Updated August 2026

Ask any veteran what the best value gun in Rust is and a lot of them will say the same thing: the Thompson. It is not the flashiest weapon on the map, it will not win a long range duel, and it gets outclassed by the AK in almost every stat sheet. But the Thompson in Rust is the gun that carries more players through the mid game than anything else, because it is cheap enough to lose, easy enough to control, and it hits just as hard per shot as an MP5.

This guide covers the whole gun: how to craft the Thompson, its exact stats, every round it can fire, how much damage it actually does, the attachments it now takes, how it stacks up against the Custom SMG and the MP5A4, and whether its 100-plus skins are worth the money. Every number here is checked against the in-game item data, not guessed.

Rust Thompson SMG: the real in-game item render of the Thompson, a mid-game submachine gun crafted at Workbench Level 2 that deals 37.5 damage per shot
The Thompson: Rust’s reliable mid-game SMG, and the gun most players lean on before the AK.
TL;DR The Thompson (shortname smg.thompson) is Rust’s mid-game submachine gun. You craft it at a Workbench Level 2 for 100 Wood, 10 High Quality Metal, 1 Metal Spring and 1 SMG Body, after a 60 scrap research. It fires pistol ammo, deals 37.5 damage a shot (the same as the MP5A4), runs at 462 RPM from a 20 round magazine, and has a tight 0.5 degree aim cone for an SMG. It is not as strong as an AK, but it is cheaper, more forgiving, and far more sustainable, which is exactly why it is the people’s gun.

What is the Thompson in Rust?

The Thompson is a mid-tier submachine gun, a craftable step up from your first bows and pipe guns and the gun that most players use to bridge the gap to an Assault Rifle. Its in-game description calls it “a medium damage machine gun,” which undersells it a little. For a weapon you can build at a Workbench Level 2, it hits surprisingly hard.

Mechanically it is a full-auto SMG that feeds on pistol ammo, the same rounds a Revolver or Python use. Its whole identity is reliability: a manageable recoil pattern, a tight aim cone, and strong per-shot damage. The trade-off is a smaller 20 round magazine and a slower fire rate than the other SMGs. It will not out-spray a Custom SMG up close or reach out like an AK, but it does the one thing a mid-game gun needs to do, which is win the fights you are actually going to be in.

smg.thompsonItem shortname
37.5Damage per shot
WB2Workbench to craft
20Rounds per magazine

The Thompson fills a very specific role: the affordable spike. The moment you get a Workbench Level 2 and can craft one, your kill potential jumps massively for the scrap you put in. That is why so many wipes revolve around rushing WB2 and putting a Thompson in everyone’s hands, then saving the expensive kits for raids and roams.

Thompson stats

Here is the full stat line, pulled straight from the in-game item data. Nothing here is a world-beater, but everything is solid, and “solid” is the whole point of the Thompson.

Rust Thompson stats: shortname smg.thompson, 37.5 damage per shot, 462 RPM fire rate, 20 round magazine, 0.5 degree aim cone, 4 second reload, crafted at Workbench Level 2
The Thompson on paper: strong per-shot damage, a tight cone, and a mag that asks you to make it count.
StatValue
Shortnamesmg.thompson
Damage37.5 per shot (x2 on a headshot)
Fire rate462 RPM
Magazine20 rounds (25 with an Extended Mag)
Aim cone0.5 degrees
Reload time4 seconds
Draw time1 second
AmmoPistol Bullet, HV Pistol Ammo, Incendiary Pistol Bullet
WorkbenchLevel 2 (60 scrap at a research table)
Stack size1
Despawn time40 minutes
Recycles into60 Wood + 6 HQM + a chance at the Metal Spring and SMG Body

The two numbers that define the Thompson are the 37.5 damage and the 0.5 degree aim cone. That damage figure is identical to the MP5A4, which is a much rarer gun, and the tight cone means the Thompson keeps its accuracy over a longer distance than you would expect from an SMG. The catch is the 20 round magazine, the smallest of the three SMGs, so you cannot afford to spray and pray with it the way you can with a Custom SMG.

How to craft the Thompson

The Thompson is a blueprint you have to unlock, unlike the Eoka or the Custom SMG being cheap early options. Once it is learned, it costs 100 Wood, 10 High Quality Metal, 1 Metal Spring and 1 SMG Body, and it must be crafted at a Workbench Level 2 or higher.

How to craft the Rust Thompson: 100 wood, 10 high quality metal, 1 metal spring and 1 SMG body combine at a Workbench Level 2 to make one Thompson SMG
100 Wood, 10 HQM, 1 Metal Spring and 1 SMG Body at a Workbench Level 2. The SMG Body is the real gate.
  1. Get to Workbench Level 2. You cannot craft or even research the Thompson without a WB2. Building one takes 500 Metal Fragments, 20 HQM and a handful of blueprint fragments.
  2. Unlock the blueprint. Learn the Thompson at a research table for 60 scrap, or unlock it through the Workbench Level 2 tech tree. It is not known by default.
  3. Gather the parts. The Wood and HQM are easy, but the SMG Body and Metal Spring are components you loot from crates and barrels or craft from metal. The SMG Body is the piece most players are short on.
  4. Craft it. A Thompson takes 30 seconds to craft at a WB2, dropping to 15 seconds at a Workbench Level 3.
The SMG Body is the bottleneck You will almost always have the wood and metal for a Thompson. What stops you is the SMG Body. Loot them from military crates and barrels, or craft them at a WB2 from 3 High Quality Metal each. If you find a stack of SMG Bodies, that is a stack of Thompsons waiting to happen, so hoard them.

What ammo does the Thompson use?

The Thompson fires pistol ammunition, the same rounds used by the Revolver, Semi-Auto Pistol, Python and other SMGs. There are three types, and knowing which to load is a small edge a lot of players miss.

Rust Thompson ammo types: Pistol Bullet does 37.5 damage at 300 velocity, HV Pistol Ammo 37.5 damage at 400 velocity, Incendiary Pistol Bullet 42 damage at 225 velocity
Three pistol rounds. Pistol Bullet is the default, HV is flatter at range, and Incendiary hits hardest.
RoundDamageVelocityBest for
Pistol Bullet37.5300The craftable default, what you will use 99% of the time
HV Pistol Ammo37.5400Faster and flatter, easier to hit moving targets at range
Incendiary Pistol Bullet42225Highest damage and sets fires, but slow and drops fast

For nearly every fight, the standard Pistol Bullet is the right call because it is cheap to craft and easy to sustain. HV Pistol Ammo travels faster, so it is a small upgrade for hitting people at the edge of the Thompson’s range. Incendiary Pistol Bullets deal the most raw damage at 42 and set the target on fire, which is nice, but the low velocity makes them harder to land past close range. All three do double damage on a headshot, which is where the Thompson does its real work.

Thompson damage and time to kill

This is where the Thompson earns its keep. At 37.5 damage a body shot and 75 on a headshot, it hits harder per bullet than the Custom SMG and ties the MP5A4. Combined with 462 RPM, it pushes out close to 289 damage per second while the trigger is down.

Rust Thompson damage: 37.5 per body shot, 75 per headshot, 462 rounds per minute, roughly 289 damage per second while firing, three body shots to kill an unarmoured player
Strong per-shot numbers for an SMG. Three clean body shots drop a naked, and headshots end fights fast.

In practice, a naked or lightly armored player at 100 HP goes down to three body shots, and far fewer if you are landing headshots. Against a fully kitted player in metal armor the count climbs, because armor soaks a chunk of every hit, but the Thompson’s low recoil makes stacking those hits realistic even for newer players.

Watch the reload, not the paper DPS That 289 damage per second only lasts while you are firing. Empty the 20 round mag and you are looking at a 4 second reload, which drags your sustained output down to roughly 116 damage per second. The lesson is simple: the Thompson wins fast fights and loses drawn-out ones, so open with a burst, aim for the head, and do not get caught reloading in the open.

Thompson attachments

A recent quality-of-life update gave the Thompson a bit of a glow up. On top of the usual sight and muzzle slots, it now takes underbarrel attachments like the Flashlight and Laser Sight, which most older guides never mention.

Rust Thompson attachments: holosight, 8x zoom scope, muzzle boost, muzzle brake, silencer, extended magazine, and new underbarrel flashlight and laser sight slots
The Thompson takes sights, muzzle mods, an extended mag, and now underbarrel flashlight and laser slots.
  • Holosight or Simple Sight. A cleaner sight picture is the single most useful add-on for most players. It makes tracking a moving target far easier.
  • Muzzle Boost. Adds fire rate for more damage per second, at the cost of a little accuracy. A strong pick on a close-range gun like this.
  • Muzzle Brake. Cuts recoil hard so your spray stays flat, trading away a slice of damage and range.
  • Silencer. Hides your muzzle flash and quiets the shot so you do not paint your position across the map, at a damage and velocity cost.
  • Extended Magazine. Bumps the mag from 20 to 25, which is a big deal on the SMG with the smallest clip.
  • Underbarrel Flashlight or Laser. The new slots. A laser tightens hip-fire, and a flashlight lights up dark rooms for building pushes.
Keep it simple You do not need to deck out a Thompson to get value from it. A bare gun is already one of the most reliable weapons in the mid game. If you add one thing, make it a sight. If you add two, add a Muzzle Boost or an Extended Mag depending on whether you want more damage or more bullets before a reload.

Thompson vs Custom SMG vs MP5A4

Rust has three submachine guns, and the question of which to run comes up every wipe. The short version: the Custom SMG is the cheap fast one, the MP5A4 is the best but hardest to get, and the Thompson sits in the sweet spot in the middle.

Rust Thompson vs Custom SMG vs MP5A4 comparison: Thompson 37.5 damage 462 RPM 20 mag, Custom SMG 30 damage 600 RPM 30 mag, MP5A4 37.5 damage 600 RPM 30 mag
The Thompson matches the MP5’s per-shot damage but crafts at Workbench Level 2 instead of Level 3.
SMGDamageFire rateMagazineHow you get it
Custom SMG30600 RPM30Cheapest, no HQM, craft at WB2
Thompson37.5462 RPM20Craft at WB2, needs HQM and an SMG Body
MP5A437.5600 RPM30Craft at WB3, mostly from loot and research

The Custom SMG fires faster and holds more, but at only 30 damage a shot it is the softest of the three, and it is really a spray weapon for point-blank fights. The MP5A4 is flat-out the best SMG in the game, matching the Thompson’s 37.5 damage but with a 600 RPM fire rate and a 30 round mag, except it sits behind a Workbench Level 3 and mostly comes from loot.

The Thompson is the pick when you want MP5-level per-shot damage without the MP5 price tag. You lose fire rate and 10 rounds of magazine, but you gain a gun you can craft a wipe earlier and mass produce. The old saying holds up: run Thompsons, celebrate MP5s.

Thompson skins

The Thompson is one of the most-skinned weapons in Rust, with well over 100 workshop skins ranging from a couple of dollars to genuine collector prices. Popular paid skins include the Heat Seeker, HellCore, Popstar, Valkyrie, Deep Ruby, Black Diamond and Factory New, while skins like Winnie, Dilanzito and others were given out as Twitch Drops.

Rust Thompson skins: Heat Seeker, HellCore, Popstar, Valkyrie, Deep Ruby, Black Diamond, Factory New and Twitch drop skins like Winnie and Dilanzito, all cosmetic only
From cheap to collector grade. Whatever you pay, the skin changes exactly nothing about how the gun shoots.

Here is the important part, because people search it constantly: Thompson skins are purely cosmetic and are not pay to win. A fifteen dollar Heat Seeker fires exactly the same as a plain wooden Thompson: identical damage, identical recoil, identical everything. You are paying to look good, not to shoot better. Skins do trade on the Steam Community Market for real money, so an expensive one holds value, but no skin will ever win you a fight that the base gun could not.

On “pay to win” Thompson skins If you see a listing calling a Thompson skin “pay to win,” it is marketing. Rust skins never change a single stat. The only thing a rare skin does is signal that you have money or hours, which can be its own psychological edge, but mechanically your Thompson and a naked’s Thompson are the same weapon.

Is the Thompson a real gun?

Yes. The Rust Thompson is modelled on the real-world Thompson submachine gun, the classic American SMG better known as the “Tommy Gun.” The real Thompson was designed around the end of the First World War, became infamous in the hands of Prohibition-era gangsters in the 1920s, and then served widely as a military weapon through the Second World War.

Rust’s version captures the look of the later, stripped-down military models, the boxy receiver and wooden furniture without the drum magazine of the gangster-movie version. Like the real thing, it is a close-quarters bullet hose that trades range for punch, which is a pretty faithful nod to a gun that was built for trench and street fighting rather than long-distance accuracy.

Building a Thompson army before the wipe? Every gun, component and SMG Body you stockpile is wiped on the force wipe. Check exactly when it lands so you can time your grind and go into the reset with a plan.

Check the wipe countdown

Thompson pro tips

  • Aim for the head. At 75 damage a headshot, the Thompson kills unarmored players in two head hits. Its tight aim cone makes tap-firing at heads viable further out than you think.
  • Tap or burst at range, spray up close. The 0.5 degree cone means single taps stay accurate at medium range. Save the full-auto spray for in-your-face fights where every pellet lands.
  • Mind the 20 round mag. It is the smallest SMG clip in the game. Reload behind cover the instant a fight pauses, and consider an Extended Mag if you keep running dry.
  • Mass produce them. The Thompson’s whole strength is that it is cheap enough to always have a spare. Keep a box of them at base so a death is an inconvenience, not a disaster.
  • Do not raid with it. Guns are terrible against structures. A Thompson will not open a wooden door in any reasonable time, let alone anything metal. For raids you want explosives, and you can price them out with the raid calculator.
  • Recycle spares you do not want. A looted Thompson you will not use gives back 60 Wood and 6 HQM plus a chance at the components in a recycler, so it is never truly wasted.

Rust Thompson FAQ

How do you get the Thompson in Rust?
You craft the Thompson at a Workbench Level 2 for 100 Wood, 10 High Quality Metal, 1 Metal Spring and 1 SMG Body, after unlocking its blueprint for 60 scrap at a research table or through the WB2 tech tree. You can also find finished Thompsons as loot in military crates, elite crates, locked crates and from heavy scientists.
What ammo does the Thompson use in Rust?
The Thompson uses pistol ammo, the same rounds as the Revolver, Semi-Auto Pistol and Python. It can fire the standard Pistol Bullet (37.5 damage), HV Pistol Ammo (37.5 damage, faster velocity) and the Incendiary Pistol Bullet (42 damage, sets fires). The regular Pistol Bullet is what most players craft and use.
How much damage does the Thompson do?
The Thompson deals 37.5 damage per body shot and 75 per headshot with standard pistol ammo, matching the MP5A4 for per-shot damage. At 462 RPM that is roughly 289 damage per second while firing. Three clean body shots drop an unarmored 100 HP player, and headshots kill much faster.
Is the Thompson good in Rust?
Yes, the Thompson is one of the best value guns in the game. It is cheap enough to mass produce, has low and forgiving recoil, and deals strong per-shot damage for a Workbench Level 2 weapon. It is outclassed by the AK at range and the MP5A4 up close, but it is the most sustainable gun for the mid game, which is why so many players live on it.
Thompson or Custom SMG, which is better?
They fill different roles. The Custom SMG fires faster (600 RPM) and holds more (30 rounds) but only deals 30 damage a shot, making it a cheap close-range spray gun. The Thompson deals 37.5 damage with a tighter aim cone, so it hits harder and holds accuracy at range better. Take the Custom SMG when metal is tight, the Thompson when you want more punch per bullet.
Is the Thompson better than the MP5?
On raw stats, no. The MP5A4 matches the Thompson’s 37.5 damage but adds a faster 600 RPM fire rate and a 30 round magazine. The Thompson’s advantage is availability: it crafts at Workbench Level 2, while the MP5 needs Workbench Level 3 and mostly comes from loot. Run Thompsons because you can make them all day, and celebrate MP5s when you find one.
How many bullets does the Thompson hold?
The Thompson holds 20 rounds in its magazine, the smallest of the three SMGs. Adding an Extended Magazine attachment bumps that up to 25 rounds. Because the mag is small, reloading at the right moment, behind cover between fights, is a key part of using the gun well.
What Workbench do you need for the Thompson?
You need a Workbench Level 2 to both research and craft the Thompson. It cannot be made by hand or at a Workbench Level 1. At WB2 it takes 30 seconds to craft, and at a Workbench Level 3 that drops to 15 seconds.
Are Thompson skins pay to win?
No. Every Thompson skin, from the cheapest workshop paint to a fifteen dollar Heat Seeker, is purely cosmetic. Skins in Rust never change damage, recoil, fire rate or any other stat. An expensive skinned Thompson shoots exactly the same as a plain one, so no skin is ever pay to win.
What does the Thompson recycle into?
Recycling a Thompson at a monument recycler returns 60 Wood and 6 High Quality Metal guaranteed, plus a 60% chance at the Metal Spring and the SMG Body. At a safe zone recycler you get 40 Wood and 4 HQM with a lower component chance. Recycling spare looted Thompsons is a good way to reclaim HQM and components.
Can you raid with a Thompson?
Not really. Guns are extremely inefficient against structures in Rust. A Thompson would take an absurd number of rounds to break even a wooden door, and it does almost nothing to stone or metal. The Thompson is a player-versus-player weapon. For raiding you want explosives like satchels or C4, which you can price out with the raid calculator.
Is the Thompson a real gun?
Yes. Rust’s Thompson is based on the real Thompson submachine gun, the American “Tommy Gun” designed around 1918. It was famous with Prohibition-era gangsters in the 1920s and saw heavy military use in the Second World War. Rust models the stripped-down military style version rather than the drum-magazine gangster look.
Does the Thompson take attachments in Rust?
Yes. The Thompson accepts a sight such as a Holosight or a scope, a muzzle attachment like a Muzzle Boost, Brake or Silencer, and an Extended Magazine. A recent update also gave it underbarrel slots for a Flashlight or Laser Sight. You do not need attachments to get value from the gun, but a sight is a strong first add-on.

Sources

  • Facepunch Rust Wiki, Thompson (smg.thompson) item page, for the shortname, craft cost, ammo types, damage, recycle output and research cost.
  • RustClash Rust Wiki, Thompson, for the fire rate, aim cone, magazine size, reload, draw, per-round damage and attachment effects.
  • Corrosion Hour, RUST Thompson, for the crafting details and its role against the Custom SMG and MP5A4.
  • whenisforcewiperust.com weapons guide, blueprints guide and raid calculator, for progression and raid-cost cross-checks.