Rust has more ammo than most players ever look at. There are four kinds of 5.56, three kinds of pistol bullet, four shotgun shells, four arrows, six rockets, and a long tail of nails, darts, spears, mortar shells, torpedoes and siege ammo. Some of it is dirt cheap, some of it costs more sulfur than a wall, and picking the wrong round wastes a whole farm run.
This Rust ammo chart puts every ammo type in one place: damage per shot, velocity, the exact crafting recipe from the game files, the workbench it needs, how many you get per craft and what each round really costs in sulfur. If you are stocking up for a fresh start, our Rust force wipe countdown shows exactly when the next wipe lands.
- Full Ammo Chart
- 5.56 Rifle Ammo
- Pistol Ammo
- Shotgun Shells
- Arrows & Nails
- Rockets
- Sulfur per Round
- Mortar, 40mm & Torpedoes
- Darts, Spears & Siege
- Best Ammo
- Tips
- FAQ
Rust Ammo Chart: Every Gun Round at a Glance
This is the main chart. Damage is per shot on the gun named in the column header, from the Facepunch Rust wiki. Recipes, batch sizes, workbenches and research costs come straight from the game’s own item files (October 2026). Sulfur counts gun powder as 2 sulfur, because 10 gun powder takes 20 sulfur and 30 charcoal.
| Ammo | Damage | Velocity | Recipe | Makes | Workbench | Sulfur each |
|---|---|---|---|---|---|---|
| 5.56 Rifle Ammo | 50 (AK) | 375 | 10 Metal Fragments, 5 Gun Powder | 3 | Workbench 2 | ~3.3 |
| HV 5.56 Rifle Ammo | 50 (AK) | 450 | 10 Metal Fragments, 10 Gun Powder | 3 | Workbench 3 | ~6.7 |
| Incendiary 5.56 Rifle Ammo | 56 (AK) + fire | 225 | 10 Metal Fragments, 10 Gun Powder, 5 Sulfur | 2 | Workbench 3 | 12.5 |
| Explosive 5.56 Rifle Ammo | 50 (AK) + splash | 225 | 10 Metal Fragments, 20 Gun Powder, 10 Sulfur | 2 | Workbench 3 | 25 |
| Pistol Bullet | 55 Python, 40 P2 | 300 | 10 Metal Fragments, 5 Gun Powder | 4 | Workbench 1 | 2.5 |
| HV Pistol Ammo | 55 Python, 40 P2 | 400 | 10 Metal Fragments, 10 Gun Powder | 4 | Workbench 2 | 5 |
| Incendiary Pistol Bullet | 61.6 Python, 44.8 P2 | 225 | 10 Metal Fragments, 10 Gun Powder, 5 Sulfur | 3 | Workbench 2 | ~8.3 |
| 12 Gauge Buckshot | 15 per pellet (Pump) | 225 | 5 Metal Fragments, 10 Gun Powder | 2 | Workbench 2 | 10 |
| 12 Gauge Slug | 80, one projectile (Pump) | 225 | 5 Metal Fragments, 10 Gun Powder | 2 | Workbench 2 | 10 |
| 12 Gauge Incendiary Shell | 15 per pellet + fire (Pump) | 100 | 5 Metal Fragments, 10 Gun Powder, 20 Sulfur | 2 | Workbench 2 | 20 |
| Handmade Shell | 9 per pellet (Pump) | 100 | 5 Stones, 5 Gun Powder | 2 | None | 5 |
| Wooden Arrow | 60 Crossbow, 50 Compound | 75 (Crossbow) | 25 Wood, 10 Stones | 2 | None | 0 |
| High Velocity Arrow | 48 Crossbow, 40 Compound | 120 (Crossbow) | 20 Wood, 5 Metal Fragments | 2 | Workbench 1 | 0 |
| Bone Arrow | 48 Crossbow, 40 Compound | 67.5 (Crossbow) | 25 Wood, 10 Bone Fragments | 3 | None | 0 |
| Fire Arrow | 48 Crossbow, 40 Compound | 60 (Crossbow) | 20 Wood, 2 Cloth, 10 Low Grade Fuel | 2 | Workbench 1 | 0 |
| Nailgun Nails | 18 (Nailgun) | 50 | 8 Metal Fragments | 5 | None | 0 |
5.56 Rifle Ammo Chart
5.56 is the ammo you will burn the most. It feeds the Assault Rifle, LR-300, M249, L96, Bolt Action Rifle, M39, Semi-Automatic Rifle, SKS, HMLMG and the High Caliber Revolver. All four types share one magazine, so you can swap between them with the ammo wheel without changing guns.
- 5.56 Rifle Ammo is the default. Full damage, normal speed, and only about 3.3 sulfur a round. This is what you fight with.
- HV 5.56 does the same damage as normal 5.56 but leaves the barrel 20% faster, so it drops less and you lead moving targets less. The game describes it as giving slightly higher damage over long distances, because a faster bullet loses less of its damage on the way. It costs twice the gun powder.
- Incendiary 5.56 hits about 12% harder (56 instead of 50 on an AK) and can set fires, but flies at 60% speed and shows a bright tracer.
- Explosive 5.56 does normal bullet damage plus a small explosion. That explosion is what makes it a raiding round, not a PvP round.
5.56 damage on every rifle
Each gun multiplies the ammo by its own damage scale, so the same bullet hits harder from a sniper than from an LR. Headshots are x2 on all of these.
| Gun | 5.56 | HV 5.56 | Incendiary 5.56 |
|---|---|---|---|
| Assault Rifle (AK) | 50 | 50 | 56 |
| LR-300 | 40 | 40 | 44.8 |
| M249 | 65 | 65 | 72.8 |
| L96 Rifle | 80 | 80 | 89.6 |
| M39 Rifle | 50 | 50 | 56 |
| SKS | 42.5 | 42.5 | 47.6 |
Explosive 5.56 raid counts
From the hard side with an AK, per our Rust raid chart. The SAR and LR-300 need one or two more rounds on the weaker targets.
| Target | Explosive rounds | Sulfur |
|---|---|---|
| Tool Cupboard | 9 | 225 |
| Wooden Door | 18 | 450 |
| Sheet Metal Door | 63 | 1,575 |
| Garage Door | 150 | 3,750 |
| Armored Door | 250 | 6,250 |
| Stone Wall | 182 | 4,550 |
Explosive ammo beats rockets and C4 on wooden and sheet metal doors. On walls it is a waste: a stone wall takes 182 rounds and 4,550 sulfur, while two C4 or four rockets do the same job faster.
Pistol Ammo Chart
Pistol ammo feeds the Semi-Automatic Pistol, Python, Revolver, M92, Prototype 17, MP5A4, Thompson, Custom SMG and Handmade SMG. Standard pistol bullets only need a Workbench 1 and give you 4 rounds for 10 frags and 5 gun powder, which is why early wipe fights are full of P2s and SMGs.
| Gun | Pistol Bullet | HV Pistol | Incendiary Pistol |
|---|---|---|---|
| Python Revolver | 55 | 55 | 61.6 |
| M92 Pistol | 45 | 45 | 50.4 |
| Semi-Automatic Pistol | 40 | 40 | 44.8 |
| Prototype 17 | 40 | 40 | 44.8 |
| Revolver | 35 | 35 | 39.2 |
HV pistol ammo flies a third faster (400 instead of 300) for the same damage, so it is worth it on a Python or M92 at range. Incendiary pistol bullets hit 12% harder, fly 25% slower and have a small chance to start a fire.
Shotgun Ammo Chart
Shotguns fire a spread of pellets, so the damage below is per pellet on the Pump Shotgun, except the slug, which is one big projectile. Close up, most of the pellets land and a single buckshot shell kills a lightly armored player. Past about 10 metres the spread opens up and the slug takes over.
- 12 Gauge Buckshot: the close range standard, 15 damage a pellet, headshot x1.2.
- 12 Gauge Slug: 80 damage in one projectile with a x2 headshot, so a shotgun becomes a short range rifle. Stacks to 32 instead of 64.
- 12 Gauge Incendiary Shell: buckshot damage plus fire, but slow pellets and 20 sulfur a shell. Mostly for burning wooden doors and deployables.
- Handmade Shell: a default blueprint, crafted anywhere from 5 stones and 5 gun powder for 2. Weak, slow and spread wide, but it is the only shell the Shotgun Trap accepts and the cheap everyday shell for the Eoka and Waterpipe.
The same shell does different damage in each shotgun. The M4 and Spas-12 do a little less per pellet than the Pump, and the Double Barrel trades a slow reload for two fast shots.
Arrow and Nail Chart
Arrows and nails are the only gun ammo that cost zero sulfur, so they carry the first hours of every wipe. Wooden, HV and bone arrows are default blueprints, and nails need nothing but metal fragments.
- Wooden Arrow: the most damage of any arrow, 60 from a Crossbow.
- High Velocity Arrow: 20% less damage but by far the fastest arrow, 120 velocity from a Crossbow against 75 for wooden. Best for moving targets and longer shots.
- Bone Arrow: a big arrowhead that is easy to hit with, at a damage cost. Made from bone fragments, so it is the arrow you craft from animal kills. You get 3 per craft instead of 2.
- Fire Arrow: lights on fire when you aim, sets wooden things and grass alight. Good for burning a twig or wood door and for clearing sleeping bags.
- Nailgun Nails: 18 damage at 50 velocity with a x1.5 headshot, 5 nails from 8 frags. See our Nailgun guide for why it is the best day one gun.
Rocket Ammo Chart
The Rocket Launcher takes three rockets. The other three belong to the Homing Launcher, the SAM Site and the MLRS.
| Rocket | Recipe | Makes | Workbench | Sulfur each | Use |
|---|---|---|---|---|---|
| Rocket | 2 Metal Pipe, 150 Gun Powder, 10 Explosives | 1 | Workbench 3 | 1,400 | Walls and doors, 4 per stone wall |
| High Velocity Rocket | 1 Metal Pipe, 100 Gun Powder | 1 | Workbench 2 | 200 | Players, Bradley, turrets, vehicles |
| Incendiary Rocket | 2 Metal Pipe, 150 Gun Powder, 75 Low Grade Fuel | 1 | Workbench 2 | 300 | Wooden bases, fire on impact |
| Homing Missile | 2 Metal Pipe, 100 Gun Powder, 1 Tech Trash | 2 | Workbench 2 | 100 | Locks on to helicopters |
| SAM Ammo | 1 Metal Pipe, 30 Gun Powder | 6 | Workbench 2 | 10 | SAM Site |
| MLRS Rocket | Loot only | – | – | – | MLRS, 3 per stone wall |
The standard rocket is expensive because each one needs 10 Explosives, and every Explosive is 50 gun powder plus 10 sulfur, 3 low grade fuel and 10 frags. That is why a rocket is 1,400 sulfur while an HV rocket, which skips Explosives completely, is only 200. Rockets also eat metal pipes at two a rocket.
Sulfur Cost of Every Round
Sulfur is what limits how much you can shoot. Every round below is worked out from the game recipe, counting each gun powder as 2 sulfur and leaving out the charcoal and frags.
| Ammo | Sulfur per round | Rounds per 1,000 sulfur |
|---|---|---|
| Pistol Bullet | 2.5 | 400 |
| 5.56 Rifle Ammo | ~3.3 | 300 |
| Handmade Shell | 5 | 200 |
| HV Pistol Ammo | 5 | 200 |
| HV 5.56 Rifle Ammo | ~6.7 | 150 |
| Incendiary Pistol Bullet | ~8.3 | 120 |
| 12 Gauge Buckshot or Slug | 10 | 100 |
| Incendiary 5.56 | 12.5 | 80 |
| 12 Gauge Incendiary Shell | 20 | 50 |
| Explosive 5.56 | 25 | 40 |
| HV Rocket | 200 | 5 |
| Incendiary Rocket | 300 | 3 |
| Rocket | 1,400 | less than 1 |
Want the full farm list for a stack of ammo, including charcoal, frags and wood? Our Rust crafting calculator works it out for any amount.
Mortar, 40mm Grenade and Torpedo Ammo
| Ammo | Used in | Recipe | Makes | Workbench | Sulfur each |
|---|---|---|---|---|---|
| Mortar Shell | Mortar | 1 Metal Pipe, 300 Gun Powder | 2 | Workbench 2 | 300 |
| Fragmentation Mortar Shell | Mortar | 1 Metal Pipe, 150 Gun Powder | 3 | Workbench 2 | 100 |
| 40mm HE Grenade | Multiple Grenade Launcher | Loot only | – | – | – |
| 40mm Shotgun Round | Multiple Grenade Launcher | Loot only | – | – | – |
| 40mm Smoke Grenade | Multiple Grenade Launcher | Loot only | – | – | – |
| Torpedo | Submarines | 1 Metal Pipe, 30 Gun Powder | 5 | Workbench 2 | 12 |
The Mortar is a newer deployable (15 high quality metal and a metal pipe at a Workbench 2) that lobs shells in an arc. The game describes the standard shell as high explosive with only minor structural damage, so mortars are for hitting players and vehicles from cover, not for raiding walls. The fragmentation shell is cheaper and you get 3 per craft. The MGL and all three 40mm rounds can’t be crafted, so you only get them from crates.
Darts, Spears and Siege Ammo
| Ammo | Used in | Recipe | Makes | Workbench |
|---|---|---|---|---|
| Wood Dart | Blowpipe | 25 Wood | 2 | Workbench 1 |
| Radiation Dart (stacking radiation) | Blowpipe | 25 Wood, 5 Metal Fragments | 2 | Workbench 1 |
| Scatter Dart (spread of small darts) | Blowpipe | 25 Wood, 10 Stones | 2 | Workbench 1 |
| Incapacitate Dart (slows and blinds) | Blowpipe | 5 Wood, 1 Snake Venom | 2 | Workbench 1 |
| Speargun Spear | Speargun | 50 Metal Fragments | 3 | Workbench 1 |
| Cannonball | Cannon | 50 Metal Fragments, 15 Gun Powder | 2 | Workbench 1 |
| Hammerhead Bolt / Piercer Bolt | Ballista | 5 High Quality Metal, 75 Metal Fragments | 1 | Workbench 2 |
| Incendiary Bolt | Ballista | 50 Metal Fragments, 10 Cloth, 10 Low Grade Fuel | 1 | Workbench 2 |
| Pitchfork Bolt | Ballista | 100 Wood, 50 Metal Fragments | 1 | Workbench 2 |
| Scattershot | Catapult | 200 Stones | 1 | Workbench 2 |
| Firebomb | Catapult | 150 Gun Powder, 50 Low Grade Fuel, 2 Rope | 1 | Workbench 2 |
| Propane Explosive Bomb | Catapult | 1 Propane Tank, 450 Gun Powder, 20 Low Grade Fuel | 1 | Workbench 2 |
| Bee Catapult Bomb | Catapult | 2 Bee Grenades, 200 Wood | 1 | Workbench 2 |
| Paintball | Paintball Gun | 10 Cloth, 2 Yellow Berries | 20 | None |
Best Ammo in Rust for Each Job
- PvP with an automatic rifle: standard 5.56. HV does not add damage up close, and incendiary’s slow bullets and bright tracers are a bad trade in a spray fight.
- Sniping: HV 5.56 in an L96 or Bolt. The flatter arc matters far more than 6 extra damage.
- Raiding doors: explosive 5.56. A wooden door is 18 rounds and a sheet metal door 63, cheaper than any explosive.
- Raiding walls: rockets or C4, never explosive ammo. Check the Rust raid calculator for the cheapest mix.
- Bradley and turrets: HV rockets at 200 sulfur each.
- Early wipe: nails, wooden arrows and handmade shells, then pistol bullets as soon as your Workbench 1 is down.
Not sure which gun to load? Our Rust weapons tier list ranks every gun, and a silencer cuts 25 to 30% off whatever ammo you fire.
Rust Ammo Tips
Rust Ammo FAQ
What is the best ammo in Rust?
For PvP, standard 5.56 Rifle Ammo is the best value: full damage, normal speed and only about 3.3 sulfur a round. HV 5.56 is best for long range sniping, and explosive 5.56 is best for raiding wooden and sheet metal doors.
How do you craft 5.56 ammo in Rust?
5.56 Rifle Ammo crafts from 10 metal fragments and 5 gun powder at a Workbench 2 and makes 3 rounds. HV 5.56 uses 10 frags and 10 gun powder for 3, incendiary 5.56 uses 10 frags, 10 gun powder and 5 sulfur for 2, and explosive 5.56 uses 10 frags, 20 gun powder and 10 sulfur for 2. The last three need a Workbench 3.
Does HV ammo do more damage in Rust?
No. HV 5.56 and HV pistol ammo do the same base damage as the normal rounds. They fly faster, so they drop less and lose less damage over long distances.
Does incendiary ammo do more damage in Rust?
Yes, about 12% more. Incendiary 5.56 hits for 56 instead of 50 on an AK and can start fires, but the bullet flies at 60% of normal speed and shows a bright tracer.
How much sulfur is one round of explosive ammo?
25 sulfur. One craft of 20 gun powder (40 sulfur) and 10 sulfur makes 2 rounds. A wooden door takes 18 rounds and a sheet metal door 63 rounds from an AK.
What is the cheapest ammo in Rust?
Arrows and nailgun nails cost no sulfur at all. The cheapest gun ammo is the Pistol Bullet at 2.5 sulfur a round, with 4 bullets from 10 metal fragments and 5 gun powder at a Workbench 1.
How do you make handmade shells in Rust?
Handmade Shells are a default blueprint crafted from 5 stones and 5 gun powder, which makes 2 shells. They need no workbench. They are the only shell the Shotgun Trap accepts and the usual cheap ammo for the Eoka and Waterpipe Shotgun.
Can you craft MLRS rockets in Rust?
No. MLRS rockets, 40mm grenades and the Multiple Grenade Launcher are loot only. Standard rockets, HV rockets, incendiary rockets, homing missiles and SAM ammo can all be crafted.
