Ceiling Light Rust: Craft Cost, Power Use & How to Wire It (2026)

Rust electricity guide, 2026

The Ceiling Light is the light most Rust bases end up using. It costs 50 metal fragments, hangs from any ceiling, runs on just 2 power and passes the rest of its power on to the next light, so one small battery can light a whole loot room.

This Ceiling Light Rust guide covers the craft cost and research price, how much power it uses, how many lights each power source can run, how to wire it with a switch, how it compares with the other lights in the game, and how easy it is to break.

TL;DR A Ceiling Light costs 50 metal fragments at a Workbench 1 (30 seconds, 7 seconds at a Workbench 3). It uses 2 rW of power and has a Passthrough output, so you can chain lights one after another. A small battery runs 7 lights, a large solar panel up to 10 in daylight. Research costs 15 scrap, it stacks to 10 and recycles into 30 metal fragments.
Ceiling Light Rust at a glance: 50 metal fragments at a Workbench 1, 2 rW power use with passthrough, 15 scrap to research, stack size 10 and 30 metal fragments when recycled
The Ceiling Light in one picture.
50metal fragments
2 rWpower per light
15scrap to research
7lights per small battery

What Is the Ceiling Light in Rust?

The Ceiling Light is an electrical deployable. Facepunch describes it simply as “a small ceiling mounted light source”. You place it on the underside of a floor or ceiling tile, then wire it to power with the Wire Tool. It gives off a warm, wide glow that lights up a whole room, which is why players put them over their furnaces, boxes, research table and workbenches.

Unlike a Lantern or a Tuna Can Lamp, it never needs fuel. Once it has power it stays on until you cut the power, so it is the standard light for any base that already has a battery or solar panel running.

Since September 2025 there is also a Ceiling Fluorescent Light. It came with the Exhibit Decor Pack and works as a skin for the Ceiling Light: same 2 rW draw, same passthrough, just a long fluorescent tube look.

Ceiling Light Stats

StatCeiling Light
Craft cost50 Metal Fragments
Crafted atWorkbench Level 1
Craft time30 sec (WB1), 15 sec (WB2), 7 sec (WB3)
Research15 scrap at a Research Table, or a 15 scrap node on the Workbench 1 tech tree
Power use2 rW
Inputs / outputsPower In / Passthrough (outputs the power left over)
PlacementUnderside of floors and ceilings
Stack size10
Recycle30 metal fragments (20 at a safe zone recycler)
Despawn time5 minutes when dropped
Shortname / Item IDceilinglight / 1142993169

Every other shortname and ID is in our full Rust item IDs list.

How to Craft a Ceiling Light

How to craft a Ceiling Light in Rust: 50 metal fragments at a Workbench Level 1, craft time 30 seconds at Workbench 1, 15 seconds at Workbench 2 and 7 seconds at Workbench 3
One ingredient, one bench. A higher bench only makes it faster.

The recipe is just 50 metal fragments, crafted while you stand at a Workbench Level 1 or higher. It takes 30 seconds at a Workbench 1, 15 at a Workbench 2 and 7 at a Workbench 3.

The blueprint is not known by default. You have two ways to learn it:

  • Research Table: put a Ceiling Light and 15 scrap in the table. You keep nothing but the blueprint, so you need a light from loot or a teammate first.
  • Workbench 1 tech tree: unlock its node for 15 scrap. You also pay for every node on the path before it, so the total depends on what you already own. Our Rust tech tree guide explains how paths are priced.
Tip: If a teammate already has the blueprint, ask them to craft you one and research it for 15 scrap. That skips paying for every node on the tech tree path.

How Much Power Does a Ceiling Light Use?

How many Ceiling Lights each Rust power source runs at 2 rW each: small battery 7, large solar panel 10, water wheel 15, small generator 20, medium battery 25 and large battery 100 rW for 50 lights
Divide the power source output by 2 to get the number of lights.

A Ceiling Light uses 2 rW. Whatever power is left goes out of its Passthrough port, so a chain of lights uses 2 rW per light until the power runs out. Divide your source’s output by 2 to get the number of lights it can run:

Power sourceOutputCeiling Lights
Small Rechargeable Battery15 rW7
Large Solar PanelUp to 20 rW in daylight, 0 at nightUp to 10
Water Wheel30 rW15
Small Generator40 rW20
Medium Rechargeable Battery50 rW25
Large Rechargeable Battery100 rW50

Battery capacity decides how long they stay on. A small battery holds 400 rWm, so one light runs for about 200 minutes and a full chain of 7 for roughly half an hour. For lights that stay on all night, charge a medium or large battery from solar panels or a wind turbine. Our solar panel and battery guide has the full numbers.

How to Wire a Ceiling Light

How to wire a Ceiling Light in Rust with the Wire Tool: power source to switch, switch output to the Ceiling Light Power In, then Passthrough to the next light, with a timer or HBHF sensor as options
Power source, switch, light, then the next light off the Passthrough.
  1. Craft a Wire Tool at a Workbench 1 and hold it.
  2. Place your power source, such as a small battery that is charging from a solar panel.
  3. Place an Electrical Switch near a door so you can turn the lights on and off. Wire the battery’s Power Out to the switch’s Electric Input.
  4. Hang the Ceiling Light by aiming at the ceiling. Wire the switch’s Output to the light’s Power In.
  5. Chain more lights by running a wire from the first light’s Passthrough to the next light’s Power In. Repeat until the power runs out.

You can swap the switch for a Timer (Workbench 1) to keep lights on for a set time, or an HBHF Sensor (Workbench 2) so they only switch on when someone moves in the room. Wire the lights after a battery, not straight off a panel, or they go dark at night.

Ceiling Light vs Other Rust Lights

Rust lights compared: Ceiling Light 50 metal fragments and 2 rW, Industrial Wall Light 30 fragments and 1 rW, Lantern 25 fragments and 15 low grade fuel, Flasher Light 120 fragments and Search Light 200 fragments plus 500 wood at a Workbench 2
The Ceiling Light is the best mix of cost, light and power use.
LightCostRuns onBest for
Ceiling Light50 metal fragments, WB12 rWLighting whole rooms
Industrial Wall Light30 metal fragments, WB11 rWCorridors and walls, comes in red, green and blue
Lantern25 metal fragments + 15 low grade fuelLow grade fuelEarly wipe before you have power
Flasher Light120 metal fragments, WB11 rWAlarms and signals
Search Light200 metal fragments + 500 wood, WB2PowerLighting the ground outside your base

Early in a wipe a Lantern does the job, since it needs no wiring. As soon as you have a battery, switch to Ceiling Lights: they cost almost nothing, light far more of the room and never need refuelling.

How to Destroy a Ceiling Light

How to destroy a Ceiling Light in Rust: 1 satchel charge, 3 F1 grenades, 5 beancan grenades, 60 assault rifle rounds, 1 rocket or about 21 seconds with a hatchet
A Ceiling Light breaks easily, so keep it inside your walls.

Ceiling Lights are fragile. A single satchel charge, rocket or C4 destroys one, as do 3 F1 grenades, 5 beancans or about 60 rounds of 5.56 from an assault rifle. With a hatchet it takes about 21 seconds of swinging. Raiders rarely bother, but it means a light in the open is easy to shoot out, so keep them inside your base. Use our raid calculator for the walls and doors that actually protect them.

Ceiling Light Tips

Ceiling Light tips in Rust: add a switch, chain lights through Passthrough instead of splitters, use a battery at night and try the Ceiling Fluorescent Light skin
Small habits that save power and keep your base hidden.
  • Always add a switch. Turn lights off when you log out so the battery is full for the next session.
  • Chain through Passthrough. You do not need splitters or branches for lights; each one passes its leftover power on.
  • Power them from a battery. A light wired straight to a solar panel turns off at night, right when you need it.
  • Keep lights away from windows. A lit room is easy to spot from far away at night and tells raiders someone is home and where the loot is.
  • Share the battery. Lights use so little that you can run them off the same battery as an electric furnace or auto turret, as long as the total stays under the battery’s output.
  • Try the fluorescent skin. The Ceiling Fluorescent Light works exactly the same if you want a cleaner, industrial look.

Ceiling Light FAQ

How do you craft a Ceiling Light in Rust?

A Ceiling Light costs 50 metal fragments and is crafted at a Workbench Level 1. It takes 30 seconds at a Workbench 1, 15 seconds at a Workbench 2 and 7 seconds at a Workbench 3. You need the blueprint first, from a Research Table or the Workbench 1 tech tree.

How much power does a Ceiling Light use in Rust?

A Ceiling Light uses 2 rW of power. Any leftover power comes out of its Passthrough output, so you can chain several lights together.

How many Ceiling Lights can a small battery power?

A Small Rechargeable Battery puts out 15 rW, enough for 7 Ceiling Lights at 2 rW each. A medium battery runs 25 and a large battery runs 50.

How much scrap does it cost to research a Ceiling Light?

Researching a Ceiling Light costs 15 scrap at a Research Table. Its node on the Workbench 1 tech tree also costs 15 scrap, plus the nodes on the path before it.

How do you wire a Ceiling Light?

Use the Wire Tool to connect your power source to an Electrical Switch, then the switch Output to the Ceiling Light Power In. To add more lights, wire the first light’s Passthrough to the next light’s Power In.

What does a Ceiling Light recycle into?

A Ceiling Light recycles into 30 metal fragments at a monument recycler, or 20 metal fragments at a safe zone recycler.

What is the Ceiling Fluorescent Light?

The Ceiling Fluorescent Light came with the Exhibit Decor Pack in September 2025. It works as a skin for the Ceiling Light, with the same 2 rW power use and Passthrough output.

What is the Ceiling Light item ID?

The Ceiling Light shortname is ceilinglight and its item ID is 1142993169.

Sources and Further Reading