MP5A4 Rust: Stats, Damage, Ammo & Best Setup 2026

Weapon guide, updated 2026

The MP5A4 is the workhorse submachine gun of Rust – a fast-firing, tight-shooting spray gun that turns any close-range fight into a one-sided one. It sits above the Thompson and Custom SMG in the SMG family, and for a lot of players it is the first gun that makes them feel genuinely dangerous in a build fight or a monument push.

What makes the MP5A4 in Rust so popular is the combination it offers: a 600 RPM fire rate, a tight 0.5-degree aim cone and a 30-round magazine, all fed by cheap pistol ammo. It hits a sweet spot the Assault Rifle does not – you can spray a full mag and barely dent your ammo economy, while still landing shots at ranges most SMGs miss.

This MP5A4 Rust guide covers everything end to end: the full combat stats, exactly how to craft or research one, every ammo type it can fire, how it compares with the Thompson, Custom SMG and AK, the best attachments to bolt on, and the pro habits that turn it into a close-range problem. Every number here is checked against RustHelp’s item data and the Facepunch wiki, not guessed.

TL;DR The MP5A4 is a submachine gun that does 37.5 damage per shot (375 DPS) at 600 RPM from a 30-round magazine, with a tight 0.5° aim cone and a 2x headshot multiplier. It is crafted at a Workbench Level 3 from 15 High Quality Metal, 1 SMG Body and 2 Metal Springs, or researched for 120 scrap. It fires cheap pistol ammo (standard, HV or incendiary), which is why it is the go-to close-range gun. It out-shoots the Thompson on accuracy, mag size and fire rate, but the AK still beats it past mid range. Best build: muzzle brake + holo sight. Its blueprint resets on the monthly force wipe.
MP5A4 Rust at a glance - it does 37.5 damage per shot for 375 DPS, fires at 600 rounds per minute from a 30-round magazine, is crafted at a Workbench Level 3 from 15 high quality metal plus parts, and costs 120 scrap to research
The MP5A4 in a nutshell: high fire rate, a tight aim cone and cheap pistol ammo, crafted at Workbench 3.
37.5damage per shot
600rounds per minute
30round magazine
WB 3workbench to craft

What Is the MP5A4 in Rust?

The MP5A4 is a fully automatic submachine gun and one of the most-used close-quarters weapons in Rust’s weapon roster. In-game it is described simply as “a medium damage machine gun,” but that undersells it: with a high rate of fire and one of the tightest aim cones of any automatic weapon, it punches well above its tier in close and mid-range fights.

It is a Workbench Level 3 weapon, which puts it firmly in the mid-to-late game. You will not be crafting one on wipe day – you need to grind to a Workbench 3 and either loot the gun to research it or unlock it in the tech tree first. Once you have the blueprint, though, it becomes a staple of your loadout thanks to how cheap it is to feed.

The MP5A4 submachine gun in Rust with pistol ammo, the go-to close-range spray weapon, shown on the whenisforcewiperust.com navy and red theme
The MP5A4 is the go-to close-range spray gun once you reach Workbench 3.

The key thing to understand about the MP5A4 is its role. It is not a long-range rifle and it is not a raw-damage brawler. It is an accurate, high-uptime spray weapon that wins fights inside roughly 30-40 metres, where its fire rate and tight cone let you land more shots faster than almost anything on cheap ammo.

MP5A4 Rust Stats

Here are the full, verified combat stats for the MP5A4. These are vanilla values – modded servers can change damage, rate of fire and costs, so always treat a heavily modded server’s numbers with caution.

MP5A4 Rust combat stats: 37.5 damage per shot for 375 DPS, a 600 round per minute fire rate, a 30 round magazine, a tight 0.5 degree aim cone, a roughly 4 second reload, a 1.6 second draw time and a 2x headshot multiplier
The numbers that matter: damage, fire rate, magazine and accuracy at a glance.
StatValueNote
Weapon typeSubmachine gun (automatic)Close-to-mid range
Damage per shot37.5Standard and HV pistol ammo
Damage per second375 DPSAt full auto with standard ammo
Rate of fire600 RPM10 rounds per second
Magazine size30 rounds36 with an extended magazine
Aim cone0.5°Very accurate for an SMG
Reload time~4.0 secondsFull magazine reload
Draw time1.6 secondsTime to raise the gun
Headshot multiplier2xDouble damage on a headshot
Ammo typePistol ammoStandard, HV, or Incendiary
Repair cost5 High Quality MetalAt a Repair Bench
Item ID / short name1318558775 / smg.mp5Stack size 1

The standout number is the 0.5-degree aim cone. Most automatic weapons spread far more than that, so the MP5A4 lands a higher share of its bullets on target at range – which, combined with 600 RPM, is why its practical time-to-kill up close is so low.

How to Get an MP5A4 in Rust

There are three ways to get an MP5A4, and the one you use depends on how far into the wipe you are and whether you have looted one yet.

How to get an MP5A4 in Rust: craft it at a Workbench Level 3 from 15 high quality metal, an SMG body and 2 metal springs, research a looted one for 120 scrap, or loot it from supply drops, elite and locked crates and scientists
Three routes to an MP5A4: craft it at Workbench 3, research a looted one, or find it in crates.
  1. Craft it at a Workbench 3. The recipe is 15 High Quality Metal, 1 SMG Body and 2 Metal Springs, and it takes 30 seconds to craft. You need the blueprint learned and a Workbench Level 3 nearby.
  2. Research a looted MP5. Found one in a crate but do not have the blueprint? Drop it in a Research Table with 120 scrap to learn it permanently. This is far cheaper than tech-treeing the whole Workbench 3 tier.
  3. Loot it ready to use. The MP5A4 drops from supply drops, elite and locked crates, and the scientists at higher-tier monuments. A looted gun works right away, no blueprint needed.
It is a Workbench 3 gun The MP5A4 is a mid-to-late wipe weapon. You need Workbench Level 3 and High Quality Metal before you can craft it, so early wipe you will lean on the Thompson or Semi-Automatic Rifle until you can build up to it.

MP5A4 Ammo Types

The MP5A4 fires pistol ammo, the same rounds used by the Thompson, Custom SMG and pistols. This is a huge part of why it is so widely used: pistol ammo is cheap to craft, so you can spray freely without burning through the more expensive rifle ammo an AK needs.

MP5A4 Rust ammo types: standard pistol bullet at 37.5 damage, HV pistol ammo at 37.5 damage with higher velocity, and incendiary pistol bullet at 42 damage that starts fires - all cheaper to make than rifle ammo
The three pistol rounds the MP5A4 can fire, and when to reach for each.
AmmoDamageBest for
Pistol Bullet37.5The standard, cheapest round – your default for spraying.
HV Pistol Ammo37.5Higher velocity for less bullet drop and travel time at range.
Incendiary Pistol42Lights fires and reveals hidden bases – loud and pricier to make.
Which ammo to run For 90% of fights, standard pistol bullets are the right call – cheap and reliable. Keep a stack of HV for longer engagements where velocity matters, and save incendiary for scouting hidden bases or forcing players out of cover.

MP5A4 vs the Thompson, Custom SMG & AK

The MP5A4 lives in a crowded part of the gun roster. Knowing where it wins – and where you want a different weapon – is what separates good players from great ones.

MP5A4 versus other Rust guns: the MP5A4 does 37.5 damage at 600 RPM from a 30 round mag on pistol ammo at Workbench 3, the Thompson does 37.5 damage at 462 RPM from 20 rounds at Workbench 2, the Custom SMG does 30 damage at 600 RPM from 30 rounds, and the Assault Rifle does 50 damage on rifle ammo
Where the MP5A4 wins on paper, and where you want something else.
GunDamageRPMMagAmmoBench
MP5A437.560030PistolWB 3
Thompson37.546220PistolWB 2
Custom SMG3060030PistolWB 2
Assault Rifle (AK)5045030RifleWB 3
  • vs Thompson. The Thompson matches the MP5A4 at 37.5 damage per shot, but the MP5A4 out-classes it on accuracy, fire rate and magazine size. Once you can craft the MP5, it is the upgrade.
  • vs Custom SMG. The Custom SMG fires fast but is less accurate and hits softer. The MP5A4 is the more controllable, more reliable choice.
  • vs AK. The AK wins at range and on raw damage, but it eats expensive rifle ammo and recoils hard. Up close, on cheap ammo, the MP5A4 is often the smarter pick.

Best MP5A4 Attachments

The MP5A4 has four attachment slots, and the right build turns it from good to genuinely oppressive up close. Here is the standard loadout and what each part does.

Best MP5A4 attachments in Rust: a holo sight for tracking targets, a simple sight as a cheap upgrade, a muzzle brake for recoil control, a silencer to stay hidden, a laser sight for tighter hipfire, and an extended magazine for more rounds per reload
Muzzle brake plus a holo sight is the standard MP5A4 combat build.
  • Muzzle Brake. The top muzzle pick – it cuts recoil so your spray stays on target. Trades a little damage and stealth for far better control.
  • Holo Sight. A clean, bright reticle that makes tracking targets while spraying much easier. The default sight for combat.
  • Silencer. Hides muzzle flash and muffles the shot so enemies cannot pinpoint you – great for roaming and ambushes, at the cost of some velocity.
  • Laser Sight. Shrinks your hipfire cone for point-blank room clears where you do not have time to aim down sights.
  • Extended Magazine. Raises the 30-round mag so you reload less often mid-fight – valuable given how fast 600 RPM empties a mag.
The go-to build For most PvP, run a muzzle brake and a holo sight. Swap the muzzle brake for a silencer when you are roaming and want to stay hidden, and add a laser if you expect a lot of point-blank fights.

When to Use the MP5A4

The MP5A4 is a specialist, and it rewards you for picking the right fights. Here is where it shines – and the one place it does not.

When to use the MP5A4 in Rust: close-range roaming inside 30 to 40 metres, tunnel and monument PvP in tight corridors, quick base-defence peeks, fights where cheap pistol ammo matters, and as a step up from the Thompson - but not for long-range fights where an AK or bolt is better
The right fights for a fast, accurate, cheap-to-feed SMG.
  • Close-range roaming. Inside 30-40 metres the MP5 shreds – ideal for roaming, pushing fights and third-partying.
  • Tunnel and monument PvP. Tight corridors at military tunnels and monuments favour its spray and big magazine.
  • Base defence peeks. A quick 1.6-second draw and low recoil make it great for peeking a raid or a door.
  • When ammo is tight. Pistol ammo is cheap, so you can train and fight without burning your rifle rounds.
  • Not for long range. Past mid range, switch to an AK or a bolt-action – the MP5 falls off hard beyond 40 metres.

MP5A4 Rust Pro Tips

MP5A4 Rust pro tips: control the spray with a muzzle brake, aim for the chest at range because of its tight aim cone, keep it for close fights, feed it cheap standard pistol ammo, research a looted MP5 for 120 scrap, and carry spare ammo because its 30-round mag empties fast at 600 RPM
Six habits that turn the MP5A4 into a close-range problem.
  1. Control the spray with a muzzle brake. The MP5’s recoil climbs but is learnable – add a muzzle brake and pull down as you fire to keep bullets on target.
  2. Aim for the chest at range. Its tight 0.5° cone means you can tap or burst to the chest past 30m instead of full-spraying and losing shots to recoil.
  3. Keep it for close fights. Inside 30-40m the MP5 beats most guns; past that, swap to a rifle or bolt rather than losing a long-range duel.
  4. Feed it the cheap ammo. Standard pistol bullets are fine for most fights – save incendiary and HV rounds for special situations.
  5. Research a looted MP5. At 120 scrap, researching a looted MP5 in a Research Table is far cheaper than tech-treeing the whole Workbench 3 tier.
  6. Carry spare ammo. Its 30-round mag empties in three seconds at 600 RPM, so always roam with extra pistol ammo and a backup weapon.

Building toward an MP5A4 this wipe? The monthly force wipe resets the map, your base and every blueprint you learned – including your MP5. Check the live countdown so you know exactly how long you have to build up to Workbench 3.

See the Force Wipe Countdown

MP5A4 Rust FAQ

How much damage does the MP5A4 do in Rust?

The MP5A4 does 37.5 damage per shot with standard or HV pistol ammo, and 42 damage with incendiary pistol ammo. At its 600 RPM fire rate that works out to 375 damage per second on standard ammo. Headshots deal double damage, so a couple of clean headshots up close will drop most players fast.

How do you get the MP5A4 blueprint in Rust?

You can learn the MP5A4 blueprint by researching a looted MP5 in a Research Table for 120 scrap, or by unlocking it in the tech tree at Workbench Level 3. Researching a looted gun is much cheaper than tech-treeing the whole tier. Once learned, you can craft it from 15 High Quality Metal, 1 SMG Body and 2 Metal Springs.

What ammo does the MP5A4 use?

The MP5A4 uses pistol ammo – the same rounds as the Thompson, Custom SMG and pistols. It can fire standard Pistol Bullets (37.5 damage), HV Pistol Ammo (37.5 damage, higher velocity), and Incendiary Pistol Bullets (42 damage, starts fires). Pistol ammo is cheap to craft, which is a major reason the MP5A4 is so widely used.

Is the MP5A4 better than the Thompson?

Yes, in most situations. The Thompson deals the same 37.5 damage per shot, but the MP5A4 has a much tighter aim cone, a faster 600 RPM fire rate and a bigger 30-round magazine. The trade-off is that the MP5A4 needs Workbench 3 while the Thompson is available at Workbench 2, so the Thompson is your early-wipe SMG and the MP5A4 is the upgrade.

Is the MP5A4 better than the AK in Rust?

It depends on range. Up close, on cheap pistol ammo, the MP5A4 is often the better pick thanks to its high fire rate, tight cone and low cost to feed. But the Assault Rifle does more damage per shot (50 vs 37.5) and controls better at long range, so past mid range the AK wins. Many players carry the MP5 for close fights and an AK for everything else.

What is the best attachment setup for the MP5A4?

The standard combat build is a muzzle brake for recoil control plus a holo sight for target tracking. Swap the muzzle brake for a silencer when you want to roam undetected, and add a laser sight if you expect point-blank fights. An extended magazine is a strong fourth attachment because the 30-round mag empties quickly at 600 RPM.

What workbench do you need for the MP5A4?

You need a Workbench Level 3 to craft the MP5A4, which makes it a mid-to-late wipe weapon. You also need the blueprint learned and 15 High Quality Metal, 1 SMG Body and 2 Metal Springs. A looted MP5 can be used immediately without any workbench, but you cannot craft your own until you reach Workbench 3.

Does the MP5A4 blueprint reset on wipe?

Yes. Any blueprint you learn – including the MP5A4 – lasts until the next blueprint wipe, which arrives with the monthly force wipe. When that happens, you lose the blueprint and have to research or tech-tree it again on the new wipe. That is why it pays to build toward Workbench 3 and lock in your MP5 blueprint early each wipe.

How many bullets is a full MP5A4 magazine?

A stock MP5A4 magazine holds 30 rounds, and an extended magazine raises that to around 36. At its 600 RPM fire rate a full 30-round mag empties in roughly three seconds of continuous fire, so it is worth carrying plenty of spare pistol ammo and reloading behind cover between fights.


Sources and Further Reading