Waterpipe Shotgun Rust: Damage, Craft Cost, Best Ammo & vs Double Barrel (2026)

Rust weapons guide, updated October 23, 2026

The Waterpipe Shotgun is the first real shotgun most players craft in a wipe. It is a length of water pipe with a wooden stock, it holds one shell, and it costs nothing but wood and metal fragments. Land that one shell at point blank and it ends the fight. Miss it and you are stuck in a 4.5 second reload while the other player walks up to you.

This waterpipe shotgun Rust guide covers its full stats, how much damage each shell does, the craft cost and blueprint, where it drops, which attachments fit, how it compares with the Double Barrel, Pump and Eoka, what you get from recycling it, and the habits that make the one shell count. Planning your first Workbench 1 rush? Our Rust force wipe countdown shows when the next fresh wipe starts.

TL;DR The Waterpipe Shotgun crafts at a Workbench 1 from 150 Wood + 75 Metal Fragments in 15 seconds. Research it for 40 scrap. It holds 1 shell, reloads in 4.5 seconds and fires about 13 shots a minute. Buckshot does up to 180 damage a shell (the Double Barrel and Pump do 210), and a slug does 80, or 160 on a headshot. It takes sights, a laser and a flashlight but no muzzle mods, so no silencer. Best use: doorways and base defence on day one, then swap it for a Double Barrel as soon as you have 2 metal pipes.
Rust Waterpipe Shotgun at a glance: crafted at a Workbench 1 from 150 wood and 75 metal fragments, research 40 scrap, up to 180 buckshot damage, slug 80 with a x2 headshot, 1 shell with a 4.5 second reload
One shell, one chance: the cheapest real shotgun in Rust.
180buckshot damage
1shell capacity
4.5 sreload
WB1150 wood, 75 frags

What Is the Waterpipe Shotgun in Rust?

The in-game description is one line: “A Shotgun. Fires a single round before reloading.” That is the whole design. The Waterpipe is a single shot, break-open shotgun built from scrap plumbing, and it fires every 12 gauge shell in the game. The pirate English translation calls it a Blunderbuss, which is a fair description of how it feels to use.

It sits in the cheapest corner of Rust’s weapon roster. You can have one in your hands a few minutes after placing a Workbench Level 1, long before anyone has the metal pipes for a Double Barrel or the high quality metal and spring for a Pump. That is why it shows up in every early doorway fight, and why our best weapons tier list puts it in C tier: great on day one, a donation by day three.

Waterpipe Shotgun Stats

These are vanilla numbers from the current game files and the Facepunch wiki. Modded servers can change damage, loot and craft costs.

StatValue
Weapon typeSingle shot shotgun
Damage (buckshot)Up to 180 a shell, 15 a pellet
Damage (slug)80, x2 headshot for 160
Capacity1 shell
Reload time4.5 seconds
Rate of fireAbout 13 RPM (one shot per reload)
Aim cone1 degree
Ammo12 Gauge Buckshot, Slug, Incendiary Shell, Handmade Shell
Crafting150 Wood, 75 Metal Fragments, Workbench 1, 15 seconds
Research cost40 scrap
RarityUncommon
Despawn time20 minutes on the ground
Short name / item IDshotgun.waterpipe / -1367281941

How Much Damage Does the Waterpipe Shotgun Do?

A buckshot shell from the Waterpipe does 15 damage a pellet, for a ceiling of 180 damage when every pellet hits. That ceiling is lower than the 210 you get from the Double Barrel and Pump Shotgun, so the Waterpipe is the weakest of the crafted shotguns per shell as well as the slowest.

  • Point blank (under about 5 m): nearly every pellet lands. One buckshot shell kills a player in cloth, hide or wood armour, which is what most people wear on day one.
  • Close range (5 to 10 m): the spread opens up and you start losing pellets. An unarmoured 100 HP player usually still drops, an armoured one usually does not.
  • Past 15 m: buckshot is close to useless. Load a slug instead.

A 12 Gauge Slug is one projectile that does 80 damage, doubled to 160 on a headshot. That turns the Waterpipe into a slow, short range rifle that can one tap an unarmoured head at 20 to 40 metres. Against anyone in a Metal Facemask and road sign gear, neither shell is a one shot, and you will need a second one you do not have loaded.

Why one shell matters: a Double Barrel fires its two shells half a second apart for up to 420 damage. The Waterpipe gives you 180, then 4.5 seconds of nothing. Every fight is decided by whether that first shell lands.

Best Ammo for the Waterpipe Shotgun

Best Waterpipe Shotgun ammo in Rust: 12 gauge buckshot up to 180 damage, 12 gauge slug 80 damage with a x2 headshot, handmade shell 9 damage a pellet with no workbench, incendiary shell 15 a pellet plus 20 sulfur
Buckshot for doorways, slugs for range, handmade shells on day one.

The Waterpipe fires any 12 gauge shell. Every recipe below makes 2 shells.

ShellDamage (Waterpipe)Recipe (2 shells)WorkbenchBest for
12 Gauge Buckshot15 a pellet, up to 1805 Metal Fragments, 10 Gun PowderLevel 2Doorways, point blank
12 Gauge Slug80, x2 headshot5 Metal Fragments, 10 Gun PowderLevel 220 to 40 m pokes
Handmade Shell9 a pellet5 Stones, 5 Gun PowderNoneDay one, before WB2
12 Gauge Incendiary15 a pellet plus fire5 Metal Fragments, 10 Gun Powder, 20 SulfurLevel 2Burning wood doors and deployables

Handmade shells are a default blueprint and need no workbench, so they are what most players load into a fresh Waterpipe. They are slow and weak, but a full stack costs almost nothing in gun powder. Once you have a Workbench 2, switch to buckshot for close fights and keep a few slugs on your belt for anything further out. Incendiary shells cost 20 sulfur each and are only worth it for setting fire to a wooden door.

How to Craft the Waterpipe Shotgun

How to craft the Waterpipe Shotgun in Rust: 150 wood and 75 metal fragments at a Workbench 1 in 15 seconds, research it for 40 scrap or unlock it in the Workbench 1 tech tree for about 10 Blueprint Fragments
No pipes, no springs, no high quality metal: just wood, frags and a Workbench 1.

The Waterpipe is not a default blueprint, so you need to learn it first. You have two ways:

  1. Research it. Put a found Waterpipe in a Research Table with 40 scrap. The gun is consumed and you learn the blueprint. This is the cheapest route if a teammate or a dead player hands you one.
  2. Unlock it in the tech tree. It sits in the Workbench 1 tech tree. The node itself costs 1 Blueprint Fragment, but you have to buy the nodes before it, and the full path from the start of the tree is about about 10 Blueprint Fragments.

Once you know it, craft it near a Workbench 1 for 150 Wood and 75 Metal Fragments. It takes 15 seconds. That is the cheapest gun recipe in the game after the Eoka Pistol, and one node of wood plus a couple of metal ore nodes covers it.

Where to Find a Waterpipe Shotgun

Where to find a Waterpipe Shotgun in Rust: medium present 10.6 percent with 10 handmade shells, large stocking 3.2 percent, underwater advanced crate 1.1 percent, brown crates 0.4 percent, crates drop it at 25 to 75 percent condition
Outside of Christmas, it is much faster to craft one than to loot one.

The Waterpipe is in the loot tables, but the odds are low outside the Christmas event.

SourceChanceNote
Medium Present10.6%Comes with 10 Handmade Shells
Large Stocking3.2%Christmas event
Underwater Labs advanced crate1.1%Inside the Underwater Labs
Brown (basic) crates0.4%Roadside, Underwater Labs and wagon crates
ScientistsAbout 0.2%Rare corpse drop

Crate drops spawn with 25 to 75% condition. Christmas players get the best shot at one: a full stack of medium presents turns up a Waterpipe about one time in ten. It is not sold at Outpost or Bandit Camp.

Waterpipe vs Double Barrel vs Pump vs Eoka

Waterpipe vs Double Barrel vs Pump Shotgun vs Eoka in Rust: Waterpipe 180 buckshot damage, 1 shell, 13 RPM, Workbench 1; Double Barrel 210, 2 shells, 120 RPM, Workbench 1; Pump 210, 6 shells, 55 RPM, Workbench 2; Eoka handmade shells, 1 shell, no workbench
The Waterpipe wins on cost, and only on cost.
StatWaterpipeDouble BarrelPump ShotgunEoka
Buckshot damage180210210Handmade shells only
Capacity1261
Fire rate13 RPM120 RPM55 RPMRandom flint strike
Reload4.5 s5.5 s5.5 sSlow
Recipe150 Wood, 75 Frags175 Frags, 2 Metal Pipes15 HQM, 2 Metal Pipes, 1 Spring75 Wood, 30 Frags
WorkbenchLevel 1Level 1Level 2None
Research40 scrap100 scrap100 scrapDefault blueprint
  • Waterpipe vs Eoka. The Waterpipe is a clear upgrade. It fires the moment you click, takes every 12 gauge shell and accepts sights. The Eoka has to strike its flint first, which can take several clicks.
  • Waterpipe vs Double Barrel. Both are Workbench 1 guns, but the DB does 210 a shell and fires a second one straight away. The only things holding you back are 2 metal pipes and 60 scrap. Get them and the Waterpipe goes in the box.
  • Waterpipe vs Pump. Not close. The Pump holds 6 shells and is the best cheap shotgun in the game, but it needs a Workbench 2 and high quality metal. The M4 Shotgun and Spas-12 are loot only.

Waterpipe Shotgun Attachments

Waterpipe Shotgun attachments in Rust: Holosight, Simple Handmade Sight, Weapon Lasersight, Weapon Flashlight, 8x Zoom Scope, Variable Zoom Scope and Targeting Attachment fit, but no muzzle mods, so no silencer, muzzle brake or muzzle boost
Sights and lights only: the Waterpipe has no muzzle slot.

The Waterpipe takes sight and underbarrel mods: the Holosight, Simple Handmade Sight, Weapon Lasersight, Weapon Flashlight, 8x Zoom Scope, Variable Zoom Scope and Targeting Attachment. It has no muzzle slot, so it cannot take a silencer, muzzle brake or muzzle boost.

  • Holosight (best pick): cuts the aim cone by 20%, which tightens your buckshot spread a little and helps slugs land.
  • Lasersight: the same -20% aim cone plus a 50% tighter hip fire cone, handy if you shoot from the hip in doorways. It is a Workbench 3 item, so you rarely see it on a Waterpipe.
  • Flashlight: useful at night and in tunnels, and it costs only 3 HQM.
  • Scopes: they fit, but a 4.5 second reload makes long range sniping pointless.

Recycle and Repair the Waterpipe Shotgun

Waterpipe Shotgun recycle output in Rust: monument recycler 75 wood and a 50 percent chance of 37 metal fragments, powered recycler 90 wood and 45 frags, safe zone recycler 60 wood and 30 frags, repaired at a Repair Bench with wood and metal fragments
Recycling it only gets you back some wood and frags, never scrap.
RecyclerOutput from one Waterpipe
Monument recycler75 Wood, 50% chance of 37 Metal Fragments
Powered recycler90 Wood, 45 Metal Fragments
Safe zone (Outpost, Bandit Camp)60 Wood, 30 Metal Fragments

It gives no scrap and no components, so recycling a found Waterpipe is barely worth the trip. Research it for 40 scrap if you do not know it yet, or keep it as a spare. A worn Waterpipe repairs at a Repair Bench for a small amount of wood and metal fragments, and each repair costs it some maximum condition, up to 20%.

Waterpipe Shotgun Tips

Five Waterpipe Shotgun tips for Rust: hold doorways, shoot at point blank under 5 metres, carry slugs for 20 to 40 metre shots, add a holosight, and upgrade to the Double Barrel once you have 2 metal pipes
Fight where your single shell is enough.
  1. Hold a doorway. The Waterpipe is a defender’s gun. Wait beside a door frame and let the other player walk into your shell at point blank.
  2. Never fight in the open. If your shell misses in a field, you have 4.5 seconds with nothing. Break line of sight before you reload, every time.
  3. Pair it with a sidearm. A cheap bow, Revolver or Nailgun covers the reload. Many players carry two Waterpipes and swap instead of reloading.
  4. Carry slugs. A slug headshot does 160 damage, enough to drop most early players at 20 to 40 metres.
  5. Add a Holosight. It needs a Workbench 2 and tightens the spread on every shell, which matters more on a gun that only gets one.
  6. Upgrade fast. As soon as you have 2 metal pipes, craft a Double Barrel. As soon as you have a Workbench 2, craft a Pump.
Common mistake: chasing someone with a Waterpipe. You get one shot at their back, and if it does not kill, they turn around with a full magazine.

Waterpipe Shotgun Rust FAQ

How do you craft the Waterpipe Shotgun in Rust?

Learn the blueprint by researching a Waterpipe for 40 scrap or unlocking it in the Workbench 1 tech tree, then craft it near a Workbench Level 1 from 150 wood and 75 metal fragments. It takes 15 seconds.

How much damage does the Waterpipe Shotgun do in Rust?

Buckshot does 15 damage a pellet, up to 180 damage a shell if every pellet hits. A slug does 80 damage, or 160 on a headshot. The Double Barrel and Pump Shotgun do up to 210 with buckshot.

What workbench do you need for the Waterpipe Shotgun?

Workbench Level 1. It is one of the first guns you can craft in a wipe, alongside the Revolver and Double Barrel Shotgun.

How much scrap is the Waterpipe Shotgun?

Researching it costs 40 scrap. In the Workbench 1 tech tree the node also costs 1 Blueprint Fragment, but the full path from the start of the tree is about 10 Blueprint Fragments.

What ammo does the Waterpipe Shotgun use?

Any 12 gauge shell: Handmade Shells, 12 Gauge Buckshot, 12 Gauge Slugs and 12 Gauge Incendiary Shells. Handmade shells need no workbench, the others need a Workbench 2.

Can you put a silencer on the Waterpipe Shotgun?

No. The Waterpipe has no muzzle slot, so silencers, the muzzle brake and the muzzle boost do not fit. It does take the Holosight, Simple Handmade Sight, Lasersight, Flashlight, 8x and Variable Zoom scopes and the Targeting Attachment.

Is the Waterpipe better than the Double Barrel in Rust?

No. Both are Workbench 1 guns, but the Double Barrel does 210 damage a shell instead of 180 and fires a second shell straight away. The Waterpipe is only better on cost, since it needs no metal pipes.

What does the Waterpipe Shotgun recycle into?

At a monument recycler it gives 75 wood and a 50% chance of 37 metal fragments. A powered recycler gives 90 wood and 45 frags, and a safe zone recycler 60 wood and 30 frags. It gives no scrap.

Sources