Explosive Ammo Rust: Cost & How Many Per Door (2026)

Updated for 2026

Explosive ammo is the raiding tool everyone underrates. It is not flashy like C4 and it does not have the reach of a rocket, but priced in sulfur it is the single cheapest way through almost every door in Rust. One round costs 25 sulfur, and on a sheet metal door that adds up to less than three quarters of what a Timed Explosive Charge would burn to do the same job.

The full name is Explosive 5.56 Rifle Ammo, and it loads into any 5.56 rifle you already carry: the AK, the LR-300, the Semi-Automatic Rifle, the Bolt Action and the M249. That is the whole appeal. No separate launcher, no throwing arc, just a magazine of rounds that eat doors, window bars and tool cupboards for a fraction of the sulfur of a proper explosive. This guide covers the recipe, the real cost, exactly how many rounds every wall and door needs, which guns to shoot it out of, and when explosive ammo is the wrong call.

Explosive ammo Rust guide showing the Explosive 5.56 Rifle Ammo in-game item render next to an Assault Rifle with the note that one round costs 25 sulfur
One round, 25 sulfur. That number is why explosive ammo owns the door meta.
TL;DR Explosive 5.56 Rifle Ammo crafts 2 rounds from 20 Gun Powder, 10 Metal Fragments and 10 Sulfur at a Workbench Level 3, which works out to 25 sulfur per round. It fires from any 5.56 rifle, wears the gun faster than normal ammo, and is the cheapest explosive in sulfur for every door in the game. A sheet metal door is 63 rounds, a garage door is 150, an armored door is 250. On walls, use C4 instead.
25sulfur per round
128stack size
WB3workbench to craft
5.56fires from any rifle

What Is Explosive 5.56 Ammo in Rust?

Explosive 5.56 Rifle Ammo is a raiding round that the game files list under the shortname ammo.rifle.explosive. It looks like a normal rifle cartridge and it feeds into the same magazine as your standard 5.56, but instead of a clean bullet it carries a small charge that detonates on impact. Facepunch’s own description is blunt about it: the round explodes on contact and deals a small amount of fragmentation damage to nearby objects.

That splash is the whole point. A single round does very little on its own, but a magazine of them chewing on a door adds up fast, and because the damage lands wherever you can point a rifle, there is no throwing arc to misjudge and no overhang to block a rocket. You just hold the trigger and the door comes apart.

It is a raiding tool first and a weapon second. Against players the explosive round is actually worse than a normal bullet: it flies slower and its direct damage is low, so nobody picks explosive ammo for a gunfight. Where it earns its place is structure damage per unit of sulfur, and on the right targets nothing in the game beats it.

Explosive 5.56 ammo Rust stat card listing shortname ammo.rifle.explosive, stack size 128, 25 sulfur per round, crafts 2 per craft at Workbench 3 in 3 seconds, 60 scrap research table blueprint, fires from any 5.56 rifle
Everything the round does, on one card.
PropertyValue
Item shortnameammo.rifle.explosive
Stack size128
Sulfur per round25
Crafts per recipe2 rounds
Workbench requiredLevel 3
Craft time3 seconds
Blueprint60 scrap at a research table
Fires fromAny 5.56 rifle
Weapon wearHigher than normal 5.56

How to Craft Explosive 5.56 Ammo

The recipe is short and, unlike C4, genuinely cheap to run. One craft gives you two rounds, not one, which trips up a lot of players doing the maths.

Explosive 5.56 ammo Rust crafting recipe showing 20 Gun Powder, 10 Metal Fragments and 10 Sulfur making 2 rounds at Workbench Level 3 in 3 seconds
Twenty gun powder, ten frags, ten sulfur, and out come two rounds.
IngredientAmountWhere It Comes From
Gun Powder20Crafted: 2 Sulfur + 3 Charcoal makes 1, no workbench needed
Metal Fragments10Smelt metal ore in a furnace
Sulfur10Sulfur nodes, straight into the recipe

That batch of two rounds needs a Workbench Level 3 and takes 3 seconds. Divide it out and a single round is 10 Gun Powder, 5 Metal Fragments and 5 Sulfur. Because gun powder is itself 2 sulfur and 3 charcoal each, the round unpacks all the way down to 25 sulfur, 30 charcoal and 5 metal fragments. Charcoal you already have in piles from smelting, so the number that actually costs you is the sulfur.

The blueprint is 60 scrap at a research table, which is one of the cheapest raiding unlocks in the game. You can also tech tree it at Workbench 3. Either way, once it is learned you can print rounds all wipe as fast as you can farm the sulfur.

Craft the Gun Powder in the Background Gun powder needs no workbench, so queue it from the moment your furnace is running. By the time you reach a Workbench 3 you want to be seconds away from finished rounds, not standing there waiting on a thousand gun powder to cook.

The Real Cost: 25 Sulfur a Round

Every raiding decision in Rust comes back to sulfur, and explosive ammo has the smallest unit price of any explosive in the game.

Explosive 5.56 ammo Rust cost breakdown showing one round is 25 sulfur plus 30 charcoal, 5 metal fragments and 10 gun powder, and a full stack of 128 is 3,200 sulfur
Charcoal and frags are free in practice. Sulfur is the whole bill.
Raw ResourcePer RoundPer 128 Stack
Sulfur The bottleneck253,200
Charcoal303,840
Metal Fragments5640
Gun Powder101,280

The reason the number feels low is that explosive ammo spreads its cost across a lot of tiny rounds instead of one big item. A C4 charge is 2,200 sulfur in a single throw. Explosive ammo is 25 sulfur a shot, so you buy exactly as much boom as the target needs and not a scrap more. On small targets that granularity is a huge saving, and our Rust raid calculator exists precisely to price it out for you before you commit.

Rough Farming Benchmark A full 128 stack is 3,200 sulfur, which is enough to open two garage doors with rounds to spare. Compare that to the C4 you would otherwise carry and the sulfur saving pays for a second raid.

How Much Explosive Ammo for Every Wall and Door

This is the chart people actually come for. Every value below is vanilla and assumes an AK with every shot landing on the same tile. Miss shots or use a different rifle and the count shifts a little, which we cover further down.

Rust explosive 5.56 ammo raid chart showing rounds and sulfur for wooden wall 49, stone wall 185, sheet metal wall 400, armored wall 799, wooden door 18, sheet metal door 63, garage door 150, armored door 250, metal window bars 200, tool cupboard 8 and auto turret 100
Rounds and sulfur for every common target. Doors are where this round shines.
TargetHealthRoundsSulfur
Wooden Wall250491,225
Stone Wall5001854,625
Sheet Metal Wall1,00040010,000
Armored Wall2,00079919,975
Wooden Door20018450
Sheet Metal Door250631,575
Garage Door6001503,750
Armored Door1,0002506,250
High External Wooden Wall500932,325
High External Stone Wall5001734,325
Metal Window Bars5002005,000
Tool Cupboard1008200
Auto Turret1,0001002,500

Two things jump out. First, the tool cupboard is 8 rounds, which is 200 sulfur. If you can reach a TC through a window or a soft wall, you can shut down a base’s ability to repair for the price of a rounding error. Second, look at the gap between doors and walls. A sheet metal door is 63 rounds but a sheet metal wall is 400. Explosive ammo is a door and soft target tool, and it falls off a cliff the moment you point it at a hard wall.

Soft Side Does Not Change These Numbers Explosive rounds deal the same damage to the hard side and the soft side of a structure, exactly like every other explosive. Soft side raiding matters for melee and plain bullets, not for explosive ammo. Do not waste time walking a base to find the soft face of a wall you are going to shoot anyway.

The Door Numbers Explained

Since doors are the whole reason to carry this round, they are worth spelling out. These are the counts most people search for.

  • Sheet metal door: 63 rounds, 1,575 sulfur. The classic explosive ammo target. A C4 would cost 2,200, so you save over 600 sulfur every time you shoot one open instead.
  • Garage door: 150 rounds, 3,750 sulfur. That is a little over four AK magazines of explosive ammo. Bring more than you think, because a garage door is deceptively chunky at 600 health.
  • Armored door: 250 rounds, 6,250 sulfur. Still cheaper than 3 C4 at 6,600, but this is the point where a lot of raiders switch to C4 anyway to save time and gun wear.
  • Wooden door: 18 rounds, 450 sulfur. Barely worth a full mag. On an early wipe base a wooden door is basically free to open.
Round Counts Shift With the Gun Explosive rounds inherit a little of the weapon’s damage, so a Bolt Action needs a hair fewer shots than an AK and a Semi-Automatic Rifle a hair more. The counts above use the AK as the standard. Treat them as give-or-take one or two on the small targets and plan for a couple of spare rounds.

Explosive Ammo vs C4, Rockets and Satchels

Priced per item in sulfur: a C4 is 2,200, a rocket is 1,400, a satchel is 480 and a single explosive round is 25. Put them head to head on doors and the pattern is clean.

Rust comparison table of explosive 5.56 ammo versus C4, rockets and satchels on doors showing explosive ammo is cheapest in sulfur on wooden, sheet metal, garage and armored doors, with a note that C4 still wins on walls
Every door goes to explosive ammo. Every wall goes to C4.
TargetC4RocketsSatchelsExplosive AmmoCheapest
Wooden Door1 (2,200)1 (1,400)2 (960)18 (450)Explosive ammo
Sheet Metal Door1 (2,200)2 (2,800)4 (1,920)63 (1,575)Explosive ammo
Garage Door2 (4,400)3 (4,200)9 (4,320)150 (3,750)Explosive ammo
Armored Door3 (6,600)5 (7,000)15 (7,200)250 (6,250)Explosive ammo
Stone Wall2 (4,400)4 (5,600)10 (4,800)185 (4,625)C4
Sheet Metal Wall4 (8,800)8 (11,200)23 (11,040)400 (10,000)C4

So explosive ammo wins every door and C4 wins every wall. The mistake beginners make is C4ing a sheet metal door, which burns 40% more sulfur than needed. The mistake experienced players sometimes make in the other direction is trying to shoot open a stone wall, where the round is fine on paper but a nightmare in practice.

Sulfur is not the only currency, though. Explosive ammo is loud for a long stretch, it takes real time on target, and it wears your gun down. On an online raid where a defender is logging teammates in, paying a few hundred extra sulfur to be through a door in seconds with a satchel or a charge can absolutely be the right call. Run your exact target through the raid calculator and decide with the numbers in front of you.

Which Guns Fire Explosive Ammo

Explosive 5.56 loads into anything that takes standard 5.56 Rifle Ammo, so you do not craft or carry a special weapon for it.

Rust graphic of the five weapons that fire explosive 5.56 rifle ammo: Assault Rifle, LR-300, Semi-Automatic Rifle, Bolt Action Rifle and M249, with a note that explosive rounds wear the gun and silencer faster than plain 5.56
Any 5.56 rifle works. The M249 empties a door fastest, the AK is the value pick.
WeaponWhy You Would Use It
Assault Rifle (AK)The default raider. Big magazine, and the counts in this guide assume it.
LR-300Same 5.56, softer recoil, but a pricier build. A luxury, not a requirement.
Semi-Automatic RifleCheap and early. The eco raider’s first explosive-ammo gun.
Bolt Action RifleHighest damage per shot, so marginally fewer rounds, but slow to cycle.
M249Belt-fed. Dumps 100 rounds into a door without a reload if you can find one.
Explosive Rounds Wreck Your Gun Firing explosive 5.56 degrades the weapon, and any silencer on it, far faster than normal ammo. A raid that needs 150 rounds can leave a rifle badly worn, so carry a spare gun or expect to repair. This is a real hidden cost that the sulfur numbers do not show.

How to Use Explosive Ammo in Rust

Mechanically it is just shooting, but a few habits make a raid go faster and cost less.

  1. Load a full magazine of explosive 5.56 and stand as close to the target as you safely can. Point blank loses no rounds to travel and keeps every shot on the same tile.
  2. Fire at a single spot on the door or object. Spreading shots across the surface does not help, all the health is shared, so keep the crosshair still.
  3. Watch for anything soaking your shots. Door frames, window bars and deployables in front of the real target will happily eat a magazine.
  4. Reload and keep going until it breaks. There is no arming time and no cover needed, but the noise carries, so expect company on a populated server.
  5. When the door drops, switch to normal ammo before you push. Explosive rounds are poor against players, and you do not want to fight the defender with the worst combat ammo in the game loaded.

Because the round explodes on you as much as on them at extreme close range, do not press your own muzzle into the surface if you are low on health. The splash can chip you. A step back is plenty.

Where to Find Explosive Ammo in Loot

You do not have to craft every round. Finished explosive 5.56 spawns in mid and high tier containers, often in stacks, so a good loot run can hand you a raid’s worth for free.

Rust guide to where explosive 5.56 ammo drops, listing hackable locked crates at about 30 percent for a stack of 30 as the best source, elite crates from Bradley and the patrol helicopter, supply drops, and small amounts from scientists
A single hackable crate can pay for a whole garage-door raid.
SourceRough DropNotes
Locked (hackable) crate Best odds~30% for a stack of 30The 15 minute hackable crate at monuments and both oil rigs
Elite crateCommonBradley APC crates and Patrol Helicopter crates both roll it
Supply dropCommonAirdrops and called drops roll a stack
Elite crates, monumentsLowerBehind red keycard doors at Tunnels, Launch Site and Oil Rig
Scientist bodiesSmallAdds up while you clear a monument anyway

The hackable Locked Crate is the standout at roughly a 30% chance to pay out a stack of 30 rounds. That single crate is most of a sheet metal door in one hit. If you are already running monuments for scrap, you are farming explosive ammo at the same time whether you meant to or not, which is why a keycard run feeds straight into your raiding economy.

Myths and Common Mistakes

Myth: explosive ammo is a good weapon. It is not. It is slow, it has weak direct damage and it wears your gun out. It is a raiding round that happens to come out of a rifle, and against players you are better off with normal 5.56.

Myth: you need the soft side. You do not. Explosives deal identical damage to both faces of a structure. The soft side rule is for melee and plain bullets only.

Myth: it is only good on doors. Mostly true, but the tool cupboard is the sleeper. At 8 rounds it is the cheapest way to take a TC in the game if you can reach one.

Mistake: crafting without a Workbench 3. The recipe stays greyed out no matter how much gun powder you are holding. Confirm the bench before you haul materials across the map.

Mistake: bringing exactly enough. Miss a few shots, hit a door frame, or use a Semi-Automatic instead of an AK and your count creeps up. Always pack a spare magazine.

Mistake: shooting a stone wall. The calculator says 185 rounds and your rifle says no. Anything above a sheet metal door wants C4, satchels or rockets, not a magazine of explosive 5.56.

Pro Tips for Raiding with Explosive Ammo

Six pro tips for raiding with explosive 5.56 ammo in Rust: use it on doors not walls, aim for soft parts, bring a spare gun because the round wears weapons fast, expect it to be loud and slow, loot rounds before crafting, and count your magazines because a garage door needs 150 rounds
Six small habits that turn explosive ammo into the eco raider’s best friend.
  • Doors, not walls. The round wins every door on sulfur and loses every wall to C4. Let that decide what you shoot.
  • Go for the tool cupboard. Eight rounds through a window at the TC stops all repairs and is cheaper than a single satchel.
  • Bring a spare rifle. Explosive rounds gut weapon condition. A second gun finishes the raid the first one started.
  • Loot before you craft. One hackable crate can hand you 30 rounds. Always grab explosive ammo when you see it.
  • Count your magazines. A garage door is 150 rounds, over four AK mags. Under-packing is the most common way a raid stalls.
  • Use it offline. The noise gives you away. Explosive ammo is at its best on a base with nobody home to hear it.

Planning a raid? Every round you farm dies with the map. Check the live force wipe countdown before you sink a night of sulfur into explosive ammo.

Force Wipe Countdown

Explosive Ammo Rust FAQ

How much explosive ammo for a sheet metal door in Rust?
Sixty three rounds of explosive 5.56 for a 250 health sheet metal door, which is 1,575 sulfur. That is cheaper than a single C4 at 2,200 sulfur, so explosive ammo is the most sulfur efficient way to open a sheet metal door.
How much explosive ammo for a garage door?
One hundred and fifty rounds for a 600 health garage door, which works out to 3,750 sulfur, or a little over four AK magazines. It is the cheapest option in sulfur, beating 2 C4 at 4,400 and 9 satchels at 4,320.
How much explosive ammo for an armored door?
Two hundred and fifty rounds for a 1,000 health armored door, which is 6,250 sulfur. That just edges out 3 C4 at 6,600, but many raiders use C4 on armored doors anyway to save time and gun wear.
How much explosive ammo for a stone wall?
About 185 rounds for a 500 health stone wall, which is 4,625 sulfur. That is more expensive and far slower than 2 C4 at 4,400, so explosive ammo is a poor choice on any wall. Use it on doors and save C4 for walls.
How do you craft explosive 5.56 ammo in Rust?
Combine 20 Gun Powder, 10 Metal Fragments and 10 Sulfur at a Workbench Level 3 to craft 2 rounds in 3 seconds. The blueprint costs 60 scrap at a research table. Per round that is 10 Gun Powder, 5 Metal Fragments and 5 Sulfur.
How much sulfur is one explosive 5.56 round?
Twenty five sulfur per round once you unpack the gun powder. A round also costs 30 charcoal and 5 metal fragments, but sulfur is the only resource that meaningfully limits how much you can make.
What guns shoot explosive ammo in Rust?
Any weapon that fires 5.56 Rifle Ammo: the Assault Rifle (AK), LR-300, Semi-Automatic Rifle, Bolt Action Rifle and M249. There is no special launcher, you just load the explosive round into a rifle you already carry.
Does explosive ammo damage your gun in Rust?
Yes. Explosive 5.56 wears the weapon, and any attached silencer, noticeably faster than standard 5.56. On a long raid it can leave a rifle in poor condition, so carry a spare or plan to repair.
Is explosive ammo better than C4 in Rust?
On doors, yes. Explosive ammo is cheaper in sulfur than C4 on every door type. On walls, no. C4 is cheaper and much faster on stone, sheet metal and armored walls, so the two tools cover different jobs.
How much explosive ammo for a tool cupboard?
Just 8 rounds for a 100 health tool cupboard, which is only 200 sulfur. If you can reach a TC through a window or a soft wall, explosive ammo is by far the cheapest way to destroy it and stop a base repairing.
How much explosive ammo for an auto turret?
Around 100 rounds for a 1,000 health auto turret, which is 2,500 sulfur, though you will usually want to break line of sight or use fire instead. Shooting a live turret with explosive ammo means trading fire with it the whole time.
Where do you find explosive ammo in Rust?
The hackable Locked Crate has the best odds at roughly 30% for a stack of 30. Elite crates from Bradley and the Patrol Helicopter, supply drops, red card elite crates and scientist bodies also drop it. Looting is often faster than crafting.
Does explosive ammo survive a wipe?
No. Explosive 5.56 is an item, not a blueprint, so a force wipe clears every round from your base and inventory. On a blueprint wipe you also lose the 60 scrap recipe and have to relearn it.

Final Thoughts

Explosive ammo is the quiet workhorse of Rust raiding. It will never open an armored wall and it will never win you a gunfight, but on doors it is the cheapest boom in the game and it comes out of a rifle you already own. Learn the recipe for 60 scrap, keep the sulfur cost of 25 a round in your head, and let one rule sort your loadout: doors and tool cupboards get explosive ammo, walls get C4.

Do that, loot every round you can instead of crafting them, and pack a spare magazine, and explosive 5.56 turns from the ammo you ignore into the thing that pays for half your raids.

Sources