Satellite Crash Rust: How to Crash One & Loot It

New event, Power Trip update 2026

The Satellite Crash Rust event is the flashiest thing the Power Trip update added, and it is exactly what it sounds like: you hijack a satellite in orbit and drop it out of the sky onto the map. Pick where it lands, wait for it to scream down through the clouds, and then loot a burning field full of guns, explosives and high quality metal while half the server races you to it.

It is also the hardest event in the game to switch on. The crashing satellite sits at the very top of the new Power Plant power grid, so before you can call one down, somebody has to feed the plant enough Heavy Fuses to reach maximum power. That gate is what makes this event feel like an endgame reward rather than a fresh spawn’s first stop.

This guide covers the whole run: how to unlock the event, exactly what you need to activate it at Launch Site, how to steer the satellite, the loot each size drops, the fuel trick that decides how many explosives you pull out of the wreck, and how to survive the radiation and the players it draws. Every number here is checked against Facepunch’s own Power Trip devblog and the hands on coverage from Corrosion Hour and RustFront, not guessed. One heads up up front: the event is still in active development, so a few figures are provisional and flagged as such.

TL;DR The Satellite Crash is a new event from the Power Trip update (6 August 2026). It only unlocks when the Power Plant grid is at Phase 4, which takes 18 Heavy Fuses. Then you go to the Launch Site control room, load 1 MLRS Aiming Module and around 9 Tech Trash into the Satellite Control Computer, pick a satellite by weight, fuel and size, and steer the crash point with the thruster buttons. Spend as little fuel as possible, because it decides how many Explosives you recycle out of the wreck later. Lock it in and about 10 minutes later it crashes for the whole server to see. Loot up to 5 crates of C4, rockets, M249s, AKs and bolt actions, then pickaxe the wreck for 20 to 50 HQM, tech trash, metal fragments, solar panels and engine modules. The crash site is highly radioactive, so bring a Hazmat Suit and meds. Cooldown is still being tuned.
Satellite Crash Rust guide hero image, a player watching a satellite streak down from the sky toward the Power Plant cooling tower, lead image for the Satellite Crash event guide on whenisforcewiperust.com
A satellite screaming down toward the map. The whole server sees it fall, so the race for the loot starts before you land.
Phase 4power needed to unlock
~10 mindescent after you lock
5crates at the crash site
12explosives per module, done right

What Is the Satellite Crash in Rust?

The Satellite Crash is a player triggered event added in the Power Trip update. At Launch Site there is a new Satellite Control Computer. When the server’s power grid is maxed out, you can sit at that terminal, take remote control of a satellite that is already up in orbit, and guide it down to a crash site of your choosing anywhere on the map. Roughly ten minutes after you lock the target, the satellite comes down in a streak of fire, slams into the ground, and leaves a burning wreck packed with loot.

Think of it as a callable airdrop, except instead of a plane dropping a single crate, you are dropping a whole satellite. The wreck holds up to five loot crates plus a body you can mine for raw materials, which puts the total haul closer to an Oil Rig run than a normal airdrop. The catch is that it is loud and visible: a red streak crosses the sky, a chat message fires, and an event marker pops up, so anyone on the map can come and contest it.

Because it lives at the top of the Power Plant power grid, the Satellite Crash is the clearest example of what Power Trip is about. The map is no longer a fixed set of features that are always on. Now the biggest events only exist if the server keeps the plant running, and this one is the reward for going all the way to full power.

Rust Satellite Crash event quick stats: added in the Power Trip update on 6 August 2026, called from the Launch Site control room, unlocked only when the Power Plant reaches power phase 4, activated with 1 MLRS aiming module and about 9 tech trash, roughly a 10 minute descent, up to 5 loot crates per crash, high radiation at the crash site, a cooldown still being tuned between 25 minutes and 3 hours, and still in development
The core numbers on one card. Several are marked provisional because the event is still being tuned.

Satellite Crash Stats and Facts

Here is the whole event in one table, pulled from the current Power Trip build rather than an old guide.

FeatureDetail
Added inPower Trip update, 6 August 2026
WhereLaunch Site, the Cobalt control room
Unlock requirementPower Plant grid at Phase 4 (18 Heavy Fuses)
Activation cost1 MLRS Aiming Module + about 9 Tech Trash
SteeringThruster buttons, about 3 minutes to aim
Descent timeAbout 10 minutes after you lock
Crates3 to 5 depending on satellite size
Wreck materialsHQM, tech trash, metal frags, solar panels, engine modules
RadiationHigh at the crash site
CooldownStill being tuned (roughly 25 min to 3 hrs)
StatusIn active development, numbers provisional

Two things stand out. First, the activation cost is cheap compared to what you get out: a single MLRS Aiming Module and a handful of tech trash for up to five crates of top tier loot is a great trade. Second, the real cost is the power grid. Getting the plant to Phase 4 is a server wide project, and that is the barrier that stops this event from being spammed.

The Power Trip Update and Why the Satellite Crash Matters

The Power Trip update landed on 6 August 2026 and rebuilt the Power Plant into a server wide power grid. Instead of monument features being on all the time, they now switch on in stages as players feed Heavy Fuses into the plant. The grid climbs through four phases, and each one wakes up more of the map.

The Satellite Crash sits at the very top, Phase 4. It shares that tier with the 75% red recycler and the Airfield Chinook call, which tells you how the developers rank it: this is one of the marquee rewards for a server that commits to keeping the plant lit. Nothing about the event works until the grid is maxed, so if you show up at Launch Site on a fresh wipe and the terminal is dead, that is why. The plant is not powered yet.

The Short Version of the Requirement The Satellite Crash needs the Power Plant at maximum power, which means 18 Heavy Fuses burning in its two fuse boxes. Heavy Fuses are loot only and each one lasts 2 hours 40 minutes, so holding Phase 4 is an ongoing job for the whole server, not a one time unlock.

Step Zero: Power the Plant to Phase 4

You cannot skip this. The satellite terminal is inert until the grid hits the top level, so the real first step of any crash run happens at a completely different monument.

The Rust Power Plant cooling tower at sunset, the monument you must power to phase 4 with 18 heavy fuses before the Launch Site satellite crash event can be activated
No power, no satellite. The event only comes online once the Power Plant reaches Phase 4.

Heavy Fuses drop from military crates at roughly 12% and brown crates at roughly 8%, so you gather them by running monuments. To reach Phase 4 you need 18 of them in the plant’s two heavy fuse boxes, one on the first floor corner and one on the second floor by the windows. Once placed, a fuse cannot be pulled back out, and it burns for 9,600 seconds before dying, so the grid needs constant topping up to stay at max. The full walkthrough, including the loot puzzle and how the other power phases work, is in our dedicated Power Plant guide.

On busy official servers this usually sorts itself out, because plenty of players want the red recycler and the events, so someone keeps the fuses stocked. On a quieter server you may have to power it yourself, which means hoarding 18 Heavy Fuses before you even think about Launch Site. Plan for that, because a stack of fuses is the single biggest thing standing between you and a satellite.

How to Crash a Satellite (Step by Step)

Once the plant is at Phase 4, the actual crash is quick to set up. Head to Launch Site and find the control building with the Cobalt logo, the same corporate branding you see on the loot crates. Inside is the red Control Room with the new Satellite Control Computer.

How to crash a satellite in Rust in five steps: first power the Power Plant to phase 4 with 18 heavy fuses, go to the Launch Site Cobalt control room, load 1 MLRS aiming module and about 9 tech trash into the satellite control computer and sit down, pick a satellite by weight fuel and size and steer the crash point with the thrusters while spending little fuel, then lock it in and loot the wreck after the roughly 10 minute descent
The full run in five steps, from powering the plant to mining the wreck.
  1. Power the plant to Phase 4. Get 18 Heavy Fuses into the Power Plant so the whole server is at maximum power. Nothing at Launch Site works until then.
  2. Go to the Launch Site control room. Enter the Cobalt control building and find the red Control Room sign. The Satellite Control Computer is the machine inside.
  3. Load the terminal. Hold E on the computer, drop in 1 MLRS Aiming Module and around 9 Tech Trash, then turn it on and sit in the chair to take control.
  4. Pick a satellite and steer. The screen lists satellites by weight, fuel and size. Choose one, then use the thruster buttons to nudge the projected crash point on the map. There is no manual, so you learn which thruster does what by trial. Spend as little fuel as you can.
  5. Lock it in. When the target is where you want it, press Lock. You have about 3 minutes to aim before it locks anyway. Roughly 10 minutes later the satellite crashes.
It Aims at Ground, Not Bases In the current build the satellite avoids player bases even if you try to drop it on one, so do not count on it as a raiding tool. Aim for open ground near a road so you can drive in, grab the loot and get out before a crowd forms. This behaviour could change, since the whole event is still in development.

Satellite Sizes and How Many Crates They Drop

The select screen shows each satellite’s weight, fuel and size, and those three stats decide your haul. Heavier satellites carry a bigger loot pool, so a large one is worth the extra fuel it takes to steer. Here is how the sizes shake out in the current build.

Rust satellite crash sizes compared: a small satellite drops 3 to 4 loot crates, a medium satellite drops 5 crates, and a large satellite also drops 5 crates but with the richest loot pool, because heavier satellites carry more loot
Bigger satellite, better loot. Medium and large drop the same crate count, but large has the richest pool.
SizeLoot CratesNotes
Small3 to 4Lightest, easiest to steer, but the fewest crates and the shallowest loot pool.
Medium5The jump from small: one or two extra crates for a bit more weight and fuel.
Large Richest5Same crate count as medium, but the heaviest satellite carries the best loot pool.

The practical read is that medium and large are where the value is. A small satellite is fine if you are low on fuel or tech trash, but if you have gone to the trouble of powering the plant to Phase 4, you may as well drop the biggest one you can steer. The crates themselves carry a high chance of weapons and explosives, so even a small crash can hand you an AK or a rocket.

The Fuel Trick: More Explosives From the Wreck

This is the detail most players miss, and it is the single best reason to steer carefully. The satellite’s fuel does double duty. It obviously runs out if you burn it all lining up the perfect crash spot, but it also decides the condition of the engine modules in the wreck, and those engine modules recycle into Explosives.

Rust satellite crash fuel tip: if you burn all the fuel steering the satellite the engine modules in the wreck recycle into only 4 to 5 explosives each, but if you spend almost no fuel they stay in good condition and recycle into about 12 explosives each, roughly triple the boom
The pro tip in one image. Barely touching the fuel roughly triples the explosives you recycle out.

The maths is stark. If you burn all the fuel wrestling the satellite into position, the engine modules come down in poor shape and recycle into only 4 to 5 Explosives each. If you spend almost none, the same modules stay in good condition and give roughly 12 Explosives each. That is close to triple the boom for the same event, just for steering gently.

Steer Like You Are Low on Fuel Make small, deliberate thruster taps and settle for a crash point that is “close enough” rather than perfect. Every burst of fuel you save is more Explosives in the wreck. Since Explosives are the raw material for C4 and rockets, a low fuel crash is quietly one of the best explosive farms in the game.

Satellite Crash Loot and Mining the Wreck

When the satellite hits, the crash site is on fire. Give it a couple of minutes to burn out before you run in, or you will take fire damage looting the crates. Then there are two separate payouts: the loot crates, and the wreck body itself.

A crashed satellite burning at night in Rust with a player standing over the Cobalt wreckage, the crates loaded with weapons and explosives that the Satellite Crash event drops
Wait for the fire to die, then loot the crates. They carry a high chance of guns and explosives.

The loot crates, up to five of them, have a high chance of carrying weapons and explosives: C4, rockets, M249s, AKs and bolt actions all show up, along with high quality metal and components. That alone puts a large crash on par with a good Oil Rig run, with no scientists to fight on the way in.

The wreck body is the second half, and plenty of players forget it. Pickaxe the torpedo tubes and the outer siding and you pull raw materials straight out of the hull.

What you harvest from a Rust satellite crash wreck: 20 to 50 high quality metal, 10 to 30 tech trash, 200 to 500 metal fragments, 4 to 10 solar panels, engine modules that recycle into explosives, plus CCTV cameras, targeting computers and MLRS aiming modules, mined from the torpedo tubes and outer siding with a pickaxe
Mine the hull for raw materials on top of the crates. The engine modules are the explosives farm.
From the WreckAmountWhy It Matters
High Quality Metal20 to 50Enough HQM to kit out armour and upgrade a base section.
Tech Trash10 to 30Recycles into scrap and HQM, or crafts straight into C4.
Metal Fragments200 to 500Raw build material, always useful.
Solar Panels4 to 10Rare electrical loot for wiring a base off the road grid.
Engine ModulesSeveralRecycle into Explosives. Fewer fuel burns means more per module.
CCTV + ComputersVariesCCTV cameras, targeting computers and MLRS aiming modules.

Add it up and a good crash gives you a stack of HQM, the components for a turret setup, solar panels you would normally have to farm, and an explosives haul from the engine modules. Feed the tech trash and modules into a recycler and you convert most of the wreck into scrap, HQM and Explosives. The aiming modules you recover can even fund your next crash, so a good run partly pays for itself.

Cooldown, Timing and Reset

Timing is the number Facepunch is still actively tuning, so treat this section as a moving target and check your own server. The consistent parts first: you get about 3 minutes to steer before the target locks, and about 10 minutes of descent between the lock and the crash. In that 10 minute window the streak is visible across the map, so expect company.

The cooldown between crashes is where sources disagree, because it has changed across builds. Early hands on footage showed a satellite roughly once an hour, some staging builds allowed one as often as every 25 minutes, and written previews point to a reset closer to 3 hours. The honest answer is that it is somewhere in that range and it will move before the event is finalised. What is clear is that it is not something you can spam, so plan each crash rather than firing them off carelessly.

Numbers Are Provisional The Satellite Crash is still in development. The activation cost, the cooldown and the exact loot have all shifted between staging builds, and Facepunch has flagged them as subject to change. Use these figures to plan, but confirm them in game on your server before you build a whole strategy around a specific number.

Radiation and What to Bring

The crash site runs hot with radiation, and it stays hazardous for a while after the fire dies, so you cannot loot it in a road sign kit and expect to walk away. This is not optional the way it is at some monuments.

Gear Check for a Crash Site Bring a Hazmat Suit for its 50% radiation protection, and pack medical syringes for the ticks you take while mining the hull. A pickaxe is the tool for harvesting the wreck, and a vehicle with storage makes hauling 20 to 50 HQM plus the crates far easier. If you are going in expecting a fight, remember every second in the radiation is chipping your health before anyone even shoots you.

Because the crash can land anywhere you aim it, you also do not get the usual monument cover. It is an open field with a burning wreck in the middle, so plan your approach and your exit as if you are pushing an open airdrop, not clearing a building.

How to Defend the Crash Site

The entire server knows a satellite is coming down the moment you lock it, thanks to the sky streak, the chat message and the map marker. That 10 minute descent is plenty of time for other groups to move toward the projected impact zone, so a contested crash is common on populated servers.

The trick a lot of players use is to set up before the fire even goes out. While the wreck is still burning and unlootable, drop a quick Auto Turret or two facing the likely approach, and hold the high ground or a rock nearby. Since you have to wait a couple of minutes for the fire anyway, you may as well spend that time fortifying rather than standing around. Then loot fast, prioritise the crates over mining the hull if people are pushing, and be ready to leave with the guns rather than dying for the last of the metal.

Satellite Crash vs the Satellite Dish (Do Not Confuse Them)

This trips up a lot of searches, so it is worth spelling out. The Satellite Crash and the Satellite Dish are two completely different things that happen to share a word.

Rust Satellite Crash versus the Satellite Dish, side by side: the Satellite Crash is a new player-triggered event from August 2026, called from the Launch Site control room, needs the Power Plant at phase 4 and drops up to 5 crates anywhere on the map, while the Satellite Dish is an old permanent monument with a green keycard puzzle, an oil refinery and a recycler that is always in the same spot
Two different things. The Crash is a new event; the Dish is an old monument.

The Satellite Crash is the new Power Trip event this whole guide is about: a player triggered crash you call from Launch Site, gated behind the Power Plant grid, that can land anywhere on the map. The Satellite Dish is an old, permanent monument that has been in the game for years. It has a green keycard puzzle for its loot room, an oil refinery and a recycler, it never crashes anything, and it always sits in the same spot. If you are looking for the puzzle and the green card room, that is the Satellite Dish, and you will find it in our Rust monuments guide, not here.

Powered the plant just to crash a satellite? Every Heavy Fuse, every wired connection and all your loot resets on the force wipe. Check the countdown before you sink a stack of fuses into the grid.

Force Wipe Countdown

Pro Tips for the Satellite Crash

  • Steer with almost no fuel. The less you burn, the better the engine modules, and that roughly triples the Explosives you recycle out. This is the biggest single tip.
  • Drop the biggest satellite you can. Medium and large give five crates and the best loot pools. Save the small one for when you are short on fuel or tech trash.
  • Aim for open ground near a road. The crash avoids bases, so pick a spot you can drive to and escape from, not a walled compound.
  • Set up defence while it burns. You have to wait for the fire anyway, so use that time to place a turret and hold the high ground.
  • Do not forget the hull. Pickaxing the torpedo tubes and siding is half the haul: HQM, solar panels and the engine modules.
  • Bring a Hazmat and meds. The site is highly radioactive and stays that way while you mine, so the environment can kill you before a player does.
  • Recover aiming modules to self fund. The wreck can hand back MLRS aiming modules, so a good crash partly pays for the next one.
  • Expect a crowd. The whole server sees the streak, so loot the crates first, mine second, and be ready to leave with the guns.

Rust Satellite Crash FAQ

How do you crash a satellite in Rust?
First get the Power Plant to Phase 4 by feeding it 18 Heavy Fuses, because the event is gated behind the maxed power grid. Then go to the Launch Site control room, hold E on the Satellite Control Computer, and load 1 MLRS Aiming Module and around 9 Tech Trash. Turn it on, sit in the chair, pick a satellite, steer the crash point with the thruster buttons, and press Lock. About 10 minutes later the satellite crashes where you aimed it.
What do you need to activate the Satellite Crash event?
You need two things: the Power Plant at maximum power (Phase 4, which takes 18 Heavy Fuses), and the activation items at the Launch Site terminal, which are 1 MLRS Aiming Module and about 9 Tech Trash. The aiming module and tech trash cost is cheap for the loot you get, but powering the plant to Phase 4 is a server wide effort and is the real barrier. These costs are still being tuned by Facepunch.
Where is the Satellite Crash terminal in Rust?
It is at Launch Site, inside the control building with the Cobalt logo. Look for the red Control Room, where the new Satellite Control Computer sits. That is the terminal you load with an aiming module and tech trash to take control of a satellite. Nothing there works unless the Power Plant grid is already at Phase 4.
How much loot does the Satellite Crash give?
A crash drops up to 5 loot crates, and a small satellite gives 3 to 4 while medium and large give 5. The crates carry a high chance of weapons and explosives like C4, rockets, M249s, AKs and bolt actions. On top of that you mine the wreck for 20 to 50 high quality metal, 10 to 30 tech trash, 200 to 500 metal fragments, 4 to 10 solar panels, and engine modules that recycle into Explosives. A large crash rivals an Oil Rig run.
Why does fuel matter in the Satellite Crash?
Fuel decides the condition of the engine modules in the wreck, and those modules recycle into Explosives. If you burn all the fuel steering, the modules come down damaged and give only 4 to 5 Explosives each. If you spend almost none, they stay in good shape and give around 12 each, roughly triple. So the best play is to steer gently with small thruster taps and settle for a crash point that is close enough rather than perfect.
What is the Satellite Crash cooldown?
The cooldown is still being tuned, so it varies by build and by server. Early hands on footage showed roughly one crash per hour, some staging builds allowed one as often as every 25 minutes, and written previews point to a reset nearer 3 hours. Treat it as not spammable and confirm the exact timer on your own server, because this number is expected to change before the event is finalised.
Does the Satellite Crash need the Power Plant?
Yes. The Satellite Crash only unlocks when the Power Plant grid reaches Phase 4, its top level, which needs 18 Heavy Fuses burning in the plant. If the terminal at Launch Site is dead, it is because the plant is not powered to Phase 4. This is the same power grid that unlocks the 75% red recycler and the Airfield Chinook call, so the satellite is one of the endgame rewards for a fully powered server.
Is the Satellite Crash the same as the Satellite Dish?
No, they are different. The Satellite Crash is the new Power Trip event where you call a satellite down from Launch Site, and it can land anywhere on the map. The Satellite Dish is an old permanent monument with a green keycard puzzle, an oil refinery and a recycler that always sits in the same spot and never crashes anything. If you are looking for a puzzle and a green card loot room, that is the Satellite Dish.
Can you aim the satellite at someone’s base?
Not effectively in the current build. The satellite avoids player bases even when you try to target one, so it is not a raiding tool. It is meant to land on open ground, and you steer it to a spot you can reach and loot. This behaviour could change since the event is still in development, but for now do not plan to drop one on a base.
How radioactive is the Satellite Crash site?
Very. The crash site produces high radiation and stays hazardous for a while after the fire goes out, so you need a Hazmat Suit for its 50% protection and some medical syringes for the ticks you take while mining the hull. Because the crash lands in the open with no monument cover, the radiation is chipping your health the whole time you are looting, which matters if a fight breaks out over the wreck.
Does the whole server see the Satellite Crash?
Yes. The moment you lock the target a red streak appears in the sky, a chat message fires, and an event marker shows on the map, so every player knows a satellite is coming and roughly where. The descent takes about 10 minutes, which is plenty of time for other groups to move in, so a contested crash is common on busy servers. Set up defence while the wreck burns and loot quickly.
Do you keep the Satellite Crash unlock after a wipe?
No. A force wipe resets the whole server, so the Heavy Fuses burn out, the Power Plant grid drops back to Phase 0, and the satellite event goes dark until someone powers the plant to Phase 4 again. All your loot and any wired connections reset too. It is worth checking the force wipe countdown before you invest a stack of Heavy Fuses into reaching Phase 4, because none of that progress survives the wipe.

Final Thoughts

The Satellite Crash is the event Power Trip was built to show off. It is a callable meteor of loot that turns the Power Plant power grid from a base building convenience into the thing that unlocks the flashiest moment on the map. Powering the plant to Phase 4 is a real commitment, but the payoff is up to five crates of guns and explosives plus a wreck you can strip for HQM, solar panels and a pile of Explosives.

If you take one thing away, make it the fuel trick: steer gently, save the fuel, and the wreck gives you roughly triple the Explosives. That single habit turns a good crash into a genuine explosives farm. Pair it with a big satellite, a Hazmat Suit and a plan for the crowd the streak brings, and the Satellite Crash is one of the best endgame runs in the game.

Just remember it all rides on the grid, and the grid rides on the wipe clock. Fuses, power level, loot, the lot resets on the force wipe. Check the countdown before you pour fuses into the plant, because the satellite you were about to call goes back into orbit the moment the timer hits zero.

Sources

  • The Satellite Crash event, the aiming module activation at Launch Site, the descent being visible to the whole server, and the Phase 4 power requirement, plus the in game screenshots: Facepunch, Power Trip Update
  • The 9 Tech Trash plus 1 MLRS Aiming Module activation cost, the red Control Room location, the weight, fuel and size select screen, the roughly 10 minute descent, the pickaxe harvest, the high radiation and the HQM, CCTV, targeting computer, aiming module and tech trash loot, plus the roughly 3 hour cooldown: Corrosion Hour, Player-Maintained Monument System
  • The 9 to 10 Tech Trash plus aiming module trigger cost, the descent timing, the Phase 4 requirement and the explicit “subject to change” development warning: RustFront, August 2026 Update
  • Full Power Plant power phases, Heavy Fuse drop rates and burn time, and the grid mechanics behind the unlock: whenisforcewiperust.com, Rust Power Plant Guide
  • The game itself: Facepunch Studios