument is a pre built location placed on the map by the world generator. Every procedural map gets a selection of them, scattered along the road network and the coastline, and they are where the game keeps everything you cannot farm from a tree or a rock: components, weapons, blueprints, keycards, scrap and fuel.
Monuments do three jobs. They hold loot, in barrels, crates and locked puzzle rooms. They hold machines you cannot easily build early, like recyclers, refineries and research tables. And they hold progression, in the form of keycards and Blueprint Fragments that gate your workbench level.
They are also the reason Rust has a PvP loop at all. Nobody fights over a rock. People fight over the one recycler at Launch Site, the hackable crate on Oil Rig, and the red card door at Military Tunnel. A monument is a resource with a queue, and that queue is where wipes are won.
Every monument sits inside a no build zone, so you cannot wall one off and own it. Launch Site alone covers just over 92,000 square metres of unbuildable ground. That rule is what keeps monuments contested for the whole wipe instead of being claimed on day one.
Every Rust Monument, by Category
Here is the full list as the game itself categorises them. Roadside and small monuments are your first week. Large monuments are where the wipe is decided.
| Category | Monuments |
|---|---|
| Large | Airfield, Giant Excavator Pit, Launch Site, Military Tunnel, Power Plant, Train Yard, Water Treatment Plant |
| Medium | Abandoned Military Base, Arctic Research Base, Nuclear Missile Silo, Sewer Branch, The Dome |
| Small | Abandoned Cabins, Junkyard, Satellite Dish, Jungle Ziggurat, Jungle Ruins A to E, HQM Quarry, Stone Quarry, Sulfur Quarry, Water Wells A to E |
| Roadside | Abandoned Supermarket, Mining Outpost, Oxum’s Gas Station, Radtown |
| Safe zones | Outpost, Bandit Camp, Apartment Complex, Fishing Village A to C, Ranch, Large Barn |
| Oceanside | Ferry Terminal, Harbor Large, Harbor Small, Lighthouse |
| Offshore | Oil Rig, Large Oil Rig, Underwater Labs |
| Deep sea | Floating Cities 1 to 4, Ghost Ships A to D, Tropical Islands 1 to 4 |
Not every monument on that list appears on every map. The generator picks based on map size and biome, so a 3000 map might get one harbor and no Launch Site, while a 4500 map gets the lot. Quarries, water wells and jungle ruins are the ones that vary most.
Rust Monument Tiers Explained
Monument tier is a loot quality band, not an official difficulty rating, and it tells you what class of items spawn there. Higher tier means better crates and more of them, and it almost always means more radiation, more scientists and more people.
| Tier | Monuments | What You Get |
|---|---|---|
| Tier 1 Naked safe | Abandoned Supermarket, Mining Outpost, Oxum’s Gas Station, Lighthouse, Junkyard, Jungle Ziggurat, Jungle Ruins, Abandoned Cabins | Barrels, basic crates, low grade fuel, food. No radiation worth naming, no scientists. This is your first hour. |
| Tier 2 | The Dome, Sewer Branch, Satellite Dish, Harbor Large and Small, Ferry Terminal, Radtown, Water Treatment Plant, Train Yard, Airfield, Arctic Research Base, Abandoned Military Base | Military crates, components, green and blue keycards, Basic Blueprint Fragments. Clothing is usually enough, a hazmat is better. |
| Tier 3 | Launch Site, Military Tunnel, Power Plant, Nuclear Missile Silo, Giant Excavator Pit | Elite crates, red keycards, Advanced Blueprint Fragments, guns you would not otherwise see this wipe. Hazmat mandatory almost everywhere. |
Two monuments break the pattern. Giant Excavator Pit carries Tier 1, 2 and 3 loot at once because it is really a resource machine with crates attached. And Water Treatment Plant is the outlier that everyone should know about: it runs a blue card puzzle that pays out a red keycard, and its median radiation is zero. It is the cheapest red card in the game.
Blueprint Fragments: Why Monuments Matter Now
This is the part most older monument guides have not caught up with, and it changes which monuments are worth your evening.
The Meta Shift update on 2 October 2025 put workbench progression behind two new items. To craft a Workbench Level 2 you need 5 Basic Blueprint Fragments. To craft a Workbench Level 3 you need 5 Advanced Blueprint Fragments. Facepunch cut the scrap cost of both benches at the same time, so scrap is no longer the bottleneck. Fragments are.
| Fragment | Guaranteed In | Also Found In |
|---|---|---|
| Basic Workbench 2 | Green puzzle rooms (x1), blue puzzle rooms next to the red keycard (x2) | Medium and large monuments, airdrops, military crates, large underwater crates, junkpile scientists, roadside metal detecting |
| Advanced Workbench 3 | Hackable crates, always in pairs | 1 in 10 elite crates, Launch Site, Military Tunnel, Nuclear Missile Silo, Underwater Labs, both oil rigs, Cargo Ship, CH47 drops |
Read those two rows again, because the route falls straight out of them. Five green puzzles gets you a Workbench 2. Three blue puzzles does the same job faster, because blue rooms pay two fragments each. And because a hackable crate is a guaranteed pair of advanced fragments, three hackable crates is a Workbench 3, which is why Small Oil Rig has become the single most contested monument on most servers.
If you are short and impatient, you can convert 20 Basic Fragments into 1 Advanced. That is a deliberately bad rate. It exists so a group that cannot fight for a rig is not permanently locked out, not because anyone should plan around it.
Rust Monument Puzzles and Keycards
Almost every worthwhile monument has a locked room, and the key to all of them is the same two items: a keycard and an Electric Fuse. The fuse powers the puzzle and is destroyed on use. The card is swiped at a reader and survives many uses.
The chain is deliberately circular. A green card opens a room that contains a blue card. A blue card opens a room that contains a red card. Red cards open the endgame rooms and are never sold by any vendor.
| Monument | Bring | Fuses | Room Contains |
|---|---|---|---|
| Harbor Large Green | 1 green card | 1 | Blue keycard, Basic Fragment, 2 crates |
| Harbor Small Green | 1 green card | 1 | Blue keycard, 1 to 2 crates |
| Sewer Branch Green | 1 green card | 1 | Blue keycard, Basic Fragment, 9 crates |
| Satellite Dish Green | 1 green card | 1 | Blue keycard, Basic Fragment, 2 crates |
| The Dome Green | 1 green card | 1 | Blue keycard, Basic Fragment, 2 diesel, 2 crates, recycler |
| Ferry Terminal Green | 1 green card | 1 | Blue keycard, Basic Fragment, crates |
| Radtown Green | 1 green card | 1 | Blue keycard, Basic Fragment, crates |
| Water Treatment Plant Blue | 1 blue card | 1 | Red keycard, 2 Basic Fragments, 6 crates |
| Train Yard Blue | 1 blue card, 1 green for the side room | 2 total | Red keycard, 2 Basic Fragments, 9 crates |
| Airfield Blue | Green, blue, then red for the last door | 2 | Red keycard, 2 Basic Fragments, 7 crates |
| Power Plant Red | Green, blue and red | 1 | Red keycard, elite crates |
| Military Tunnel Red | Green, blue and red | 1 | 3 elite, 2 military and 2 normal crates |
| Launch Site Red | 1 green and 1 red | 2 | Elite crates, Advanced Fragments |
| Nuclear Missile Silo Red | 1 red card | 1 | Elite crates, Advanced Fragments |
Three of those green puzzles are new. Facepunch added green keycard rooms to The Dome, Ferry Terminal and Radtown in the same October 2025 update that introduced fragments, specifically so that mid sized monuments were worth visiting again. If a guide does not list those three, it predates the change.
Which Rust Monuments Need a Hazmat Suit
Radiation is delivered as invisible spheres layered around and inside a monument, and the numbers are smaller than the reputation suggests. Most of the map is survivable in clothing. A handful of interiors are not survivable in anything.
| Monument | Median / Max Rads | What to Wear |
|---|---|---|
| Harbor, Junkyard, Jungle Ziggurat, Oil Rigs | None | Anything. Radiation is not a factor. |
| Radtown | 0 on the road, 10 to 25 indoors | Basic clothing outside, hazmat for the buildings |
| Satellite Dish | 3 / 11 | Clothing is enough |
| Sewer Branch | 3 / 11 | Clothing is enough |
| The Dome | 0 / 11 | Clothing is enough |
| Giant Excavator Pit | 11 / 11 | Burlap or better |
| Airfield | 11 / 11 | Hazmat recommended |
| Train Yard | 11 / 26 | Hazmat recommended |
| Water Treatment Plant | 0 / 26 | Hazmat for the interior only |
| Military Tunnel | 11 / 26 | Hazmat Suit required |
| Nuclear Missile Silo | 25 and climbing underground | Hazmat plus pills for the lower levels |
| Power Plant | 0 / 52 | Hazmat required. The broken cooling tower out radiates it. |
| Launch Site | 11 / 52 | Hazmat required. The Vehicle Assembly Building out radiates it. |
Two rooms in procedurally generated Rust beat a full Hazmat Suit: the Vehicle Assembly Building at Launch Site and the broken cooling tower at Power Plant. Both are still looted constantly, because you do not need to survive them forever, you need about thirty seconds. Sprint in, grab, sprint out, and take an Anti Radiation Pill on the way home.
The detail that kills people is that radiation poisoning does not stop when you leave the zone. It stays in your system and keeps draining health on the road home. Plenty of players escape Launch Site and die in a field two grids away.
Monument Loot and Danger Table
This is the table to bookmark. Crate and barrel counts are the maximum a monument can hold, scientist counts are what actually shoots at you, and the recycler column decides whether you carry components home or process them on site.
| Monument | Crates | Barrels | Scientists | Recyclers |
|---|---|---|---|---|
| Launch Site Tier 3 | 77 | 64 | 8 plus the Bradley | 1 |
| Military Tunnel Tier 3 | 18 | 14 | 33 | 1 |
| Power Plant Tier 3 | 27 | 15 | Roaming only | 3 |
| Nuclear Missile Silo Tier 3 | ~30 | Few | 26 plus, night vision | None |
| Giant Excavator Pit Tier 3 | 18 | Diesel barrels | 18 | 1 |
| Train Yard | 30 | 15 | 4 | 1 |
| Water Treatment Plant | 30 | 13 | Roaming only | 1 |
| Airfield | 29 | 11 | 3 | 2 |
| Sewer Branch | 20 | 4 | None | 2 |
| Junkyard | 20 | 10 | None | 1 |
| The Dome | 15 | 20 | None | 1 |
| Harbor Large | 11 | 45 | None | 1 |
| Satellite Dish | 9 | 18 | None | 1 |
| Radtown | ~10 | ~20 | None | 1 |
| Large Oil Rig | Up to 16 per level | Some | 23 plus 10 heavies | None |
| Oil Rig | Up to 10 per level | Some | 15 plus 5 heavies | None |
Launch Site is the biggest loot pile in Rust and nothing else is close. Seventy seven crates and sixty four barrels across a monument the size of a small town, guarded by only eight scientists. The reason it is not farmed constantly is the Bradley APC patrolling the runway and the fact that half of it sits in radiation the suit barely covers.
Military Tunnel is the opposite trade. Eighteen crates, but thirty three scientists in a confined concrete corridor, and they are the aggressive variant rather than the lazy patrol type. It is the hardest monument in the game to clear solo and the best one to hold as a group of three.
Monuments With a Recycler
About 29 recyclers spawn on a standard map across 22 monuments. The two safe zone machines run at 40% return over 8 seconds. Every other machine in the game runs at 60% over 5 seconds, which is a third more scrap for the same stack of gears.
| Recyclers | Monuments |
|---|---|
| Three | Outpost 40%, Power Plant |
| Two | Bandit Camp 40%, Airfield, Sewer Branch |
| One | Launch Site, Train Yard, Military Tunnel, Water Treatment Plant, Giant Excavator, Harbor Large, Harbor Small, Junkyard, Radtown, Satellite Dish, Arctic Research Base, Ferry Terminal, Lighthouse, Mining Outpost, Oxum’s Gas Station, Abandoned Supermarket, Underwater Labs, The Dome |
| None | Both oil rigs, Cargo Ship, Nuclear Missile Silo, Fishing Village, Ranch, Large Barn, Apartment Complex |
The Dome is the newest name on that list. It had no recycler for years, and the one it has now sits behind the green card puzzle door added in October 2025, so you need a card and a fuse to reach it. Any guide still saying the Dome has no recycler is describing the old monument.
The three worth memorising are Mining Outpost, Oxum’s Gas Station and Abandoned Supermarket. No radiation, no puzzle, no scientists, almost no traffic, and they pay the full 60%. There is rarely a reason to walk past one of those to queue at Outpost. Our recycler guide has the full return chart for every component.
Planning a monument route? Check how long is left before the map resets so you are not farming Advanced Fragments six hours before a wipe.
Force Wipe CountdownSafe Zone Monuments
Safe zones are monuments where player damage is disabled and NPC sentries shoot anyone who opens fire. They are where you buy, sell, research and repair, and they are the only monuments you can stand still in.
| Safe Zone | What It Has | Go There For |
|---|---|---|
| Outpost | Two Level 1 workbenches, 3 recyclers, research table, repair bench, small oil refinery, drone marketplace, vending machines, mission NPCs | Refining crude, blue keycards, missions, buying your first refinery |
| Bandit Camp | Level 1 workbench, 2 recyclers, research table, repair bench, Air Wolf vendor, gambling wheel | Green keycards, the minicopter, gambling away your scrap |
| Apartment Complex New | Rentable apartments and shops, free repair bench and research table, drone market, playground, rail entrance | Storing loot somewhere unraidable, running a shop |
| Fishing Village | Boat vendor, fishing gear, small shop | Boats, and nothing else |
| Ranch and Large Barn | Horses, stables, shopkeeper | Horses and early game trades |
The Apartment Complex is the newest monument in Rust, added in the Common Ground update on 2 July 2026. It rents you a room that cannot be raided conventionally, in three sizes, paid through a wall slot with a 24 hour eviction timer if you miss rent. It also rents 14 vending shops for a 100 scrap deposit and 10 scrap an hour.
Oil Rigs, Underwater Labs and Deep Sea
Water monuments need a boat, a submarine or a helicopter to reach, and none of them have a recycler, so everything you take comes home raw.
Oil Rig (the small one) has four above water levels plus a moonpool entrance, 15 blue scientists, and a hackable crate on Level 4. Starting the hack begins a 15 minute countdown, sets off sirens the whole rig can hear, and calls in a Chinook that drops 5 heavy scientists. Heavies take five headshots instead of three.
Large Oil Rig is seven levels, 23 blue scientists, and the same 15 minute crate on Level 6, except the Chinook brings 10 heavies instead of five. Level 6 also holds a red keycard room with seven containers behind it. Scientists respawn about 24 minutes after they die, so a slow rig clear turns into a second fight on the way out.
The reason both rigs are permanently contested in 2026 is that a hackable crate is a guaranteed pair of Advanced Blueprint Fragments. Three successful hacks is a Tier 3 workbench. Nothing else on the map pays that reliably.
Underwater Labs sit on the seabed, need a diving tank or a submarine, and are the one water monument with recyclers on board. They are also the quietest high tier loot in the game, because most servers have three or four labs and nobody watches all of them.
The Best Rust Monuments by Wipe Stage
There is no single best monument. There is a best monument for the hour you are in.
| Stage | Run These | Why |
|---|---|---|
| First hour | Oxum’s Gas Station, Abandoned Supermarket, Mining Outpost, Jungle Ruins | Barrels, a full rate recycler, no radiation, no scientists, nobody there |
| Day one | Harbor, Junkyard, Radtown, The Dome | Barrel density, green puzzles and your first Basic Fragments |
| Building to Tier 2 | Sewer Branch, Satellite Dish, Ferry Terminal | Cheapest green puzzle rooms in the game, one fragment each |
| Building to Tier 3 | Water Treatment Plant, Train Yard | Blue puzzles pay 2 Basic Fragments and a red keycard. Water Treatment has zero median radiation. |
| Geared | Oil Rig, Large Oil Rig, Underwater Labs | Hackable crates are guaranteed Advanced Fragments in pairs |
| Endgame | Launch Site, Military Tunnel, Nuclear Missile Silo | Elite crates, red card rooms and the best guns on the map |
If you only take one thing from this section: Water Treatment Plant is the most underrated monument in Rust. It is the only blue card puzzle with zero median radiation, it pays a red keycard and two Basic Fragments, it has 30 crates and a recycler, and it has no permanent scientist garrison. Everyone queues at Airfield instead because Airfield looks more impressive.
Monument Reset and Respawn Timers
Monuments are on timers, and knowing them turns a monument run into a loop instead of a one off.
| What | Timer | Notes |
|---|---|---|
| Crates and barrels | About 30 to 36 minutes | Per container, not per monument. They come back staggered. |
| Puzzle rooms | About 30 minutes | From when the door opens, not when you leave |
| Elite crates | About 25 minutes | Slightly faster than the room they sit in |
| Scientists | About 24 minutes | Measured from death. Clearing a rig twice means fighting twice. |
| Hackable crate | 15 minute hack | Not a respawn. That is how long you have to defend it. |
| Everything | Server wipe | The map is regenerated on a force wipe and every monument moves |
The practical version is a 30 minute loop. Two nearby monuments, run one while the other repopulates, and you never stand still long enough to be third partied. That is also why you should never clear a monument and immediately re run it: you are guaranteed empty containers and the only thing that changed is that other players now know where you are.
Monument CCTV Camera Codes
Every monument with cameras broadcasts on a fixed identifier that never changes between wipes. Type it into a Computer Station and you get a live feed. Codes are case sensitive, and a station holds 15 at a time.
| Monument | Codes |
|---|---|
| Oil Rig | OILRIG1DOCK OILRIG1HELI OILRIG1L1 to OILRIG1L4 |
| Large Oil Rig | OILRIG2DOCK OILRIG2HELI OILRIG2L1 to OILRIG2L6D |
| Nuclear Missile Silo | SILOMISSILE SILOTOWER SILOSHIPPING SILOEXIT1 SILOEXIT2 |
| Outpost | COMPOUNDSTREET COMPOUNDCRUDE COMPOUNDCHILL COMPOUNDMUSIC |
| Bandit Camp | CASINO TOWNWEAPONS |
| Ferry Terminal | FERRYDOCK FERRYLOGISTICS FERRYPARKING FERRYUTILITIES |
| Radtown | RADTOWNAPARTMENTS RADTOWNHOUSE RADTOWNSBL |
| The Dome | DOME1 DOMETOP |
| Airfield | AIRFIELDHELIPAD |
| Cargo Ship | CARGODECK CARGOBRIDGE CARGOSTERN CARGOHOLD1 CARGOHOLD2 |
Abandoned Military Base and Underwater Lab codes are the exception. Those are generated per server, so you have to read them off the camera in world. Everything above is fixed and works on any vanilla server, forever.
The obvious use is checking whether Oil Rig is already being run before you spend twenty minutes rowing to it. The less obvious one is watching SILOEXIT1 and SILOEXIT2 to see whether anyone is coming out of the silo with your loot.
Monument Myths and Mistakes
Myth: Outpost has a Tier 2 workbench. It has two Level 1 benches, and so does Bandit Camp. No public monument gives you Tier 2 or Tier 3 crafting. Several large sites repeat this and it has cost people a lot of walking.
Myth: the Dome has no recycler. It did not until October 2025. It does now, behind the green card door, and that includes on guides published earlier this year.
Myth: Missile Silo is a blue card monument. It was. The same October 2025 update promoted it to red card and added three elite crates and Advanced Fragment spawns.
Myth: tier 3 monuments give you Tier 3. Loot tier and workbench tier are separate systems, and have been since fragments landed.
Mistake: turning up without a fuse. Fuses are consumed on use, every puzzle needs at least one, and Launch Site and Airfield need two. More monument runs fail on a missing fuse than on a missing card.
Mistake: doing green puzzles after you already have blue cards. Green rooms pay one Basic Fragment, blue rooms pay two. Once you can open blue doors, green rooms are only worth it for the card itself.
Mistake: full kit at a Tier 1 monument. Nobody defends Oxum’s Gas Station. Wearing an AK and a facemask to farm barrels there just makes you worth killing.
Mistake: recycling at Outpost. You are handing back a third of your scrap for the privilege of a safe zone. The gas station down the road pays 60%.
Pro Tips for Running Monuments
- Carry two fuses and a green card at all times. They are cheap, they stack, and they turn any monument you stumble across into a puzzle room.
- Learn one two monument loop and run it on a 30 minute cycle. Movement is safety, and containers repopulate while you are away.
- Recycle before you leave, not when you get home. Scrap and high quality metal stack far tighter than the components they came from, and a full inventory is what gets you killed on the road.
- Do Water Treatment Plant before Airfield. Same red card, a third of the traffic, and zero median radiation.
- Do not hack a crate you cannot hold for 15 minutes. The siren tells the whole server, and the Chinook tells them exactly which rig.
- Take pills, not chances, at Launch Site. Anti Radiation Pills remove 75 radiation over 5 seconds and cost you nothing to carry.
- Check the wipe clock before a fragment grind. Five Advanced Fragments the night before a force wipe is a wasted evening.
- Use a minicopter to reach the quiet monuments. The far corner of the map is where the uncontested Tier 2 loot lives.
Rust Monuments FAQ
How many monuments are there in Rust?
What is the best monument in Rust?
What are the tier 3 monuments in Rust?
How do you unlock Workbench 2 and 3 in Rust?
Which Rust monuments have puzzles?
Which monuments need a hazmat suit in Rust?
How long does a monument take to reset in Rust?
Which monuments have recyclers in Rust?
What is the easiest red keycard monument in Rust?
Are monuments safe zones in Rust?
What monument gives the blue keycard in Rust?
Which monument has the most scientists in Rust?
Do you need an electric fuse for every monument puzzle?
What is the Apartment Complex in Rust?
Which monuments have hackable crates in Rust?
Can you build at monuments in Rust?
What are the CCTV camera codes for Rust monuments?
How much does the Giant Excavator produce in Rust?
Final Thoughts
Monuments used to be a loot question. Since October 2025 they are a progression question, and that makes the order you run them in matter more than which ones look impressive.
The route that works is boring on purpose. Barrels at the roadside monuments for your first components. Green puzzle rooms at Sewer Branch, Satellite Dish, Harbor and the Dome for your five Basic Fragments and a Workbench 2. Water Treatment Plant for a red card that costs you almost nothing. Then hackable crates until you have five Advanced Fragments and a Tier 3 bench.
Launch Site and Military Tunnel are the ones everyone talks about, and they are worth running, but they are the reward for doing the quiet monuments first rather than a shortcut past them. Carry a fuse, keep a green card in your pocket, and check the wipe clock before you commit an evening to any of it.
Sources
- Blueprint Fragment counts for Workbench 2 and 3, where basic and advanced fragments spawn, the 20 to 1 conversion, the new green puzzles at Dome, Ferry Terminal and Radtown, the Dome recycler and the Missile Silo promotion to red card: Facepunch, Meta Shift update, 2 October 2025
- Full monument list and categories: RustHelp, Monuments
- Per monument crate, barrel, scientist, recycler, radiation and puzzle data: Launch Site, Military Tunnel, Power Plant, Airfield, Train Yard, Water Treatment Plant, Sewer Branch, Satellite Dish, The Dome, Harbor Large, Junkyard, Giant Excavator Pit and Outpost
- Puzzle keycard and fuse requirements per monument: Corrosion Hour, RUST Monument Puzzle Guide
- Small Oil Rig scientist counts, the 15 minute hackable crate and the heavy scientist Chinook event: Corrosion Hour, Small Oil Rig. Large Oil Rig equivalents: Corrosion Hour, Large Oil Rig
- Nuclear Missile Silo release, scientist count, radiation and the absence of a recycler: Corrosion Hour, Nuclear Missile Silo
- Radtown loot, radiation bands, recycler and CCTV cameras: Corrosion Hour, Radtown
- Apartment Complex release date, rental system, shop costs and the Apartment Key burglary mechanic: Corrosion Hour, Apartment Complex
- Giant Excavator output per diesel and the airdrop call in: Corrosion Hour, How to Find Sulfur in RUST
- Monument CCTV camera codes: RustHelp, CCTV Codes and Corrosion Hour, CCTV Camera Codes List
- Jungle Ziggurat and the jungle biome monuments: Corrosion Hour, Jungle Ziggurat
- The game itself: Facepunch Studios
