Junkyard Rust: Crane, Shredder Scrap, Loot & Green Card (2026)

Rust monument guide, 2026

The Junkyard is the closest thing Rust has to a scrap machine. It is a fenced roadside scrapyard full of stacked wrecks, rusty trailers and a raised walkway, and in the middle sits a yellow magnet crane next to a car shredder. Fuel the crane, lift a wreck, drop it on the blades and it comes out as scrap. There is no radiation, no scientists and no keycard puzzle, so it is one of the friendliest monuments on the map for a fresh spawn.

This Junkyard Rust guide covers how to use the crane, what every vehicle is worth in the shredder, all 23 crates and 10 barrels, where the free green keycard spawns, the new powered loot room, what the yard has (recycler, car lift, motorbikes), what to bring and the best loot route.

TL;DR The Junkyard is a small tier 1/2 monument with no radiation, no scientists and no puzzle. It has 23 crates (3 of them in a powered loot room), 10 barrel spots, 1 recycler, a public car lift and 1 free green keycard. The magnet crane burns 20 low grade fuel a minute and drops vehicles into the shredder, which pays from 75 scrap for a small car chassis up to 500 scrap for an Attack Helicopter. The loot room opens when 1 Heavy Fuse is in the Power Plant. It is not a safe zone.
Junkyard Rust at a glance: no radiation, 23 crates including 3 in the loot room, 10 barrels plus 2 diesel spawns, 1 free green keycard, shredder pays up to 500 scrap per vehicle, crane burns 20 low grade fuel a minute from a 500 tank
The Junkyard in one picture.
23crates
0radiation or scientists
20 / mincrane fuel
500max scrap per shred

What Is the Junkyard in Rust?

The Junkyard is a scrapyard monument that spawns next to the road network on procedural maps. Facepunch rebuilt it in the May 2021 World Revamp update, which is when the magnet crane and the shredder were added. Rustafied’s write up of that update, HDRP Art and Car Scrapping, shows the first version of the system.

Today it is a walled yard of stacked car wrecks and shipping containers, a long raised walkway with trailers on top, a few cabins and the crane and shredder in the middle. RustHelp rates it a small, tier 1/2 monument. In practice it is a day one stop: safe to walk into naked, quick to loot, and the only place in the game where you can turn whole vehicles into scrap. For how it fits with every other landmark, see our Rust monuments guide.

StatJunkyard
Size and tierSmall, tier 1/2
RadiationNone
ScientistsNone
Safe zoneNo, full PvP
PuzzleNone at the monument
Crates23 (10 normal, 10 normal or military, 3 in the loot room)
Barrel spots10 (yellow, blue or diesel)
Recyclers1
Car lift1 public modular car lift
Green keycard1 free spawn
Tunnel entrance / Chinook drop zoneNo / No
No build areaAbout 90,800 square metres

Is there a Junkyard puzzle? No. People search for one a lot, but there is no fuse box or card reader at the Junkyard. The green card sits out for anyone to take, the crane only needs fuel, and the one locked room is opened from the Power Plant, not at the Junkyard itself.

How to Use the Junkyard Crane

The magnet crane is a tracked crane that waits in the yard for fuel. It is the part of the monument that confuses most new players, so here is exactly how it works.

How to use the Junkyard crane in Rust: it burns 20 low grade fuel a minute or 1,200 an hour, holds 500 fuel for about 25 minutes, has 500 HP and respawns 5 to 10 minutes after it is destroyed; E to climb in, WASD to swing the boom, Shift plus WASD to drive, R for the magnet
Fuel it, climb in, and use R for the magnet.
  1. Fuel it. Put low grade fuel in the tank beside the cab door. The crane burns 1,200 an hour (20 a minute) and the tank holds 500, which is about 25 minutes.
  2. Climb in with E.
  3. Swing the boom with W A S D. On their own these raise, lower and turn the cab.
  4. Drive by holding Shift with W A S D. Most players who say the crane “doesn’t move” are missing the Shift key.
  5. Grab and drop with R, which turns the electromagnet on and off.
Do not drive it out The crane has 500 HP and takes heavy damage the moment it leaves the yard, so you cannot steal it for your base. If it is destroyed, a new one spawns after 5 to 10 minutes. The engine is loud, so everyone nearby knows someone is in the cab.

The Junkyard Shredder: Scrap per Vehicle

The shredder is a pit of spinning blades in the middle of the yard. Anything the crane drops on it, from a rusty pickup to a whole helicopter, is ground into scrap. It also kills any player standing on the blades, so keep your feet off it.

Junkyard shredder scrap per vehicle in Rust: Attack Helicopter 500 scrap, Scrap Transport Helicopter 300, Minicopter 200, large car chassis 150, medium car chassis 125, small car chassis 75, junk pickup truck 50 scrap and 50 metal fragments, snowmobile 50, motorbike 40
Bigger vehicles pay more scrap.
VehicleShredder output
Attack Helicopter500 scrap
Scrap Transport Helicopter300 scrap
Minicopter200 scrap
Large (4 module) car chassis150 scrap
Medium (3 module) car chassis125 scrap
Small (2 module) car chassis75 scrap
Junk pickup truck50 scrap + 50 metal fragments
Snowmobile50 scrap
Motorbike / Motorbike with sidecar40 scrap
Trike30 scrap
Bicycle25 scrap

Modules still attached to a car chassis add their own output on top: most give 50 to 87 metal fragments plus some wood, and the engine, taxi and armored modules add 1 or 2 high quality metal. Pull engine parts and empty any storage modules first so you keep them. Our Rust cars guide explains chassis sizes and modules if you would rather build cars than shred them.

Tip The 8 junk pickup trucks that spawn in the yard respawn every 10 to 20 minutes. That is up to 400 scrap and 400 metal fragments per cycle for a bit of low grade, before you touch a single crate. A full scrap heli is worth 300 scrap, so shredding one only makes sense if it is badly damaged or you got it for free.

The figures above are RustHelp’s shredder data, last verified on 1 October 2026. Older guides list 125 scrap for both 3 and 4 module cars, which was true at launch in 2021 but not now.

Junkyard Rust Loot and Crates

Even without the shredder, the Junkyard is a solid loot stop. The crates are spread through the car stacks, the cabins and along the raised walkway, and they respawn every 15 to 20 minutes.

Junkyard Rust loot: 10 normal crates, 10 crate spots that are 50 percent normal or 50 percent military on tier 2 and 3 maps, 3 powered loot room crates at 65 percent normal and 35 percent military, 10 barrel spots at 45 percent yellow, 45 percent blue and 10 percent diesel, 8 junk pickup trucks
Every container at the Junkyard.
SpawnCountWhat it can beRespawn
Crate spots10Normal crate15 to 20 min
Crate spots (tier 2 and 3)1050% normal, 50% military crate15 to 20 min
Powered loot room365% normal, 35% military crate15 to 20 min
Barrel spots1045% yellow, 45% blue, 10% diesel15 to 20 min
Diesel fuel2Collectable dieselNo respawn listed
Green keycard1Free green cardNo respawn listed
Junk pickup trucks8Shredder food10 to 20 min

The barrels feed you gears, springs, pipes and other components for the recycler. Grab the diesel even if you have no use for it yet: it runs the Giant Excavator. If the crates are open when you arrive, someone beat you to it, so shred the trucks and move on.

The Junkyard Green Keycard and Loot Room

Junkyard Rust green keycard and powered loot room: one free green card leads to a blue card at Satellite Dish, Harbor or Sewer Branch and then a red card; the loot room needs 1 Heavy Fuse at the Power Plant for grid Stage 1, holds 3 crates and re-locks every 30 minutes
A free green card and a room powered from the Power Plant.

Where is the green card at the Junkyard?

One Green Keycard spawns at the Junkyard, in the office on the raised walkway near the crane and the recycler (some guides call it the bridge office). It is free and needs no puzzle. Take it with an electric fuse to the Satellite Dish, Harbor or Sewer Branch to earn a blue keycard, and the blue card then leads to a red keycard. The full ladder is in our monument puzzles guide.

If the desk is empty, someone took it first. A green card costs 15 scrap at Bandit Camp, which is quicker than waiting.

The powered loot room

The October 2026 Livestock update tied a set of monument loot rooms to the Power Plant grid that came with the August 2026 Power Trip update. The Junkyard room is the cheapest on the map:

  • Someone puts 1 Heavy Fuse into the Power Plant, which brings the grid to Stage 1.
  • At the Junkyard, flip the switch next to the powered door.
  • Inside are 3 crates, each 65% normal and 35% military.
  • The door re-locks every 30 minutes and closes as soon as the grid drops below Stage 1.

You do not have to insert the fuse yourself. On most servers somebody has the grid running, so check the door every time you pass.

Junkyard Recycler, Car Lift and Vehicles

What the Junkyard in Rust has: 1 green recycler, 1 public modular car lift, 1 car shredder, 7 motorbike spawns, no safe zone and no puzzle
Loot, strip, shred and recycle without leaving the yard.

For a small roadside site, the Junkyard is well equipped:

  • 1 recycler up on the raised walkway. Recycle components and stripped car modules here before you head home.
  • 1 public modular car lift, so you can swap modules or engine parts on a car you drove in. The Ferry Terminal and Oxum’s Gas Station are the other places with a public lift.
  • 7 motorbike spawns. A free ride home with a full inventory, or 40 scrap in the shredder if you do not need it.
  • The magnet crane and shredder, covered above.
  • 2 hobo barrels to warm up on cold maps.

What it does not have: it is not a safe zone, there are no vending machines, no turrets and no NPCs. To sell scrap or buy a car, head to Outpost or Bandit Camp.

How Dangerous Is the Junkyard?

The monument itself is harmless. There is no radiation and no scientists, so you need no rad protection and nothing shoots at you unless a player does. A couple of guides list low radiation or scientists here, but RustHelp’s October 2026 data lists neither, and we have gone with that.

The danger is people. The car stacks and containers give campers endless cover, the walls funnel you through a few gaps, and the crane is loud. Fresh spawns run the Junkyard constantly in the first hours after a force wipe, and groups shredding vehicles draw attention. Check the stacks and the walkway before you commit, and do not sit in the cab longer than you need to.

What to Bring to the Junkyard

What to bring to the Junkyard in Rust: 50 to 100 low grade fuel for the crane, a Semi-Automatic Rifle or Revolver, bandages or a syringe, a way home such as a motorbike, and any clothes since there is no radiation
The Junkyard kit is mostly fuel.
  • 50 to 100 low grade fuel. At 20 a minute, 50 covers a few quick shreds and 100 covers a relaxed session while you learn the controls.
  • A gun. No scientists, but plenty of players. A Semi-Automatic Rifle or a Revolver is enough early in a wipe.
  • Bandages or a syringe for fights in the car stacks.
  • A way home. Your own car, or one of the yard’s motorbikes.
  • Any clothes. With no radiation, anything works, including nothing at all.

The Best Junkyard Loot Route

The Junkyard rewards a set route because the car stacks make it easy to lose track of which crates you have opened. This loop works on any map:

  1. Scout from the walkway. It overlooks the whole yard. Check the stacks and the road before you commit.
  2. Grab the green card and the walkway crates, then check the powered loot room door.
  3. Sweep the yard in one loop through the car stacks so you never cross the same open ground twice. Hit the barrels as you go.
  4. Shred. Fuel the crane and drop the junk pickup trucks, plus any spare vehicles you brought, on the blades.
  5. Recycle on the walkway. Turn components into scrap before you carry anything home.
  6. Leave fast on the road or a motorbike. Do not linger with a full inventory.
Building nearby? A base close to the Junkyard gives you a recycler, a free green card and a scrap machine on your doorstep. You cannot build inside its roughly 90,800 square metre no build zone, so check our monument blockers guide for how close you can get.

The monthly force wipe resets the Junkyard, its crates and the green card. See exactly how long you have left.

Force Wipe Countdown

Junkyard Rust FAQ

Is there a puzzle at the Junkyard in Rust?

No. The Junkyard has no fuse box or card reader. The green keycard sits out for anyone to take and the crane only needs low grade fuel. The only locked room is the powered loot room, which opens once 1 Heavy Fuse is in the Power Plant.

How do you use the Junkyard crane in Rust?

Put low grade fuel in the tank beside the cab door and press E to climb in. W, A, S and D swing the boom and turn the cab, holding Shift with them drives the crane, and R turns the magnet on and off. Pick up a wreck, swing it over the shredder and press R again to drop it.

How much fuel does the Junkyard crane use?

The magnet crane burns 1,200 low grade fuel an hour, which is 20 a minute. Its tank holds 500, enough for about 25 minutes. Bring 50 for a few quick shreds or 100 if you are still learning.

How much scrap does the Junkyard shredder give?

An Attack Helicopter gives 500 scrap, a Scrap Transport Helicopter 300, a Minicopter 200, and car chassis give 150, 125 or 75 scrap for large, medium and small. A junk pickup truck gives 50 scrap and 50 metal fragments, a snowmobile 50 scrap and a motorbike 40.

Where is the green keycard at the Junkyard?

One green keycard spawns in the office on the raised walkway near the crane and recycler, sometimes called the bridge office. If it is gone, buy one at Bandit Camp for 15 scrap.

Is there a recycler at the Junkyard in Rust?

Yes, one green recycler up on the raised walkway. The Junkyard also has a public modular car lift, the magnet crane and the car shredder.

Does the Junkyard have radiation or scientists?

No to both. You can run it in any clothes. The only threat is other players hiding in the car stacks and on the walkway.

How many crates are at the Junkyard?

23 crates: 10 normal crates, 10 spots that are half normal and half military crates on tier 2 and 3 maps, and 3 crates in the powered loot room. There are also 10 barrel spots, 2 diesel fuel spawns and 8 junk pickup trucks to shred.

How do you open the Junkyard loot room?

Insert 1 Heavy Fuse at the Power Plant to bring the grid to Stage 1, then flip the switch next to the door at the Junkyard. The room has 3 crates, re-locks every 30 minutes and closes if the grid drops below Stage 1.

Is the Junkyard a safe zone?

No. It is a normal PvP monument with no turrets, vending machines or safe zone rules.

Sources and Further Reading