Rust Silencer Guide: Military, Oil Filter & Soda Can Silencer Stats (2026)

Rust weapons and attachments guide, updated October 23, 2026

A silencer is the difference between a fight you start and a fight that finds you. Fire an unsilenced AK on a quiet beach and every group within a hundred metres knows where you are. Fire a silenced one and the muzzle flash, the tracers and most of the noise are gone. Since June 2025 Rust has three of them: the Military Silencer, the Oil Filter Silencer and the Soda Can Silencer, and they are not the same at all.

This Rust silencer guide covers what a silencer actually does, the damage and velocity cost of each one, how long they last, how to craft the two cheap ones, where the Military Silencer drops, every gun that can take one, the best silencer builds, recycle values and the full history of the attachment. If you are planning a fresh start, our Rust force wipe countdown shows exactly when the next wipe lands.

TL;DR Every Rust silencer removes your muzzle flash and tracers and cuts how far your shots can be heard. The Military Silencer costs -25% damage and -25% velocity, lasts a long time, and is loot only (about 2% from elite crates, plus heli crates, heavy scientists and PT boat dryboxes). The Oil Filter Silencer (-30% damage, -30% velocity) crafts from 10 HQM at a Workbench 2 and lasts about 48 AK shots. The Soda Can Silencer (-30% damage, -35% velocity) crafts from 40 metal fragments at a Workbench 1 and lasts about 12 AK shots. Both cheap ones research for 20 scrap. Silencers fit 23 guns, including the AK, LR-300, MP5, Thompson, Custom SMG, P2, Revolver, M249 and every shotgun except the Double Barrel and Waterpipe. The Python cannot take one.
Rust silencers at a glance: the loot-only Military Silencer at -25% damage, the Oil Filter Silencer crafted from 10 high quality metal at a Workbench 2 and the Soda Can Silencer crafted from 40 metal fragments at a Workbench 1
Three silencers, one job: keep your position hidden.
3silencer types
-25%damage, Military
40frags, Soda Can
23guns that fit one

What Does a Silencer Do in Rust?

Every silencer goes in the muzzle slot of a gun and does the same three things:

  • No muzzle flash. The bright flash at the end of the barrel is gone, which matters most at night and when you are shooting from a bush or a window.
  • No tracers. Your bullets stop leaving a visible line back to you, so a missed shot does not point straight at your position.
  • Much quieter shots. Facepunch cut the silenced sound range to 40 metres back in Devblog 131, while normal gunfire carries well past 100 metres. At range, a silenced shot is hard to place.

The price is damage and bullet speed. A silencer lowers both, so every shot hits softer and drops more over distance. There is no accuracy bonus any more: Facepunch removed the silencer’s accuracy bonus in the July 2022 update, so a silencer never makes your spray tighter. For that you want a muzzle brake or a laser.

Silencers are built for ambushes, roaming and quiet farming of monuments, not for long firefights. Facepunch said exactly that when they reworked them in June 2025: they want silencers to be a surprise tool, not something everyone runs all the time.

Military vs Oil Filter vs Soda Can Silencer

Rust silencer stats compared: Military Silencer -25% damage and -25% velocity, Oil Filter Silencer -30% damage and -30% velocity, Soda Can Silencer -30% damage and -35% velocity, with an AK hitting for 37.5 or 35 instead of 50
The Military Silencer costs the least damage and lasts the longest.
StatMilitary SilencerOil Filter SilencerSoda Can Silencer
Damage-25%-30%-30%
Velocity-25%-30%-35%
AK body shot (50 base)37.53535
DurabilityLong lasting (100 condition)About 48 AK shotsAbout 12 AK shots
Durability lossNormal+400%+400%
How to get itLoot onlyCraft, 10 HQMCraft, 40 metal fragments
WorkbenchNot craftableWorkbench 2Workbench 1
Craft time–25 seconds15 seconds
Research costNot researchable20 scrap20 scrap
RarityUncommonCommonCommon
Despawn on the ground20 minutes20 minutes20 minutes
Shortnameweapon.mod.silencerweapon.mod.oilfiltersilencerweapon.mod.sodacansilencer
Item ID-1850571427-781866273-1659598760

The Military Silencer is the old silencer. It used to be craftable, but in June 2025 Facepunch renamed it and turned it into loot only. Its durability did not change, so one Military Silencer still lasts many magazines. The two new ones are deliberately worse: they cost a little more damage and velocity and they wear out five times faster.

All item IDs and shortnames are also on our Rust item IDs page, which you can use with the admin inventory.give command.

How Long Does a Silencer Last?

Rust silencer durability: the Soda Can Silencer lasts about 12 assault rifle shots, the Oil Filter Silencer about 48 shots and the Military Silencer many magazines, and explosive ammo wears silencers down faster
A soda can silencer is good for one fight, sometimes less.

Facepunch gave the durability of the two new silencers in assault rifle shots with normal 5.56 ammo:

  • Soda Can Silencer: about 12 shots. That is less than half an AK magazine. It has only 15 condition and loses it four times faster than normal.
  • Oil Filter Silencer: about 48 shots, so one and a half AK magazines. It has 60 condition, also with +400% durability loss.
  • Military Silencer: 100 condition with normal wear. It lasts many magazines, which is why it is the one everybody wants.

Two things make silencers break faster. Weapons with a higher fire rate burn through them quicker per second, and explosive ammo wears both the gun and the silencer much faster than normal rounds. You can repair a damaged silencer at a repair bench (about 3 HQM for a Military Silencer, 2 HQM for an Oil Filter and 8 metal fragments for a Soda Can), but each repair lowers its maximum condition, so the cheap ones are usually not worth fixing. Craft a new one instead.

Tip Carry a spare Soda Can Silencer in your hotbar when you roam. At 40 metal fragments each it is cheaper than a stack of ammo, and you can swap it on in a second when the first one breaks.

How to Craft a Silencer in Rust

Rust silencer crafting recipes: the Soda Can Silencer from 40 metal fragments at a Workbench 1 in 15 seconds, the Oil Filter Silencer from 10 high quality metal at a Workbench 2 in 25 seconds, both research for 20 scrap, and the Military Silencer cannot be crafted
Only the two improvised silencers can be crafted.

You can only craft the Soda Can and Oil Filter silencers. Neither is a default blueprint, so you need to learn them first:

  1. Get the blueprint. Put a silencer you found or bought into a research table with 20 scrap. Or unlock it on the tech tree: the node itself is 1 blueprint, but reaching it from an empty tree costs about 405 scrap on the Workbench 1 tree for the Soda Can and about several Blueprint Fragments on the Workbench 2 tree for the Oil Filter.
  2. Stand at the right bench. The Soda Can needs a Workbench 1. The Oil Filter needs a Workbench 2.
  3. Craft it. Soda Can: 40 metal fragments, 15 seconds. Oil Filter: 10 high quality metal, 25 seconds. A higher workbench crafts them faster.
SilencerRecipeWorkbenchTimeResearchTech tree path
Soda Can Silencer40 Metal FragmentsWorkbench 115 s15 scrapseveral Blueprint Fragments
Oil Filter Silencer10 High Quality MetalWorkbench 225 s15 scrapseveral Blueprint Pages
Military SilencerCannot be crafted––Cannot be researchedNot on the tree

Some item sites still show a “15 HQM, Workbench 3” recipe for the Military Silencer. That recipe is hidden in the game files and only decides what it gives back in a recycler. You cannot craft it.

Where to Find the Military Silencer

Where to find the Military Silencer in Rust: elite crates and Underwater Lab elite crates at about 2 percent, helicopter crates under 1 percent, heavy scientists at Oil Rig and Bradley, PT boat dryboxes and large Christmas presents
The Military Silencer lives in high tier loot.

Facepunch said the Military Silencer should come from high end monuments, and that is where it drops. Loot chances move a little between data sources, so treat these as rough numbers:

SourceChanceAmount
Elite crateAbout 1.9% to 2.4%1 to 2
Underwater Lab elite crateAbout 1.9% to 2.4%1 to 2
Scientist PT boat dryboxAbout 2.8%1 to 3
Patrol helicopter crateAbout 0.7% to 0.8%1
Heavy scientists (Oil Rig and Bradley)About 0.25% to 0.3%1
Large present (Christmas)About 6.7%1

The best farm is a run of elite crates: Launch Site, Military Tunnels, the Underwater Labs and the Oil Rigs all have them. Heavy scientists on the Large Oil Rig and around Bradley can drop it too, but the chance is tiny. In December, large presents are one of the easiest ways to get one.

Loot bug fixed For a while after the rework the Military Silencer was not spawning in loot at all. Facepunch fixed it in the July 2, 2026 update, so if you remember it being missing from elite crates, that is why. It drops normally again now.

The Soda Can and Oil Filter silencers are not listed in any crate table. You get them by crafting them or by killing a player who has one.

Which Guns Can Use a Silencer in Rust?

Every Rust gun that can use a silencer: Assault Rifle, LR-300, M249, HMLMG, Semi-Auto Rifle, SKS, M39, Bolt Action, L96, MP5A4, Thompson, Custom SMG, Handmade SMG, Semi-Auto Pistol, M92, Revolver, Prototype 17 and the Pump, Spas-12 and M4 shotguns; the Python, Double Barrel, Waterpipe, Eoka and Nailgun cannot
All three silencers fit the same guns.

All three silencers fit exactly the same weapons. Here is the full list:

TypeTakes a silencer
RiflesAssault Rifle (AK) and its skins, LR-300, M16A2, Semi-Auto Rifle, SKS, M39
SnipersBolt Action Rifle, L96
Machine gunsM249, HMLMG
SMGsMP5A4, Thompson, Custom SMG, Handmade SMG
PistolsSemi-Auto Pistol (P2), M15 Semi-Auto Pistol, M92, Revolver, Prototype 17
ShotgunsPump Shotgun, Spas-12, M4 Shotgun, Krieg Shotgun

Guns that cannot take a silencer: the Python Revolver (it has sight and laser slots but no muzzle slot), the Double Barrel Shotgun, the Waterpipe Shotgun, the Eoka, the Nailgun, bows and crossbows, and launchers. The plain Revolver is the opposite of the Python: it has no sight slot, but it does take silencers, a muzzle brake and a muzzle boost.

Best Silencer Builds

Best Rust silencer builds: a silenced Semi-Auto Pistol with a holosight for early roaming, a silenced Thompson or Custom SMG for mid game, a silenced Bolt Action or L96 for sniping and a silenced AK with a Military Silencer for night raids
Silencers shine on guns you tap, not guns you spray.

Because a silencer cuts damage, the best guns to silence are the ones where the lost damage hurts least or where staying hidden is worth more than winning a long duel:

  • Early game roamer: P2 + Soda Can Silencer + Holosight. A Workbench 1 silencer on a Semi-Auto Pistol is the classic cheap roaming kit. You lose some damage, but you can pick off farmers without the whole area hearing it.
  • Mid game: Thompson or Custom SMG + Oil Filter Silencer. Great for clearing monuments quietly, as long as you watch the shot count. Do not run it in a base fight.
  • Sniper: Bolt Action or L96 + any silencer. This is where silencers are best. A Bolt Action fires slowly, so even a Soda Can lasts a while, and a missed shot does not give your spot away. Practise with it first, because the slower bullet drops more.
  • Night raids and ambush: AK + Military Silencer. If you find a Military Silencer, save it for nights, door camps and counter raids, where no flash and no tracers matter most. For day fights, swap to a muzzle brake.

Skip silencers on the M249 and HMLMG in a real fight. They spray a lot of bullets, so the cheap silencers break almost at once, and the damage loss drops them below an AK.

Silencer vs Muzzle Brake vs Muzzle Boost

Rust silencer vs muzzle brake vs muzzle boost: the silencer hides flash, tracers and sound for -25% to -30% damage, the muzzle brake cuts recoil for -15% damage, and the muzzle boost adds 10% fire rate
Only one muzzle attachment fits at a time.

All of these use the same muzzle slot, so you have to pick one:

AttachmentWhat it doesCostBest for
Military SilencerNo flash, no tracers, quiet-25% damage and velocityAmbush, night, sniping
Oil Filter / Soda Can SilencerSame as above, short life-30% damage, -30% / -35% velocityCheap roaming
Muzzle BrakeLess recoilLess damage, wider aim coneSpraying close to mid range
Muzzle Boost+10% fire rateLess damageClose range DPS

For straight up fights a muzzle brake almost always wins, because it keeps your spray on target. The silencer wins when you shoot first and the other side does not know where you are. Our aim training guide has a routine for practising both.

What Do Silencers Recycle Into?

Rust silencer recycle values: the Military Silencer gives about 9 high quality metal at a powered monument recycler, the Oil Filter Silencer about 6 HQM and the Soda Can Silencer about 24 metal fragments, less at a safe zone recycler
A spare Military Silencer is worth a fair bit of HQM.

Since the Power Trip update, the recycler you use changes the yield. Average values for one silencer:

SilencerRed recycler (75%)Green, powered (60%)Green, unpowered (50%)Safe zone (40%)
Military SilencerAbout 11 HQM9 HQMAbout 7.5 HQM6 HQM
Oil Filter SilencerAbout 7.5 HQM6 HQM5 HQM4 HQM
Soda Can Silencer30 Metal Fragments24 Metal Fragments20 Metal Fragments16 Metal Fragments

None of them give scrap. Recycling a Military Silencer is a waste unless you already have a spare, since you cannot craft another one.

Rust Silencer History

Rust silencer history: added in Devblog 76 in September 2015, sound range cut to 40 metres in 2016, cost cut to 5 HQM in 2017, accuracy bonus removed in July 2022, made loot only with two new craftable silencers on June 5 2025 and a loot spawn fix on July 2 2026
Ten years of the silencer in one timeline.
  • September 3, 2015 (Devblog 76): the silencer is added as one of the first weapon attachments.
  • May 2016 (Devblog 110): durability goes up and the damage penalty is reduced slightly.
  • October 13, 2016 (Devblog 131): silenced sound range cut to 40 metres (from 100), and silencers start hiding tracers.
  • March 2017 (Devblog 153): the craft cost drops to 5 HQM.
  • April 2019: explosive ammo now wears silencers down faster.
  • December 2020 (Tech Tree update): faster craft time.
  • July 7, 2022: the silencer’s accuracy bonus is removed.
  • June 5, 2025 (“Nerfed, Buffed, Balanced?”): the silencer becomes the loot only Military Silencer, and the craftable Oil Filter and Soda Can silencers are added. Rust Console Edition got the new silencers in its 1.11 patch.
  • July 2, 2026: a bug that stopped the Military Silencer spawning in loot is fixed.

Nothing about silencers changed in the September 2026 Breach and Clear update or the October 2026 Halloween patch. Our Rust update hub tracks every monthly patch.

Rust Silencer Tips

Rust silencer tips: count your shots on the soda can silencer, carry a spare, aim higher at range because of the velocity loss, save the Military Silencer for nights and never use explosive ammo with a silencer
Small habits that keep you hidden longer.
  • Count your shots. A Soda Can Silencer is gone after about 12 AK rounds. Know that before you start a spray.
  • Aim higher at range. A 25% to 35% slower bullet drops a lot more, so hold over on anything past 100 metres.
  • Swap muzzles on the move. Run a silencer while you roam, then switch to a muzzle brake when a real fight starts.
  • Do not use explosive ammo with a silencer. It chews through the silencer and the gun.
  • Silencers do not hide footsteps. Reloads, footsteps and the sound of bullets hitting a wall can still give you away.
  • Pick your fights. A silenced AK hits for 37.5, not 50, so a fully kitted player can out-damage you in a straight duel. Use the first shots to win the fight.

Everything you craft is wiped on force wipe. Check when the next Rust force wipe is before you sink HQM into a pile of silencers.

Rust Silencer FAQ

Can you craft a silencer in Rust?

Yes, two of them. The Soda Can Silencer crafts from 40 metal fragments at a Workbench 1, and the Oil Filter Silencer crafts from 10 high quality metal at a Workbench 2. Both research for 20 scrap. The Military Silencer cannot be crafted since June 2025.

Where do you find the Military Silencer in Rust?

The Military Silencer is loot only. It drops from elite crates and Underwater Lab elite crates at about 2%, PT boat dryboxes, patrol helicopter crates, heavy scientists at Oil Rig and Bradley, and large Christmas presents.

How much damage does a silencer take away in Rust?

The Military Silencer lowers damage and velocity by 25%. The Oil Filter Silencer lowers damage and velocity by 30%. The Soda Can Silencer lowers damage by 30% and velocity by 35%. An AK body shot drops from 50 to 37.5 or 35.

How many shots does a soda can silencer last?

A Soda Can Silencer lasts about 12 assault rifle shots with normal ammo, and an Oil Filter Silencer about 48. The Military Silencer lasts many magazines.

What guns can use a silencer in Rust?

Silencers fit the Assault Rifle, LR-300, M16A2, Semi-Auto Rifle, SKS, M39, Bolt Action, L96, M249, HMLMG, MP5A4, Thompson, Custom SMG, Handmade SMG, Semi-Auto Pistol, M15, M92, Revolver, Prototype 17, Pump Shotgun, Spas-12, M4 and Krieg shotguns. The Python, Double Barrel, Waterpipe, Eoka and Nailgun cannot take one.

Does a silencer hide you in Rust?

A silencer removes your muzzle flash and tracers and cuts how far your shots can be heard to about 40 metres. Players close by can still hear you, and footsteps and reloads are not hidden.

Does a silencer improve accuracy in Rust?

No. Facepunch removed the silencer’s accuracy bonus in July 2022. For less recoil use a muzzle brake or a lasersight instead.

What does a Military Silencer recycle into?

A Military Silencer recycles into about 9 high quality metal at a powered green recycler, about 11 at the red Power Plant recycler and 6 at a safe zone recycler. It gives no scrap.

Sources