Updated for 2026

The Timed Explosive Charge is the item every Rust wipe is quietly building toward. Everyone calls it C4, everyone wants a stack of it by day three, and almost nobody does the maths on what it actually costs before they start farming. It is the cleanest way into a base in the game: one charge sticks to a wall, beeps for ten seconds, and takes a chunk out of anything short of an armored wall.

It is also the single most expensive thing you will ever craft. One charge burns 2,200 sulfur. That is not a typo, and it is why experienced raiders reach for satchels on doors and save the C4 for walls. This guide covers the full recipe, the real raw cost, how many charges every wall and door needs, when C4 is the wrong tool, and the RF trick most players have never used.

TL;DR A Timed Explosive Charge costs 20 Explosives, 5 Cloth and 2 Tech Trash at a Workbench Level 3, taking 30 seconds to craft. Unpacked to raw resources that is 2,200 sulfur and 3,000 charcoal per charge. The blueprint is 120 scrap at a research table if you find one, or a 500 scrap tech tree node if you do not. It throws, sticks, beeps for 10 seconds and detonates. C4 is the cheapest option in sulfur for walls, but doors are cheaper with satchels or explosive ammo.
Rust Timed Explosive Charge guide 2026 showing the C4 with its 2200 sulfur cost, 20 explosives recipe and 10 second fuse timer
One charge, four numbers that decide whether your raid is worth running.
2,200sulfur per charge
10sfuse before it blows
WB3workbench required
x10stack size

What Is the Timed Explosive Charge in Rust?

The Timed Explosive Charge is Rust’s premium breaching explosive, and the item the game files list under the shortname explosive.timed. Facepunch’s own description is four words long: C4, useful for breaking into bases. That is genuinely all it does, and it does it better than anything else in the game.

You throw it. It does not bounce. It sticks to the first surface it touches, whether that is a wall, a door, a floor or a deployable, then beeps for ten seconds and detonates. There is no aiming skill involved and no way to defuse it once the timer is running.

What makes it special is not raw damage, it is consistency. Rockets can be blocked by an overhang. Explosive ammo takes a full magazine and a lot of noise. A charge either sticks to the thing you want gone or it does not, and if it sticks, the damage is guaranteed. Against sheet metal and armored walls it is also the cheapest boom in the game per point of structure health, which is why it is the standard currency of serious raiding.

PropertyValue
Item shortnameexplosive.timed
Stack size10
Despawn time on the ground1 hour
Fuse timer10 seconds
Base damage550
Workbench requiredLevel 3
Craft time30 seconds
RepairableNo
RecyclableYes

How to Craft a Timed Explosive Charge

The recipe itself is short. It is what sits underneath the recipe that costs you your wipe.

Rust C4 crafting recipe showing 20 Explosives, 5 Cloth and 2 Tech Trash combining into one Timed Explosive Charge at Workbench Level 3
Three ingredients, one charge, 30 seconds. The Explosives are where the pain lives.
IngredientAmountWhere It Comes From
Explosives20Crafted: 50 Gun Powder + 10 Sulfur + 10 Metal Fragments + 3 Low Grade Fuel each
Cloth5Hemp plants, or cactus and dropped loot
Tech Trash2Barrels, crates and recycled electronics

The chain runs deeper than it looks. Twenty Explosives means 1,000 Gun Powder, and Gun Powder is itself a crafted item: 30 Charcoal and 20 Sulfur gives you 10. Every layer multiplies, which is how a three line recipe turns into a four figure sulfur bill.

You need a Workbench Level 3 in range or the recipe stays greyed out no matter how many materials you are holding. Craft time is 30 seconds per charge, so a stack of eight is four minutes of standing still. Start the queue before you go farm the rest, not after.

Craft the Gun Powder Early Gun Powder is the slowest part of the chain and it needs no workbench at all. Run it in the background from the moment you have a furnace going, so that when you finally hit Workbench 3 you are only 30 seconds away from a finished charge instead of twenty minutes.

How to Unlock the C4 Blueprint

Having the materials means nothing without the blueprint, and this is where most players stall out. There are exactly two routes.

Where to get C4 in Rust showing Bradley crate, elite crates and supply drops alongside the 120 scrap research table and 500 scrap tech tree unlock
Find one and research it cheap, or pay the tech tree and never need to find one.

Research Table, 120 scrap. By far the cheaper option, with one catch: you have to physically find a Timed Explosive Charge first and spend it on the table. That means Bradley, a locked crate or an airdrop has to pay out before you can start. If a charge lands in your lap on day two, research it immediately rather than throwing it at a base. One wall is worth a lot less than an unlimited recipe.

Tech Tree at Workbench 3, 500 scrap. More expensive at the node, but it is deterministic. You never need to find a charge, you just grind scrap and walk the tree. Because C4 sits behind the Explosives node, the full path from the start of the Tier 3 tree runs to roughly 720 scrap if you have unlocked nothing else along the way.

Do Not Blow Up Your First C4 The most expensive mistake in the early game is using a looted charge on a door. At 120 scrap, researching that same charge turns a one time 2,200 sulfur item into a recipe you keep for the rest of the wipe. Research first, raid second.

The Real Cost: 2,200 Sulfur Per Charge

Here is the number that should drive every raid decision you make.

Rust C4 sulfur cost breakdown showing 2200 sulfur, 3000 charcoal, 200 metal fragments and 60 low grade fuel per Timed Explosive Charge
Unpack the recipe all the way down and one charge is 2,200 sulfur.
Raw ResourcePer ChargeWhy
Sulfur The bottleneck2,2002,000 through Gun Powder, plus 200 direct into Explosives
Charcoal3,000Gun Powder only, and it is a byproduct of burning wood
Metal Fragments20010 per Explosives
Low Grade Fuel603 per Explosives
Cloth5Direct into the charge
Tech Trash2Direct into the charge

Only one of those numbers is worth tracking. Charcoal is free. It falls out of every furnace you run and most players are throwing it away by mid wipe. Metal fragments and low grade are trivially farmable. Cloth and tech trash are rounding errors.

Sulfur is the one that costs you hours. Sulfur nodes are contested, they are usually in the open, and 2,200 of it is a serious night of farming for a solo. This is exactly why the community prices every explosive in sulfur and nothing else, and why our Rust raid calculator outputs sulfur totals rather than item counts.

Rough Farming Benchmark Eight charges, which is enough to take an armored wall down, is 17,600 sulfur. Budget that before you commit to a target rather than discovering it three walls in with an empty inventory and an alerted defender.

How Many C4 for Every Wall and Door

This is the table people actually come for. All values are vanilla.

Rust C4 raid chart showing how many Timed Explosive Charges are needed for wooden, stone, sheet metal and armored walls plus every door type
Every common target, its health, the charge count and the sulfur bill.
TargetHealthC4 NeededSulfur Cost
Wooden Wall25012,200
Stone Wall50024,400
Sheet Metal Wall1,00048,800
Armored Wall2,000817,600
Wooden Door20012,200
Sheet Metal Door25012,200
Garage Door60024,400
Armored Door1,00036,600
High External Wooden Wall50012,200
High External Stone Wall50024,400
Ladder Hatch25012,200
Metal Window Bars50024,400
Tool Cupboard10012,200
Auto Turret1,00012,200

Two things stand out. First, the jump from sheet metal to armored is brutal: the wall only doubles in health but the charge count doubles too, taking you from 8,800 to 17,600 sulfur for a single tile. Second, a tool cupboard dies to one charge. If you can reach the TC through a window or a hatch rather than through three walls, you have just saved yourself six charges.

Soft Side Does Not Matter Here Every explosive in Rust deals the same damage to the hard side and the soft side of a structure. Soft side raiding matters enormously for melee and bullets, and not at all for C4. Do not waste ten minutes walking a base looking for the soft side of a wall you are going to blow up anyway.

C4 vs Rockets, Satchels and Explosive Ammo

The Timed Explosive Charge is the most powerful explosive per item, and that is not the same as being the most efficient. Priced in sulfur, C4 is 2,200, a rocket is 1,400, a satchel is 480 and a single explosive 5.56 round is 25.

Rust C4 versus rockets, satchels and explosive ammo sulfur cost comparison chart for walls and doors
C4 wins on every wall tier. It loses on every door.
TargetC4RocketsSatchelsExplosive AmmoCheapest
Stone Wall2 (4,400)4 (5,600)10 (4,800)185 (4,625)C4
Sheet Metal Wall4 (8,800)8 (11,200)23 (11,040)400 (10,000)C4
Armored Wall8 (17,600)15 (21,000)46 (22,080)799 (19,975)C4
Sheet Metal Door1 (2,200)2 (2,800)4 (1,920)63 (1,575)Explosive ammo
Garage Door2 (4,400)3 (4,200)9 (4,320)150 (3,750)Explosive ammo
Armored Door3 (6,600)5 (7,000)15 (7,200)250 (6,250)Explosive ammo

The pattern is clean: C4 for walls, cheaper explosives for doors. Every wall tier is won by C4, and every door is won by explosive ammo or satchels. Blowing a sheet metal door with a charge costs 2,200 sulfur when 1,575 of explosive 5.56 does the same job.

That said, sulfur is not the only currency. Explosive ammo needs a rifle, a lot of time on target, and it is loud for a long stretch. Satchels have a genuine dud rate and a habit of bouncing back at you. C4 is instant, silent to place and impossible to fumble, and on an online raid where speed decides everything, paying 600 extra sulfur to be through a door in twelve seconds is often the correct call. Run the numbers for your actual target with the raid calculator before you commit.

How to Use C4 in Rust

Mechanically it could not be simpler, but the sequencing is where raids are won or lost.

  1. Equip the charge in your hotbar and hold left click to wind up the throw.
  2. Aim at the surface you want gone. It sticks to whatever it hits first, so watch for door frames, deployables and window bars soaking your charge.
  3. Release. The charge attaches, arms itself and starts beeping.
  4. You have 10 seconds. Place every other charge for that wall now, then get behind cover.
  5. All charges on the same wall detonate on their own timers, so stack them fast and they land together.

Place them all before the first one blows. This is the single biggest efficiency gain available. If a stone wall needs two charges, throw both inside the first two seconds. Throwing one, waiting for it to detonate, then throwing the second means the second charge hits a damaged wall for the same cost, which is fine, but it also gives the defender ten extra seconds to reach a turret or log in a teammate.

You Cannot Take It Back A standard timer charge cannot be picked up once it is thrown. If you misclick and it sticks to a rock or the wrong wall, that 2,200 sulfur is gone. Line up the shot before you release, especially on the last charge of a raid.

Worth knowing on the defensive side: a Seismic Sensor picks up a C4 detonation at vibration level 3, so a well wired base will know the moment your first charge goes off even if nobody is watching. Assume the clock starts on your first bang, not your first sighting.

RF Detonation: The Mode Most Players Ignore

Since the March 2023 update every Timed Explosive Charge can run on a radio frequency instead of its timer, and most players still have no idea.

Rust C4 timer mode versus RF detonation mode comparison showing the 10 second fuse against radio frequency remote detonation
Same charge, same damage, completely different tactical options.

Open your inventory, click the charge, toggle RF on and set a frequency between 1 and 9999. Throw it exactly as normal. It still beeps for ten seconds while it arms, but at the end of that countdown it simply sits there with a green light instead of exploding. An RF Transmitter in your hand or an RF Broadcaster deployed in your base, set to the same frequency, detonates it. Every charge on that frequency goes at once, from anywhere on the map.

That opens up things the timer cannot do. You can pre place charges on a target’s walls hours before you raid and set them off when their whole team is offline. You can rig a doorway as a trap. You can wire a broadcaster to a switch and blow your own loot room rather than let it be taken.

The RF Catch A primed RF charge sits on the wall indefinitely, and anyone who finds it can pick it up. Leave four charges on someone’s base overnight and you may have simply gifted them 8,800 sulfur worth of explosives. Setting a frequency also costs the transmitter or broadcaster a little durability each time, so they do wear out.

Where to Find C4 in Loot

You do not have to craft every charge. Finished C4 spawns in the highest tier containers in the game, and the drop rates are better than most players assume.

SourceRough Drop ChanceNotes
Bradley APC crate Best odds~36%Bradley drops several crates, so one kill often pays multiple charges
Supply drop~27%Airdrops and called drops both roll it
Elite crate, heli~25%Patrol Helicopter crates, if you can reach them before the fire dies
Elite cratesLowerBehind red keycard doors at Military Tunnels, Launch Site and Large Oil Rig
Locked crateLowerThe hackable crate on Oil Rig and at monuments

Bradley is the standout. If you have the rockets and an assault rifle to clear the crates, killing Bradley is consistently the fastest way to turn mid tier gear into raiding material. The keycard monuments are the other reliable route, which is why the blue keycard chain feeds directly into your raiding economy rather than sitting to one side of it.

Recycling a Timed Explosive Charge

Spare charges are not dead weight. If you end a wipe with C4 you were never going to spend, or you loot a single charge and have no Workbench 3, a recycler turns it back into usable components.

RecyclerExplosivesClothTech Trash
Radtown recycler Better1231, plus 20% chance of a second
Safe zone recycler8280% chance of 1

Note the gap. A radtown recycler returns 12 of the 20 Explosives you put in, against 8 at Outpost or Bandit Camp. That is a 50% better return for walking to a monument recycler instead of a safe zone one. If you are recycling anything valuable, it is worth the trip.

Myths and Common Mistakes

Myth: you need the soft side for C4. You do not. Explosives deal identical damage to both faces of a structure. The soft side rule applies to guns and melee, and repeating it about C4 wastes raid time.

Myth: C4 is always the best explosive. It is the best per item and the worst per sulfur on doors. Anyone C4ing a sheet metal door is burning 40% more sulfur than they need to.

Myth: the research table costs 500 scrap. That figure gets repeated a lot and it belongs to the tech tree node, not the table. Researching a found charge is 120 scrap, which is one of the best value unlocks in the game.

Mistake: crafting charges without a Workbench 3 nearby. The materials will sit in your inventory and the recipe will stay greyed out. Confirm the bench before you haul 2,200 sulfur across the map.

Mistake: throwing charges one at a time. Ten seconds is a long window for a defender. Place everything for a given wall inside the first few seconds.

Mistake: raiding with exactly enough C4. Something always eats a charge you did not plan for: a window bar, a misthrow, an extra airlock door. Carry at least one spare or accept that you will be standing in someone’s half open base with nothing to finish it.

Pro Tips for Raiding with C4

  • Research before you raid. A looted charge is worth far more as a 120 scrap blueprint than as one hole in a wall.
  • Go for the tool cupboard, not the loot room. The TC dies to a single charge and taking it means you can build inside their base and stop them repairing.
  • Mix your explosives. C4 the walls, satchel or explosive ammo the doors. A mixed raid on the same base can easily save 20% of the sulfur bill.
  • Watch for window bars. Metal window bars soak a full charge for 500 health. Check the wall you are about to hit for anything the charge will stick to instead.
  • Farm charcoal on purpose. Most players run furnaces at a wood deficit and end up short on charcoal for gunpowder. Three thousand charcoal per charge adds up fast.
  • Use RF for offline raids. Pre placing on a frequency and detonating later is genuinely powerful, just never leave charges sitting where an online defender will find and pocket them.
  • Time it around the wipe. Nobody has C4 on day one and nobody has anything worth taking on day fourteen. Mid wipe is when a raid pays for itself.

Planning a raid? Every stack of C4 you farm dies with the map. Check the live force wipe countdown before you sink 17,600 sulfur into a target.

Force Wipe Countdown

Timed Explosive Charge FAQ

How do you craft a Timed Explosive Charge in Rust?
You need 20 Explosives, 5 Cloth and 2 Tech Trash at a Workbench Level 3, and it takes 30 seconds to craft one charge. You also need the blueprint, which is 120 scrap at a research table or 500 scrap at the Workbench 3 tech tree node.
How much sulfur does one C4 cost in Rust?
2,200 sulfur per charge. That is 2,000 sulfur inside the 1,000 Gun Powder the recipe needs, plus 200 sulfur going directly into the 20 Explosives. A charge also costs 3,000 charcoal, 200 metal fragments and 60 low grade fuel.
How many C4 do you need for a stone wall?
Two Timed Explosive Charges for a 500 health stone wall, costing 4,400 sulfur. C4 is the cheapest explosive in sulfur for stone walls, beating rockets, satchels and explosive ammo.
How many C4 for a sheet metal wall and an armored wall?
Four charges for a sheet metal wall at 1,000 health, and eight charges for an armored wall at 2,000 health. That works out at 8,800 and 17,600 sulfur respectively.
How many C4 for a garage door in Rust?
Two Timed Explosive Charges for a 600 health garage door, which is 4,400 sulfur. Explosive ammo is cheaper at roughly 150 rounds for 3,750 sulfur, so use C4 on a garage door only when speed matters more than resources.
How many C4 for an armored door?
Three charges for a 1,000 health armored door, costing 6,600 sulfur. A sheet metal door only needs one charge, and a wooden door also only needs one.
How much damage does C4 do in Rust?
A Timed Explosive Charge has a base damage of 550. Structures apply their own explosive resistance on top of that, which is why a 500 health stone wall still takes two charges while a 250 health wooden wall takes one.
How long is the C4 timer in Rust?
Ten seconds. Once thrown, the charge sticks to the first surface it touches, arms itself and beeps for 10 seconds before detonating. There is no way to defuse a timer charge.
Can you pick up a C4 after throwing it?
Not in standard timer mode. Once thrown it is committed. A charge set to RF mode is different: after it arms it waits for a radio signal, and anyone who finds it deployed can pick it up.
What workbench do you need for C4 in Rust?
Workbench Level 3. The recipe stays greyed out unless you are standing in range of a Tier 3 bench, no matter how many materials you are carrying.
Where do you find C4 in Rust?
The Bradley APC crate has the best odds at roughly 36%, followed by supply drops at around 27% and Patrol Helicopter crates at about 25%. Elite crates behind red keycard doors and hackable locked crates also roll it.
Does the soft side matter for C4?
No. Every explosive in Rust deals the same damage to the hard side and the soft side of a structure. Soft side raiding only matters for bullets and melee weapons, so do not spend time hunting for it before a C4 raid.
Is C4 better than rockets in Rust?
For walls, yes. C4 is cheaper in sulfur than rockets on stone, sheet metal and armored walls. Rockets are more flexible at range and against vehicles, and satchels or explosive ammo beat both on doors.
What do you get for recycling a Timed Explosive Charge?
A radtown recycler returns 12 Explosives, 3 Cloth and 1 Tech Trash with a 20% chance of a second. A safe zone recycler only returns 8 Explosives, 2 Cloth and an 80% chance of 1 Tech Trash, so use a monument recycler where you can.
Do Timed Explosive Charges survive a wipe?
No. C4 is an item, not a blueprint, so a force wipe removes every charge in your base and inventory. On a blueprint wipe you also lose the recipe and have to research or tech tree it again.

Final Thoughts

The Timed Explosive Charge is not complicated, it is just expensive. Twenty Explosives, five Cloth, two Tech Trash and a Workbench 3 gets you a charge. Two thousand two hundred sulfur is what it really costs, and that number should decide whether a target is worth hitting long before you throw anything.

Get the blueprint cheap by researching the first charge you find rather than spending it. Use C4 on walls and something cheaper on doors. Place every charge for a wall before the first one blows. Do that and C4 stops being the thing you hoard all wipe and starts being the thing that pays for itself.

Sources